// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "BorderImage.h" #include "../Math/Vector2.h" #include "Text.h" namespace Urho3D { /// %ProgressBar bar %UI element. class URHO3D_API ProgressBar : public BorderImage { URHO3D_OBJECT(ProgressBar, BorderImage); public: /// Construct. explicit ProgressBar(Context *context); /// Destruct. ~ProgressBar() override; /// Register object factory. /// @nobind static void RegisterObject(Context *context); /// React to resize. void OnResize(const IntVector2& newSize, const IntVector2& delta) override; /// Set orientation type. /// @property void SetOrientation(Orientation orientation); /// Set ProgressBar range maximum value (minimum value is always 0). /// @property void SetRange(float range); /// Set ProgressBar current value. /// @property void SetValue(float value); /// Change value by a delta. void ChangeValue(float delta); /// Return orientation type. /// @property Orientation GetOrientation() const { return orientation_; } /// Return ProgressBar range. /// @property float GetRange() const { return range_; } /// Return ProgressBar current value. /// @property float GetValue() const { return value_; } /// Return knob element. /// @property BorderImage *GetKnob() const { return knob_; } /// Sets the loading percent style. void SetLoadingPercentStyle(const String &style) { loadingPercentStyle_ = style; } /// Returns the loading percent style. const String& GetLoadingPercentStyle() const { return loadingPercentStyle_; } /// Sets the flag to display the percent text. /// @property void SetShowPercentText(bool enable); /// Returns the flag to display the percent text. /// @property bool GetShowPercentText() const { return showPercentText_; } protected: /// Filter implicit attributes in serialization process. bool FilterImplicitAttributes(XMLElement &dest) const override; /// Update ProgressBar knob position & size. void UpdateProgressBar(); /// ProgressBar knob. SharedPtr knob_; /// ProgressBar text. SharedPtr loadingText_; /// Orientation. Orientation orientation_; /// ProgressBar text style. String loadingPercentStyle_; /// ProgressBar range. float range_; /// ProgressBar current value. float value_; /// Flag to show the percent text. bool showPercentText_; }; }