// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Physics2D/Constraint2D.h" namespace Urho3D { /// 2D friction constraint component. class URHO3D_API ConstraintFriction2D : public Constraint2D { URHO3D_OBJECT(ConstraintFriction2D, Constraint2D); public: /// Construct. explicit ConstraintFriction2D(Context* context); /// Destruct. ~ConstraintFriction2D() override; /// Register object factory. /// @nobind static void RegisterObject(Context* context); /// Set anchor. /// @property void SetAnchor(const Vector2& anchor); /// Set max force. /// @property void SetMaxForce(float maxForce); /// Set max torque. /// @property void SetMaxTorque(float maxTorque); /// Return anchor. /// @property const Vector2& GetAnchor() const { return anchor_; } /// Set max force. /// @property float GetMaxForce() const { return jointDef_.maxForce; } /// Set max torque. /// @property float GetMaxTorque() const { return jointDef_.maxTorque; } private: /// Return joint def. b2JointDef* GetJointDef() override; /// Box2D joint def. b2FrictionJointDef jointDef_; /// Anchor. Vector2 anchor_; }; }