// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Resource/Resource.h" #include "../Scene/AnimationDefs.h" namespace Urho3D { class ValueAnimation; class ValueAnimationInfo; class XMLElement; class JSONValue; /// Object animation class, an object animation include one or more attribute animations and theirs wrap mode and speed for an Animatable object. class URHO3D_API ObjectAnimation : public Resource { URHO3D_OBJECT(ObjectAnimation, Resource); public: /// Construct. explicit ObjectAnimation(Context* context); /// Destruct. ~ObjectAnimation() override; /// Register object factory. /// @nobind static void RegisterObject(Context* context); /// Load resource from stream. May be called from a worker thread. Return true if successful. bool BeginLoad(Deserializer& source) override; /// Save resource. Return true if successful. bool Save(Serializer& dest) const override; /// Load from XML data. Return true if successful. bool LoadXML(const XMLElement& source); /// Save as XML data. Return true if successful. bool SaveXML(XMLElement& dest) const; /// Load from JSON data. Return true if successful. bool LoadJSON(const JSONValue& source); /// Save as JSON data. Return true if successful. bool SaveJSON(JSONValue& dest) const; /// Add attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute. void AddAttributeAnimation (const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f); /// Remove attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute. void RemoveAttributeAnimation(const String& name); /// Remove attribute animation. void RemoveAttributeAnimation(ValueAnimation* attributeAnimation); /// Return attribute animation by name. /// @property{get_attributeAnimations} ValueAnimation* GetAttributeAnimation(const String& name) const; /// Return attribute animation wrap mode by name. /// @property{get_wrapModes} WrapMode GetAttributeAnimationWrapMode(const String& name) const; /// Return attribute animation speed by name. /// @property{get_speeds} float GetAttributeAnimationSpeed(const String& name) const; /// Return all attribute animations infos. const HashMap>& GetAttributeAnimationInfos() const { return attributeAnimationInfos_; } /// Return attribute animation info by name. ValueAnimationInfo* GetAttributeAnimationInfo(const String& name) const; private: /// Send attribute animation added event. void SendAttributeAnimationAddedEvent(const String& name); /// Send attribute animation remove event. void SendAttributeAnimationRemovedEvent(const String& name); /// Name to attribute animation info mapping. HashMap> attributeAnimationInfos_; }; }