// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Physics2D/ConstraintWheel2D.h" #include "../Physics2D/PhysicsUtils2D.h" #include "../Physics2D/RigidBody2D.h" #include "../DebugNew.h" namespace Urho3D { extern const char* PHYSICS2D_CATEGORY; ConstraintWheel2D::ConstraintWheel2D(Context* context) : Constraint2D(context), anchor_(Vector2::ZERO), axis_(Vector2::RIGHT) { } ConstraintWheel2D::~ConstraintWheel2D() = default; void ConstraintWheel2D::RegisterObject(Context* context) { context->RegisterFactory(PHYSICS2D_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2::RIGHT, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, false, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Lower Translation", GetLowerTranslation, SetLowerTranslation, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Upper Translation", GetUpperTranslation, SetUpperTranslation, 0.0f, AM_DEFAULT); URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintWheel2D::SetAnchor(const Vector2& anchor) { if (anchor == anchor_) return; anchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetAxis(const Vector2& axis) { if (axis == axis_) return; axis_ = axis; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetEnableMotor(bool enableMotor) { if (enableMotor == jointDef_.enableMotor) return; jointDef_.enableMotor = enableMotor; if (joint_) static_cast(joint_)->EnableMotor(enableMotor); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetMaxMotorTorque(float maxMotorTorque) { if (maxMotorTorque == jointDef_.maxMotorTorque) return; jointDef_.maxMotorTorque = maxMotorTorque; if (joint_) static_cast(joint_)->SetMaxMotorTorque(maxMotorTorque); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetMotorSpeed(float motorSpeed) { if (motorSpeed == jointDef_.motorSpeed) return; jointDef_.motorSpeed = motorSpeed; if (joint_) static_cast(joint_)->SetMotorSpeed(motorSpeed); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetStiffness(float stiffness) { if (stiffness == jointDef_.stiffness) return; jointDef_.stiffness = stiffness; if (joint_) static_cast(joint_)->SetStiffness(stiffness); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetDamping(float damping) { if (damping == jointDef_.damping) return; jointDef_.damping = damping; if (joint_) static_cast(joint_)->SetDamping(damping); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintWheel2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return nullptr; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return nullptr; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_)); return &jointDef_; } bool ConstraintWheel2D::SetLinearStiffness(float frequencyHertz, float dampingRatio) { if (!ownerBody_ || !otherBody_) return false; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return false; float stiffness, damping; b2LinearStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB); if (joint_) { static_cast(joint_)->SetDamping(damping); static_cast(joint_)->SetStiffness(stiffness); } else { RecreateJoint(); } MarkNetworkUpdate(); return true; } void ConstraintWheel2D::SetLowerTranslation(float lowerTranslation) { if (lowerTranslation == jointDef_.lowerTranslation) return; jointDef_.lowerTranslation = lowerTranslation; if (joint_) static_cast(joint_)->SetLimits(lowerTranslation, jointDef_.upperTranslation); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetUpperTranslation(float upperTranslation) { if (upperTranslation == jointDef_.upperTranslation) return; jointDef_.upperTranslation = upperTranslation; if (joint_) static_cast(joint_)->SetLimits(jointDef_.lowerTranslation, upperTranslation); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWheel2D::SetEnableLimit(bool enableLimit) { if (enableLimit == jointDef_.enableLimit) return; jointDef_.enableLimit = enableLimit; if (joint_) static_cast(joint_)->EnableLimit(enableLimit); else RecreateJoint(); MarkNetworkUpdate(); } }