// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintWeld2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintWeld2D::ConstraintWeld2D(Context* context) : Constraint2D(context), anchor_(Vector2::ZERO) { } ConstraintWeld2D::~ConstraintWeld2D() = default; void ConstraintWeld2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintWeld2D::SetAnchor(const Vector2& anchor) { if (anchor == anchor_) return; anchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWeld2D::SetStiffness(float stiffness) { if (stiffness == jointDef_.stiffness) return; jointDef_.stiffness = stiffness; if (joint_) static_cast(joint_)->SetStiffness(stiffness); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWeld2D::SetDamping(float damping) { if (damping == jointDef_.damping) return; jointDef_.damping = damping; if (joint_) static_cast(joint_)->SetDamping(damping); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintWeld2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_)); return &jointDef_; } bool ConstraintWeld2D::SetAngularStiffness(float frequencyHertz, float dampingRatio) { if (!ownerBody_ || !otherBody_) return false; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return false; float stiffness, damping; b2AngularStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB); if (joint_) { static_cast(joint_)->SetDamping(damping); static_cast(joint_)->SetStiffness(stiffness); } else { RecreateJoint(); } MarkNetworkUpdate(); return true; } }