// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../UI/FontFace.h" namespace Urho3D { class FreeTypeLibrary; class Texture2D; /// Free type font face description. class URHO3D_API FontFaceFreeType : public FontFace { public: /// Construct. explicit FontFaceFreeType(Font* font); /// Destruct. ~FontFaceFreeType() override; /// Load font face. bool Load(const unsigned char* fontData, unsigned fontDataSize, float pointSize) override; /// Return pointer to the glyph structure corresponding to a character. Return null if glyph not found. const FontGlyph* GetGlyph(c32 c) override; /// Return if font face uses mutable glyphs. bool HasMutableGlyphs() const override { return hasMutableGlyph_; } private: /// Setup next texture. bool SetupNextTexture(int textureWidth, int textureHeight); /// Load char glyph. bool LoadCharGlyph(c32 charCode, Image* image = nullptr); /// Smooth one row of a horizontally oversampled glyph image. void BoxFilter(unsigned char* dest, size_t destSize, const unsigned char* src, size_t srcSize); /// FreeType library. SharedPtr freeType_; /// FreeType face. Non-null after creation only in dynamic mode. void* face_{}; /// Load mode. int loadMode_{}; /// Use subpixel glyph positioning? bool subpixel_{}; /// Oversampling level. int oversampling_{}; /// Ascender. float ascender_{}; /// Has mutable glyph. bool hasMutableGlyph_{}; /// Glyph area allocator. AreaAllocator allocator_; }; }