// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Physics2D/CollisionShape2D.h" namespace Urho3D { /// 2D circle collision component. class URHO3D_API CollisionCircle2D : public CollisionShape2D { URHO3D_OBJECT(CollisionCircle2D, CollisionShape2D); public: /// Construct. explicit CollisionCircle2D(Context* context); /// Destruct. ~CollisionCircle2D() override; /// Register object factory. /// @nobind static void RegisterObject(Context* context); /// Set radius. /// @property void SetRadius(float radius); /// Set center. /// @property void SetCenter(const Vector2& center); /// Set center. void SetCenter(float x, float y); /// Return radius. /// @property float GetRadius() const { return radius_; } /// Return center. /// @property const Vector2& GetCenter() const { return center_; } private: /// Apply node world scale. void ApplyNodeWorldScale() override; /// Recreate fixture. void RecreateFixture(); /// Circle shape. b2CircleShape circleShape_; /// Radius. float radius_; /// Center. Vector2 center_; }; }