// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintMouse2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintMouse2D::ConstraintMouse2D(Context* context) : Constraint2D(context), target_(Vector2::ZERO) { } ConstraintMouse2D::~ConstraintMouse2D() = default; void ConstraintMouse2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Target", GetTarget, SetTarget, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintMouse2D::SetTarget(const Vector2& target) { if (target == target_) return; target_ = target; if (joint_) static_cast(joint_)->SetTarget(ToB2Vec2(target)); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetMaxForce(float maxForce) { if (maxForce == jointDef_.maxForce) return; jointDef_.maxForce = maxForce; if (joint_) static_cast(joint_)->SetMaxForce(maxForce); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetStiffness(float stiffness) { if (stiffness == jointDef_.stiffness) return; jointDef_.stiffness = stiffness; if (joint_) static_cast(joint_)->SetStiffness(stiffness); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetDamping(float damping) { if (damping == jointDef_.damping) return; jointDef_.damping = damping; if (joint_) static_cast(joint_)->SetDamping(damping); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintMouse2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = otherBody_->GetBody(); b2Body* bodyB = ownerBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.bodyA = bodyA; jointDef_.bodyB = bodyB; jointDef_.collideConnected = collideConnected_; jointDef_.target = ToB2Vec2(target_); return &jointDef_; } bool ConstraintMouse2D::SetLinearStiffness(float frequencyHertz, float dampingRatio) { if (!ownerBody_ || !otherBody_) return false; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return false; float stiffness, damping; b2LinearStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB); if (joint_) { static_cast(joint_)->SetDamping(damping); static_cast(joint_)->SetStiffness(stiffness); } else { RecreateJoint(); } MarkNetworkUpdate(); return true; } }