// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Core/Object.h" // For prestep / poststep events, which are the same for 2D and 3D physics. The events themselves don't depend // on whether 3D physics support or Bullet has been compiled in. #include "../Physics/PhysicsEvents.h" namespace Urho3D { /// Physics update contact. Global event sent by PhysicsWorld2D. URHO3D_EVENT(E_PHYSICSUPDATECONTACT2D, PhysicsUpdateContact2D) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out] } /// Physics begin contact. Global event sent by PhysicsWorld2D. URHO3D_EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer } /// Physics end contact. Global event sent by PhysicsWorld2D. URHO3D_EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D) { URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer URHO3D_PARAM(P_NODEA, NodeA); // Node pointer URHO3D_PARAM(P_NODEB, NodeB); // Node pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer } /// Node update contact. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODEUPDATECONTACT2D, NodeUpdateContact2D) { URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out] } /// Node begin contact. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODEBEGINCONTACT2D, NodeBeginContact2D) { URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer } /// Node end contact. Sent by scene nodes participating in a collision. URHO3D_EVENT(E_NODEENDCONTACT2D, NodeEndContact2D) { URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer } }