// Copyright (c) 2008-2023 the Urho3D project // License: MIT /// \file /// @nobindfile #pragma once #include "../Math/Quaternion.h" #include "../Math/Vector3.h" #include #include namespace Urho3D { inline btVector3 ToBtVector3(const Vector3& vector) { return btVector3(vector.x_, vector.y_, vector.z_); } inline btQuaternion ToBtQuaternion(const Quaternion& quaternion) { return btQuaternion(quaternion.x_, quaternion.y_, quaternion.z_, quaternion.w_); } inline Vector3 ToVector3(const btVector3& vector) { return Vector3(vector.x(), vector.y(), vector.z()); } inline Quaternion ToQuaternion(const btQuaternion& quaternion) { return Quaternion(quaternion.w(), quaternion.x(), quaternion.y(), quaternion.z()); } inline bool HasWorldScaleChanged(const Vector3& oldWorldScale, const Vector3& newWorldScale) { Vector3 delta = newWorldScale - oldWorldScale; float dot = delta.DotProduct(delta); return dot > 0.01f; } }