// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/CollisionBox2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f); CollisionBox2D::CollisionBox2D(Context* context) : CollisionShape2D(context), size_(DEFAULT_BOX_SIZE), center_(Vector2::ZERO), angle_(0.0f) { float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_; float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_; boxShape_.SetAsBox(halfWidth, halfHeight); fixtureDef_.shape = &boxShape_; } CollisionBox2D::~CollisionBox2D() = default; void CollisionBox2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, DEFAULT_BOX_SIZE, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D); } void CollisionBox2D::SetSize(const Vector2& size) { if (size == size_) return; size_ = size; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetSize(float width, float height) { SetSize(Vector2(width, height)); } void CollisionBox2D::SetCenter(const Vector2& center) { if (center == center_) return; center_ = center; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetCenter(float x, float y) { SetCenter(Vector2(x, y)); } void CollisionBox2D::SetAngle(float angle) { if (angle == angle_) return; angle_ = angle; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::ApplyNodeWorldScale() { RecreateFixture(); } void CollisionBox2D::RecreateFixture() { ReleaseFixture(); float worldScaleX = cachedWorldScale_.x_; float worldScaleY = cachedWorldScale_.y_; float halfWidth = size_.x_ * 0.5f * worldScaleX; float halfHeight = size_.y_ * 0.5f * worldScaleY; Vector2 scaledCenter = center_ * Vector2(worldScaleX, worldScaleY); if (scaledCenter == Vector2::ZERO && angle_ == 0.0f) boxShape_.SetAsBox(halfWidth, halfHeight); else boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD); CreateFixture(); } }