// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/CollisionCircle2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; static const float DEFAULT_CLRCLE_RADIUS(0.01f); CollisionCircle2D::CollisionCircle2D(Context* context) : CollisionShape2D(context), radius_(DEFAULT_CLRCLE_RADIUS), center_(Vector2::ZERO) { circleShape_.m_radius = DEFAULT_CLRCLE_RADIUS * cachedWorldScale_.x_; fixtureDef_.shape = &circleShape_; } CollisionCircle2D::~CollisionCircle2D() = default; void CollisionCircle2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Radius", GetRadius, SetRadius, DEFAULT_CLRCLE_RADIUS, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2::ZERO, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D); } void CollisionCircle2D::SetRadius(float radius) { if (radius == radius_) return; radius_ = radius; RecreateFixture(); MarkNetworkUpdate(); } void CollisionCircle2D::SetCenter(const Vector2& center) { if (center == center_) return; center_ = center; RecreateFixture(); MarkNetworkUpdate(); } void CollisionCircle2D::SetCenter(float x, float y) { SetCenter(Vector2(x, y)); } void CollisionCircle2D::ApplyNodeWorldScale() { RecreateFixture(); } void CollisionCircle2D::RecreateFixture() { ReleaseFixture(); // Only use scale in x axis for circle float worldScale = cachedWorldScale_.x_; circleShape_.m_radius = radius_ * worldScale; circleShape_.m_p = ToB2Vec2(center_ * worldScale); CreateFixture(); } }