// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Math/Vector4.h" #include #include "../DebugNew.h" namespace Urho3D { const Vector4 Vector4::ZERO; const Vector4 Vector4::ONE(1.0f, 1.0f, 1.0f, 1.0f); String Vector4::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%g %g %g %g", x_, y_, z_, w_); return String(tempBuffer); } }