// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Physics2D/Constraint2D.h" namespace Urho3D { /// 2D wheel constraint component. class URHO3D_API ConstraintWheel2D : public Constraint2D { URHO3D_OBJECT(ConstraintWheel2D, Constraint2D); public: /// Construct. explicit ConstraintWheel2D(Context* context); /// Destruct. ~ConstraintWheel2D() override; /// Register object factory. /// @nobind static void RegisterObject(Context* context); /// Set anchor. /// @property void SetAnchor(const Vector2& anchor); /// Return anchor. /// @property const Vector2& GetAnchor() const { return anchor_; } /// Set axis. /// @property void SetAxis(const Vector2& axis); /// Return axis. /// @property const Vector2& GetAxis() const { return axis_; } /// Set enable motor. /// @property void SetEnableMotor(bool enableMotor); /// Return enable motor. /// @property bool GetEnableMotor() const { return jointDef_.enableMotor; } /// Set max motor torque. /// @property void SetMaxMotorTorque(float maxMotorTorque); /// Return maxMotor torque. /// @property float GetMaxMotorTorque() const { return jointDef_.maxMotorTorque; } /// Set motor speed. /// @property void SetMotorSpeed(float motorSpeed); /// Return motor speed. /// @property float GetMotorSpeed() const { return jointDef_.motorSpeed; } /// Set linear stiffness in N/m. /// @property void SetStiffness(float stiffness); /// Return linear stiffness in N/m. /// @property float GetStiffness() const { return jointDef_.stiffness; } /// Set linear damping in N*s/m. /// @property void SetDamping(float damping); /// Return linear damping in N*s/m. /// @property float GetDamping() const { return jointDef_.damping; } /// Set enable limit. /// @property void SetEnableLimit(bool enableLimit); /// Return enable limit. /// @property bool GetEnableLimit() const { return jointDef_.enableLimit; } /// Set lower translation. /// @property void SetLowerTranslation(float lowerTranslation); /// Return lower translation. /// @property float GetLowerTranslation() const { return jointDef_.lowerTranslation; } /// Set upper translation. /// @property void SetUpperTranslation(float upperTranslation); /// Return upper translation. /// @property float GetUpperTranslation() const { return jointDef_.upperTranslation; } /// Calc and set stiffness and damping. Must be used after set owner and other bodies. bool SetLinearStiffness(float frequencyHertz, float dampingRatio); private: /// Return joint def. b2JointDef* GetJointDef() override; /// Box2D joint def. b2WheelJointDef jointDef_; /// Anchor. Vector2 anchor_; /// Axis. Vector2 axis_; }; }