// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintPulley2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintPulley2D::ConstraintPulley2D(Context* context) : Constraint2D(context), ownerBodyGroundAnchor_(-1.0f, 1.0f), otherBodyGroundAnchor_(1.0f, 1.0f), ownerBodyAnchor_(-1.0f, 0.0f), otherBodyAnchor_(1.0f, 0.0f) { } ConstraintPulley2D::~ConstraintPulley2D() = default; void ConstraintPulley2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Ground Anchor", GetOwnerBodyGroundAnchor, SetOwnerBodyGroundAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Other Body Ground Anchor", GetOtherBodyGroundAnchor, SetOtherBodyGroundAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintPulley2D::SetOwnerBodyGroundAnchor(const Vector2& groundAnchor) { if (groundAnchor == ownerBodyGroundAnchor_) return; ownerBodyGroundAnchor_ = groundAnchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOtherBodyGroundAnchor(const Vector2& groundAnchor) { if (groundAnchor == otherBodyGroundAnchor_) return; otherBodyGroundAnchor_ = groundAnchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOwnerBodyAnchor(const Vector2& anchor) { if (anchor == ownerBodyAnchor_) return; ownerBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOtherBodyAnchor(const Vector2& anchor) { if (anchor == otherBodyAnchor_) return; otherBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetRatio(float ratio) { if (ratio == jointDef_.ratio) return; jointDef_.ratio = ratio; RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintPulley2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyGroundAnchor_), ToB2Vec2(otherBodyGroundAnchor_), ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_), jointDef_.ratio); return &jointDef_; } }