// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Core/Object.h" namespace Urho3D { /// Physics world is about to be stepped. URHO3D_EVENT(E_PHYSICSPRESTEP, PhysicsPreStep) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer URHO3D_PARAM(P_TIMESTEP, TimeStep); // float } /// Physics world has been stepped. URHO3D_EVENT(E_PHYSICSPOSTSTEP, PhysicsPostStep) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer URHO3D_PARAM(P_TIMESTEP, TimeStep); // float } /// Physics collision started. Global event sent by the PhysicsWorld. URHO3D_EVENT(E_PHYSICSCOLLISIONSTART, PhysicsCollisionStart) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact } /// Physics collision ongoing. Global event sent by the PhysicsWorld. URHO3D_EVENT(E_PHYSICSCOLLISION, PhysicsCollision) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact } /// Physics collision ended. Global event sent by the PhysicsWorld. URHO3D_EVENT(E_PHYSICSCOLLISIONEND, PhysicsCollisionEnd) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool } /// Node's physics collision started. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODECOLLISIONSTART, NodeCollisionStart) { URHO3D_PARAM(P_BODY, Body); // RigidBody pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact } /// Node's physics collision ongoing. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODECOLLISION, NodeCollision) { URHO3D_PARAM(P_BODY, Body); // RigidBody pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector3), normal (Vector3), distance (float), impulse (float) for each contact } /// Node's physics collision ended. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODECOLLISIONEND, NodeCollisionEnd) { URHO3D_PARAM(P_BODY, Body); // RigidBody pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody pointer URHO3D_PARAM(P_TRIGGER, Trigger); // bool } }