// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintRevolute2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintRevolute2D::ConstraintRevolute2D(Context* context) : Constraint2D(context), anchor_(Vector2::ZERO) { } ConstraintRevolute2D::~ConstraintRevolute2D() = default; void ConstraintRevolute2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintRevolute2D::SetAnchor(const Vector2& anchor) { if (anchor == anchor_) return; anchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetEnableLimit(bool enableLimit) { if (enableLimit == jointDef_.enableLimit) return; jointDef_.enableLimit = enableLimit; if (joint_) static_cast(joint_)->EnableLimit(enableLimit); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetLowerAngle(float lowerAngle) { if (lowerAngle == jointDef_.lowerAngle) return; jointDef_.lowerAngle = lowerAngle; if (joint_) static_cast(joint_)->SetLimits(lowerAngle, jointDef_.upperAngle); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetUpperAngle(float upperAngle) { if (upperAngle == jointDef_.upperAngle) return; jointDef_.upperAngle = upperAngle; if (joint_) static_cast(joint_)->SetLimits(jointDef_.lowerAngle, upperAngle); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetEnableMotor(bool enableMotor) { if (enableMotor == jointDef_.enableMotor) return; jointDef_.enableMotor = enableMotor; if (joint_) static_cast(joint_)->EnableMotor(enableMotor); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed) { if (motorSpeed == jointDef_.motorSpeed) return; jointDef_.motorSpeed = motorSpeed; if (joint_) static_cast(joint_)->SetMotorSpeed(motorSpeed); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque) { if (maxMotorTorque == jointDef_.maxMotorTorque) return; jointDef_.maxMotorTorque = maxMotorTorque; if (joint_) static_cast(joint_)->SetMaxMotorTorque(maxMotorTorque); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintRevolute2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_)); return &jointDef_; } }