// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintDistance2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintDistance2D::ConstraintDistance2D(Context* context) : Constraint2D(context), ownerBodyAnchor_(Vector2::ZERO), otherBodyAnchor_(Vector2::ZERO) { } ConstraintDistance2D::~ConstraintDistance2D() = default; void ConstraintDistance2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Length", GetLength, SetLength, 1.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Min Length", GetMinLength, SetMinLength, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Max Length", GetMaxLength, SetMaxLength, FLT_MAX, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor) { if (anchor == ownerBodyAnchor_) return; ownerBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor) { if (anchor == otherBodyAnchor_) return; otherBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetStiffness(float stiffness) { if (stiffness == jointDef_.stiffness) return; jointDef_.stiffness = stiffness; if (joint_) static_cast(joint_)->SetStiffness(stiffness); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetDamping(float damping) { if (damping == jointDef_.damping) return; jointDef_.damping = damping; if (joint_) static_cast(joint_)->SetDamping(damping); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetLength(float length) { if (length == jointDef_.length) return; jointDef_.length = length; if (joint_) static_cast(joint_)->SetLength(length); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintDistance2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_)); return &jointDef_; } bool ConstraintDistance2D::SetLinearStiffness(float frequencyHertz, float dampingRatio) { if (!ownerBody_ || !otherBody_) return false; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return false; float stiffness, damping; b2LinearStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB); if (joint_) { static_cast(joint_)->SetDamping(damping); static_cast(joint_)->SetStiffness(stiffness); } else { RecreateJoint(); } MarkNetworkUpdate(); return true; } void ConstraintDistance2D::SetMinLength(float minLength) { if (minLength == jointDef_.minLength) return; jointDef_.minLength = minLength; if (joint_) static_cast(joint_)->SetMinLength(minLength); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetMaxLength(float maxLength) { if (maxLength == jointDef_.maxLength) return; jointDef_.maxLength = maxLength; if (joint_) static_cast(joint_)->SetMaxLength(maxLength); else RecreateJoint(); MarkNetworkUpdate(); } }