// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintPrismatic2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintPrismatic2D::ConstraintPrismatic2D(Context* context) : Constraint2D(context), anchor_(Vector2::ZERO), axis_(Vector2::RIGHT) { } ConstraintPrismatic2D::~ConstraintPrismatic2D() = default; void ConstraintPrismatic2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2::RIGHT, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Lower translation", GetLowerTranslation, SetLowerTranslation, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Upper translation", GetUpperTranslation, SetUpperTranslation, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Force", GetMaxMotorForce, SetMaxMotorForce, 2.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, 0.7f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintPrismatic2D::SetAnchor(const Vector2& anchor) { if (anchor == anchor_) return; anchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetAxis(const Vector2& axis) { if (axis == axis_) return; axis_ = axis; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetEnableLimit(bool enableLimit) { if (enableLimit == jointDef_.enableLimit) return; jointDef_.enableLimit = enableLimit; if (joint_) static_cast(joint_)->EnableLimit(enableLimit); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetLowerTranslation(float lowerTranslation) { if (lowerTranslation == jointDef_.lowerTranslation) return; jointDef_.lowerTranslation = lowerTranslation; if (joint_) static_cast(joint_)->SetLimits(lowerTranslation, jointDef_.upperTranslation); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetUpperTranslation(float upperTranslation) { if (upperTranslation == jointDef_.upperTranslation) return; jointDef_.upperTranslation = upperTranslation; if (joint_) static_cast(joint_)->SetLimits(jointDef_.lowerTranslation, upperTranslation); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetEnableMotor(bool enableMotor) { if (enableMotor == jointDef_.enableMotor) return; jointDef_.enableMotor = enableMotor; if (joint_) static_cast(joint_)->EnableMotor(enableMotor); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetMaxMotorForce(float maxMotorForce) { if (maxMotorForce == jointDef_.maxMotorForce) return; jointDef_.maxMotorForce = maxMotorForce; if (joint_) static_cast(joint_)->SetMaxMotorForce(maxMotorForce); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPrismatic2D::SetMotorSpeed(float motorSpeed) { if (motorSpeed == jointDef_.motorSpeed) return; jointDef_.motorSpeed = motorSpeed; if (joint_) static_cast(joint_)->SetMotorSpeed(motorSpeed); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintPrismatic2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_)); return &jointDef_; } }