// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/CollisionEdge2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; static const Vector2 DEFAULT_VERTEX1(-0.01f, 0.0f); static const Vector2 DEFAULT_VERTEX2(0.01f, 0.0f); CollisionEdge2D::CollisionEdge2D(Context* context) : CollisionShape2D(context), vertex1_(DEFAULT_VERTEX1), vertex2_(DEFAULT_VERTEX2) { Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_); edgeShape_.SetTwoSided(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale)); fixtureDef_.shape = &edgeShape_; } CollisionEdge2D::~CollisionEdge2D() = default; void CollisionEdge2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Vertex 1", GetVertex1, SetVertex1, DEFAULT_VERTEX1, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Vertex 2", GetVertex2, SetVertex2, DEFAULT_VERTEX2, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D); } void CollisionEdge2D::SetVertex1(const Vector2& vertex) { SetVertices(vertex, vertex2_); } void CollisionEdge2D::SetVertex2(const Vector2& vertex) { SetVertices(vertex1_, vertex); } void CollisionEdge2D::SetVertices(const Vector2& vertex1, const Vector2& vertex2) { if (vertex1 == vertex1_ && vertex2 == vertex2_) return; vertex1_ = vertex1; vertex2_ = vertex2; MarkNetworkUpdate(); RecreateFixture(); } void CollisionEdge2D::ApplyNodeWorldScale() { RecreateFixture(); } void CollisionEdge2D::RecreateFixture() { ReleaseFixture(); Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_); edgeShape_.SetTwoSided(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale)); CreateFixture(); } }