// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../GraphicsAPI/GraphicsDefs.h" #include "../UI/UIElement.h" namespace Urho3D { class Texture; class Texture2D; /// %Image %UI element with optional border. class URHO3D_API BorderImage : public UIElement { URHO3D_OBJECT(BorderImage, UIElement); public: /// Construct. explicit BorderImage(Context* context); /// Destruct. ~BorderImage() override; /// Register object factory. /// @nobind static void RegisterObject(Context* context); /// Return UI rendering batches. void GetBatches(Vector& batches, Vector& vertexData, const IntRect& currentScissor) override; /// Set texture. /// @property void SetTexture(Texture* texture); /// Set part of texture to use as the image. /// @property void SetImageRect(const IntRect& rect); /// Use whole texture as the image. void SetFullImageRect(); /// Set border dimensions on the screen. /// @property void SetBorder(const IntRect& rect); /// Set border dimensions on the image. If zero (default) uses the screen dimensions, resulting in pixel-perfect borders. /// @property void SetImageBorder(const IntRect& rect); /// Set offset to image rectangle used on hover. /// @property void SetHoverOffset(const IntVector2& offset); /// Set offset to image rectangle used on hover. void SetHoverOffset(int x, int y); /// Set offset to image rectangle used when disabled. /// @property void SetDisabledOffset(const IntVector2& offset); /// Set offset to image rectangle used when disabled. void SetDisabledOffset(int x, int y); /// Set blend mode. /// @property void SetBlendMode(BlendMode mode); /// Set tiled mode. /// @property void SetTiled(bool enable); /// Set material for custom rendering. /// @property void SetMaterial(Material* material); /// Return texture. /// @property Texture* GetTexture() const { return texture_; } /// Return image rectangle. /// @property const IntRect& GetImageRect() const { return imageRect_; } /// Return border screen dimensions. /// @property const IntRect& GetBorder() const { return border_; } /// Return border image dimensions. Zero rect uses border screen dimensions. /// @property const IntRect& GetImageBorder() const { return imageBorder_; } /// Return offset to image rectangle used on hover. /// @property const IntVector2& GetHoverOffset() const { return hoverOffset_; } /// Return offset to image rectangle used when disabled. /// @property const IntVector2& GetDisabledOffset() const { return disabledOffset_; } /// Return blend mode. /// @property BlendMode GetBlendMode() const { return blendMode_; } /// Return whether is tiled. /// @property bool IsTiled() const { return tiled_; } /// Get material used for custom rendering. /// @property Material* GetMaterial() const; /// Set texture attribute. void SetTextureAttr(const ResourceRef& value); /// Return texture attribute. ResourceRef GetTextureAttr() const; /// Set material attribute. void SetMaterialAttr(const ResourceRef& value); /// Get material attribute. ResourceRef GetMaterialAttr() const; protected: /// Return UI rendering batches with offset to image rectangle. void GetBatches (Vector& batches, Vector& vertexData, const IntRect& currentScissor, const IntVector2& offset); /// Texture. SharedPtr texture_; /// Image rectangle. IntRect imageRect_; /// Border dimensions on screen. IntRect border_; /// Border dimensions on the image. IntRect imageBorder_; /// Offset to image rectangle on hover. IntVector2 hoverOffset_; /// Offset to image rectangle when disabled. IntVector2 disabledOffset_; /// Blend mode flag. BlendMode blendMode_; /// Tiled flag. bool tiled_; /// Material used for custom rendering. SharedPtr material_; }; }