# # Copyright (c) 2008-2017 the Urho3D project. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # Save the initial values of CC and CXX environment variables if (NOT CMAKE_CROSSCOMPILING) set (SAVED_CC $ENV{CC} CACHE INTERNAL "Initial value for CC") set (SAVED_CXX $ENV{CXX} CACHE INTERNAL "Initial value for CXX") endif () # Limit the supported build configurations set (URHO3D_BUILD_CONFIGURATIONS Release RelWithDebInfo Debug) set (DOC_STRING "Specify CMake build configuration (single-configuration generator only), possible values are Release (default), RelWithDebInfo, and Debug") if (CMAKE_CONFIGURATION_TYPES) # For multi-configurations generator, such as VS and Xcode set (CMAKE_CONFIGURATION_TYPES ${URHO3D_BUILD_CONFIGURATIONS} CACHE STRING ${DOC_STRING} FORCE) unset (CMAKE_BUILD_TYPE) else () # For single-configuration generator, such as Unix Makefile generator if (CMAKE_BUILD_TYPE STREQUAL "") # If not specified then default to Release set (CMAKE_BUILD_TYPE Release) endif () set (CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE} CACHE STRING ${DOC_STRING} FORCE) endif () # Define other useful variables not defined by CMake if (CMAKE_GENERATOR STREQUAL Xcode) set (XCODE TRUE) elseif (CMAKE_GENERATOR STREQUAL Ninja) set (NINJA TRUE) elseif (CMAKE_GENERATOR MATCHES Visual) set (VS TRUE) endif () # Rightfully we could have performed this inside a CMake/iOS toolchain file but we don't have one nor need for one for now if (IOS) set (CMAKE_CROSSCOMPILING TRUE) set (CMAKE_XCODE_EFFECTIVE_PLATFORMS -iphoneos -iphonesimulator) set (CMAKE_OSX_SYSROOT iphoneos) # Set Base SDK to "Latest iOS" # This is a CMake hack in order to make standard CMake check modules that use try_compile() internally work on iOS platform # The injected "flags" are not compiler flags, they are actually CMake variables meant for another CMake subprocess that builds the source file being passed in the try_compile() command # CAVEAT: these injected "flags" must always be kept at the end of the string variable, i.e. when adding more compiler flags later on then those new flags must be prepended in front of these flags instead set (CMAKE_REQUIRED_FLAGS ";-DSmileyHack=byYaoWT;-DCMAKE_MACOSX_BUNDLE=1;-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=0") if (NOT IOS_SYSROOT) execute_process (COMMAND xcodebuild -version -sdk ${CMAKE_OSX_SYSROOT} Path OUTPUT_VARIABLE IOS_SYSROOT OUTPUT_STRIP_TRAILING_WHITESPACE) # Obtain iOS sysroot path set (IOS_SYSROOT ${IOS_SYSROOT} CACHE INTERNAL "Path to iOS system root") endif () set (CMAKE_FIND_ROOT_PATH ${IOS_SYSROOT}) set (IPHONEOS_DEPLOYMENT_TARGET "" CACHE STRING "Specify iOS deployment target (iOS platform only); default to latest installed iOS SDK if not specified, the minimum supported target is 3.0 due to constraint from SDL library") if (DEPLOYMENT_TARGET_SAVED AND NOT ${IPHONEOS_DEPLOYMENT_TARGET}: STREQUAL DEPLOYMENT_TARGET_SAVED) string (REPLACE : "" DEPLOYMENT_TARGET_SAVED ${DEPLOYMENT_TARGET_SAVED}) set (IPHONEOS_DEPLOYMENT_TARGET "${DEPLOYMENT_TARGET_SAVED}" CACHE STRING "Specify iOS deployment target (iOS platform only); default to latest installed iOS SDK if not specified, the minimum supported target is 3.0 due to constraint from SDL library" FORCE) message (FATAL_ERROR "IPHONEOS_DEPLOYMENT_TARGET cannot be changed after the initial configuration/generation. " "Auto reverting to its initial value. If you wish to change it then the build tree would have to be regenerated from scratch.") endif () set (CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET}) set (DEPLOYMENT_TARGET_SAVED ${IPHONEOS_DEPLOYMENT_TARGET}: CACHE INTERNAL "Last known deployment target") # with sentinel so it does not appear empty even when the default target is used set (CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) # Workaround what appears to be a bug in CMake/Xcode generator, ensure the CMAKE_OSX_DEPLOYMENT_TARGET is set to empty for iOS build set (CMAKE_OSX_DEPLOYMENT_TARGET) unset (CMAKE_OSX_DEPLOYMENT_TARGET CACHE) elseif (XCODE) set (CMAKE_OSX_SYSROOT macosx) # Set Base SDK to "Latest OS X" if (NOT CMAKE_OSX_DEPLOYMENT_TARGET) # If not set, set to current running build system OS version by default execute_process (COMMAND sw_vers -productVersion OUTPUT_VARIABLE CURRENT_OSX_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE) string (REGEX REPLACE ^\([^.]+\\.[^.]+\).* \\1 CMAKE_OSX_DEPLOYMENT_TARGET ${CURRENT_OSX_VERSION}) set (CMAKE_OSX_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE STRING "Specify macOS deployment target (macOS platform only); default to current running macOS if not specified, the minimum supported target is 10.5 due to constraint from SDL library") endif () if (DEPLOYMENT_TARGET_SAVED AND NOT CMAKE_OSX_DEPLOYMENT_TARGET STREQUAL DEPLOYMENT_TARGET_SAVED) set (CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_SAVED} CACHE STRING "Specify macOS deployment target (macOS platform only); default to current running macOS if not specified, the minimum supported target is 10.5 due to constraint from SDL library" FORCE) message (FATAL_ERROR "CMAKE_OSX_DEPLOYMENT_TARGET cannot be changed after the initial configuration/generation. " "Auto reverting to its initial value. If you wish to change it then the build tree would have to be regenerated from scratch.") endif () set (DEPLOYMENT_TARGET_SAVED ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE INTERNAL "Last known deployment target") endif () include (CheckHost) include (CheckCompilerToolchain) # Extra linker flags for linking against indirect dependencies (linking shared lib with dependencies) if (RPI) # Extra linker flags for Raspbian because it installs VideoCore libraries in the "/opt/vc/lib" directory (no harm in doing so for other distros) set (INDIRECT_DEPS_EXE_LINKER_FLAGS "${INDIRECT_DEPS_EXE_LINKER_FLAGS} -Wl,-rpath-link,\"${CMAKE_SYSROOT}/opt/vc/lib\"") # CMAKE_SYSROOT is empty when not cross-compiling elseif (APPLE AND NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS 8.0.0) set (INDIRECT_DEPS_EXE_LINKER_FLAGS "${INDIRECT_DEPS_EXE_LINKER_FLAGS} -Wl,-no_weak_imports") endif () if (ARM AND CMAKE_SYSTEM_NAME STREQUAL Linux AND CMAKE_CROSSCOMPILING) # Cannot do this in the toolchain file because CMAKE_LIBRARY_ARCHITECTURE is not yet defined when CMake is processing toolchain file set (INDIRECT_DEPS_EXE_LINKER_FLAGS "${INDIRECT_DEPS_EXE_LINKER_FLAGS} -Wl,-rpath-link,\"${CMAKE_SYSROOT}/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}\":\"${CMAKE_SYSROOT}/lib/${CMAKE_LIBRARY_ARCHITECTURE}\"") endif () set (CMAKE_REQUIRED_FLAGS "${INDIRECT_DEPS_EXE_LINKER_FLAGS} ${CMAKE_REQUIRED_FLAGS}") set (CMAKE_EXE_LINKER_FLAGS "${INDIRECT_DEPS_EXE_LINKER_FLAGS} ${CMAKE_EXE_LINKER_FLAGS}") # Define all supported build options include (CMakeDependentOption) option (URHO3D_C++11 "Enable C++11 standard") cmake_dependent_option (IOS "Setup build for iOS platform" FALSE "XCODE" FALSE) cmake_dependent_option (URHO3D_64BIT "Enable 64-bit build, the default is set based on the native ABI of the chosen compiler toolchain" "${NATIVE_64BIT}" "NOT MSVC AND NOT ANDROID AND NOT (ARM AND NOT IOS) AND NOT WEB AND NOT POWERPC" "${NATIVE_64BIT}") # Intentionally only enable the option for iOS but not for tvOS as the latter is 64-bit only option (URHO3D_ANGELSCRIPT "Enable AngelScript scripting support" TRUE) option (URHO3D_IK "Enable inverse kinematics support" TRUE) option (URHO3D_LUA "Enable additional Lua scripting support" TRUE) option (URHO3D_NAVIGATION "Enable navigation support" TRUE) # Urho's Network subsystem depends on kNet library which uses C++ exceptions feature cmake_dependent_option (URHO3D_NETWORK "Enable networking support" TRUE "NOT WEB AND EXCEPTIONS" FALSE) option (URHO3D_PHYSICS "Enable physics support" TRUE) option (URHO3D_URHO2D "Enable 2D graphics and physics support" TRUE) if (ARM AND NOT ANDROID AND NOT RPI AND NOT IOS AND NOT TVOS) set (ARM_ABI_FLAGS "" CACHE STRING "Specify ABI compiler flags (ARM on Linux platform only); e.g. Orange-Pi Mini 2 could use '-mcpu=cortex-a7 -mfpu=neon-vfpv4'") endif () if (IOS OR (RPI AND "${RPI_ABI}" MATCHES NEON) OR (ARM AND (URHO3D_64BIT OR "${ARM_ABI_FLAGS}" MATCHES neon))) # Stringify in case RPI_ABI/ARM_ABI_FLAGS is not set explicitly # TODO: remove this logic when the compiler flags are set in each toolchain file, such that the CheckCompilerToolchain can perform the check automatically set (NEON 1) endif () # For Raspbery Pi, find Broadcom VideoCore IV firmware if (RPI) # TODO: this logic is earmarked to be moved into SDL's CMakeLists.txt when refactoring the library dependency handling find_package (VideoCore REQUIRED) include_directories (SYSTEM ${VIDEOCORE_INCLUDE_DIRS}) link_directories (${VIDEOCORE_LIBRARY_DIRS}) endif () if (CMAKE_PROJECT_NAME STREQUAL Urho3D) set (URHO3D_LIB_TYPE STATIC CACHE STRING "Specify Urho3D library type, possible values are STATIC (default), SHARED, and MODULE; the last value is available for Emscripten only") # Non-Windows platforms always use OpenGL, the URHO3D_OPENGL variable will always be forced to TRUE, i.e. it is not an option at all # Windows platform has URHO3D_OPENGL as an option, MSVC compiler default to FALSE (i.e. prefers Direct3D) while MinGW compiler default to TRUE if (MINGW) set (DEFAULT_OPENGL TRUE) endif () cmake_dependent_option (URHO3D_OPENGL "Use OpenGL instead of Direct3D (Windows platform only)" "${DEFAULT_OPENGL}" WIN32 TRUE) # On Windows platform Direct3D11 can be optionally chosen # Using Direct3D11 on non-MSVC compiler may require copying and renaming Microsoft official libraries (.lib to .a), else link failures or non-functioning graphics may result cmake_dependent_option (URHO3D_D3D11 "Use Direct3D11 instead of Direct3D9 (Windows platform only); overrides URHO3D_OPENGL option" FALSE "WIN32" FALSE) if (MINGW AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 4.9.1) if (NOT DEFINED URHO3D_SSE) # Only give the warning once during initial configuration # Certain MinGW versions fail to compile SSE code. This is the initial guess for known "bad" version range, and can be tightened later message (WARNING "Disabling SSE by default due to MinGW version. It is recommended to upgrade to MinGW with GCC >= 4.9.1. " "You can also try to re-enable SSE with CMake option -DURHO3D_SSE=1, but this may result in compile errors.") endif () endif () if (X86 OR WEB) # It is not possible to turn SSE off on 64-bit MSVC and it appears it is also not able to do so safely on 64-bit GCC cmake_dependent_option (URHO3D_SSE "Enable SSE/SSE2 instruction set (32-bit Web and Intel platforms only, including Android on Intel Atom); default to true on Intel and false on Web platform; the effective SSE level could be higher, see also URHO3D_DEPLOYMENT_TARGET and CMAKE_OSX_DEPLOYMENT_TARGET build options" "${HAVE_SSE2}" "NOT URHO3D_64BIT" TRUE) endif () cmake_dependent_option (URHO3D_3DNOW "Enable 3DNow! instruction set (Linux platform only); should only be used for older CPU with (legacy) 3DNow! support" "${HAVE_3DNOW}" "X86 AND CMAKE_SYSTEM_NAME STREQUAL Linux AND NOT URHO3D_SSE" FALSE) cmake_dependent_option (URHO3D_MMX "Enable MMX instruction set (32-bit Linux platform only); the MMX is effectively enabled when 3DNow! or SSE is enabled; should only be used for older CPU with MMX support" "${HAVE_MMX}" "X86 AND CMAKE_SYSTEM_NAME STREQUAL Linux AND NOT URHO3D_64BIT AND NOT URHO3D_SSE AND NOT URHO3D_3DNOW" FALSE) # For completeness sake - this option is intentionally not documented as we do not officially support PowerPC (yet) cmake_dependent_option (URHO3D_ALTIVEC "Enable AltiVec instruction set (PowerPC only)" "${HAVE_ALTIVEC}" POWERPC FALSE) cmake_dependent_option (URHO3D_LUAJIT "Enable Lua scripting support using LuaJIT (check LuaJIT's CMakeLists.txt for more options)" FALSE "NOT WEB" FALSE) cmake_dependent_option (URHO3D_LUAJIT_AMALG "Enable LuaJIT amalgamated build (LuaJIT only)" FALSE URHO3D_LUAJIT FALSE) cmake_dependent_option (URHO3D_SAFE_LUA "Enable Lua C++ wrapper safety checks (Lua/LuaJIT only)" FALSE URHO3D_LUA FALSE) if (NOT CMAKE_BUILD_TYPE STREQUAL Release AND NOT CMAKE_CONFIGURATION_TYPES) set (DEFAULT_LUA_RAW TRUE) endif () cmake_dependent_option (URHO3D_LUA_RAW_SCRIPT_LOADER "Prefer loading raw script files from the file system before falling back on Urho3D resource cache. Useful for debugging (e.g. breakpoints), but less performant (Lua/LuaJIT only)" "${DEFAULT_LUA_RAW}" URHO3D_LUA FALSE) option (URHO3D_SAMPLES "Build sample applications" TRUE) option (URHO3D_UPDATE_SOURCE_TREE "Enable commands to copy back some of the generated build artifacts from build tree to source tree to facilitate devs to push them as part of a commit (for library devs with push right only)") option (URHO3D_BINDINGS "Enable API binding generation support for script subystems") cmake_dependent_option (URHO3D_CLANG_TOOLS "Build Clang tools (native on host system only)" FALSE "NOT CMAKE_CROSSCOMPILING" FALSE) mark_as_advanced (URHO3D_UPDATE_SOURCE_TREE URHO3D_BINDINGS URHO3D_CLANG_TOOLS) cmake_dependent_option (URHO3D_TOOLS "Build tools (native, RPI, and ARM on Linux only)" TRUE "NOT IOS AND NOT ANDROID AND NOT WEB" FALSE) cmake_dependent_option (URHO3D_EXTRAS "Build extras (native, RPI, and ARM on Linux only)" FALSE "NOT IOS AND NOT ANDROID AND NOT WEB" FALSE) option (URHO3D_DOCS "Generate documentation as part of normal build") option (URHO3D_DOCS_QUIET "Generate documentation as part of normal build, suppress generation process from sending anything to stdout") option (URHO3D_PCH "Enable PCH support" TRUE) cmake_dependent_option (URHO3D_DATABASE_ODBC "Enable Database support with ODBC, requires vendor-specific ODBC driver" FALSE "NOT IOS AND NOT ANDROID AND NOT WEB;NOT MSVC OR NOT MSVC_VERSION VERSION_LESS 1900" FALSE) option (URHO3D_DATABASE_SQLITE "Enable Database support with SQLite embedded") # Enable file watcher support for automatic resource reloads by default. option (URHO3D_FILEWATCHER "Enable filewatcher support" TRUE) option (URHO3D_TESTING "Enable testing support") # By default this option is off (i.e. we use the MSVC dynamic runtime), this can be switched on if using Urho3D as a STATIC library cmake_dependent_option (URHO3D_STATIC_RUNTIME "Use static C/C++ runtime libraries and eliminate the need for runtime DLLs installation (VS only)" FALSE "MSVC" FALSE) if (((URHO3D_LUA AND NOT URHO3D_LUAJIT) OR URHO3D_DATABASE_SQLITE) AND NOT ANDROID AND NOT IOS AND NOT WEB AND NOT WIN32) # Find GNU Readline development library for Lua interpreter and SQLite's isql find_package (Readline) endif () if (CPACK_SYSTEM_NAME STREQUAL Linux) cmake_dependent_option (URHO3D_USE_LIB64_RPM "Enable 64-bit RPM CPack generator using /usr/lib64 and disable all other generators (Debian-based host only)" FALSE "URHO3D_64BIT AND NOT HAS_LIB64" FALSE) cmake_dependent_option (URHO3D_USE_LIB_DEB "Enable 64-bit DEB CPack generator using /usr/lib and disable all other generators (Redhat-based host only)" FALSE "URHO3D_64BIT AND HAS_LIB64" FALSE) endif () # Set to search in 'lib' or 'lib64' based on the chosen ABI if (NOT CMAKE_HOST_WIN32) set_property (GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS ${URHO3D_64BIT}) endif () else () set (URHO3D_LIB_TYPE "" CACHE STRING "Specify Urho3D library type, possible values are STATIC (default), SHARED, and MODULE; the last value is available for Emscripten only") set (URHO3D_HOME "" CACHE PATH "Path to Urho3D build tree or SDK installation location (downstream project only)") if (URHO3D_PCH OR URHO3D_UPDATE_SOURCE_TREE OR URHO3D_TOOLS) # Just reference it to suppress "unused variable" CMake warning on downstream projects using this CMake module endif () if (CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-) set (URHO3D_SSE ${HAVE_SSE2}) else () # All Urho3D downstream projects require Urho3D library, so find Urho3D library here now find_package (Urho3D REQUIRED) include_directories (${URHO3D_INCLUDE_DIRS}) endif () endif () cmake_dependent_option (URHO3D_PACKAGING "Enable resources packaging support" FALSE "NOT WEB" TRUE) # Enable profiling by default. If disabled, autoprofileblocks become no-ops and the Profiler subsystem is not instantiated. option (URHO3D_PROFILING "Enable profiling support" TRUE) # Enable logging by default. If disabled, LOGXXXX macros become no-ops and the Log subsystem is not instantiated. option (URHO3D_LOGGING "Enable logging support" TRUE) # Enable threading by default, except for Emscripten because its thread support is yet experimental if (NOT WEB) set (THREADING_DEFAULT TRUE) endif () option (URHO3D_THREADING "Enable thread support, on Web platform default to 0, on other platforms default to 1" ${THREADING_DEFAULT}) if (URHO3D_TESTING) if (WEB) set (DEFAULT_TIMEOUT 10) if (EMSCRIPTEN) set (EMSCRIPTEN_EMRUN_BROWSER firefox CACHE STRING "Specify the particular browser to be spawned by emrun during testing (Emscripten only), use 'emrun --list_browsers' command to get the list of possible values") endif () else () set (DEFAULT_TIMEOUT 5) endif () set (URHO3D_TEST_TIMEOUT ${DEFAULT_TIMEOUT} CACHE STRING "Number of seconds to test run the executables (when testing support is enabled only), default to 10 on Web platform and 5 on other platforms") else () unset (URHO3D_TEST_TIMEOUT CACHE) if (EMSCRIPTEN_EMRUN_BROWSER) # Suppress unused variable warning at the same time unset (EMSCRIPTEN_EMRUN_BROWSER CACHE) endif () endif () # Structured exception handling and minidumps on MSVC only cmake_dependent_option (URHO3D_MINIDUMPS "Enable minidumps on crash (VS only)" TRUE "MSVC" FALSE) # By default Windows platform setups main executable as Windows application with WinMain() as entry point cmake_dependent_option (URHO3D_WIN32_CONSOLE "Use console main() instead of WinMain() as entry point when setting up Windows executable targets (Windows platform only)" FALSE "WIN32" FALSE) cmake_dependent_option (URHO3D_MACOSX_BUNDLE "Use MACOSX_BUNDLE when setting up macOS executable targets (Xcode/macOS platform only)" FALSE "XCODE AND NOT IOS" FALSE) if (CMAKE_CROSSCOMPILING AND NOT ANDROID AND NOT IOS) set (URHO3D_SCP_TO_TARGET "" CACHE STRING "Use scp to transfer executables to target system (non-Android cross-compiling build only), SSH digital key must be setup first for this to work, typical value has a pattern of usr@tgt:remote-loc") else () unset (URHO3D_SCP_TO_TARGET CACHE) endif () if (ANDROID) set (ANDROID TRUE CACHE INTERNAL "Setup build for Android platform") cmake_dependent_option (ANDROID_NDK_GDB "Enable ndk-gdb for debugging (Android platform only)" FALSE "CMAKE_BUILD_TYPE STREQUAL Debug" FALSE) else () unset (ANDROID_NDK_GDB CACHE) endif () if (MINGW AND CMAKE_CROSSCOMPILING) set (MINGW_PREFIX "" CACHE STRING "Prefix path to MinGW cross-compiler tools (MinGW cross-compiling build only)") set (MINGW_SYSROOT "" CACHE PATH "Path to MinGW system root (MinGW only); should only be used when the system root could not be auto-detected") # When cross-compiling then we are most probably in Unix-alike host environment which should not have problem to handle long include dirs # This change is required to keep ccache happy because it does not like the CMake generated include response file foreach (lang C CXX) foreach (cat OBJECTS INCLUDES) unset (CMAKE_${lang}_USE_RESPONSE_FILE_FOR_${cat}) endforeach () endforeach () endif () if (RPI) if (NOT RPI_SUPPORTED_ABIS) set (RPI_SUPPORTED_ABIS armeabi-v6) if (CMAKE_CROSSCOMPILING) # We have no way to know for sure so just give all the available options to user list (APPEND RPI_SUPPORTED_ABIS armeabi-v7a "armeabi-v7a with NEON" "armeabi-v7a with VFPV4") else () # If not cross-compiling then we should be on the host system (device) itself, so below command is safe to be executed execute_process (COMMAND uname -m OUTPUT_VARIABLE HOST_MACHINE ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) if (HOST_MACHINE MATCHES ^armv7) list (APPEND RPI_SUPPORTED_ABIS armeabi-v7a "armeabi-v7a with NEON" "armeabi-v7a with VFPV4") if (NOT RPI_ABI) set (RPI_ABI armeabi-v7a) # Set default to this specific target device endif () endif () endif () set (RPI_SUPPORTED_ABIS ${RPI_SUPPORTED_ABIS} CACHE INTERNAL "Supported target ABIs for RPI build") endif () if (CMAKE_CROSSCOMPILING) set (RPI_PREFIX "" CACHE STRING "Prefix path to Raspberry Pi cross-compiler tools (RPI cross-compiling build only)") set (RPI_SYSROOT "" CACHE PATH "Path to Raspberry Pi system root (RPI cross-compiling build only)") endif () if (RPI_ABI) list (FIND RPI_SUPPORTED_ABIS ${RPI_ABI} RPI_ABI_FOUND_INDEX) if (RPI_ABI_FOUND_INDEX EQUAL -1) string (REPLACE ";" "\", \"" PRINTABLE_RPI_SUPPORTED_ABIS "${RPI_SUPPORTED_ABIS}") # Stringify for string replace to work if (NOT CMAKE_CROSSCOMPILING) set (MSG_STR " by this Raspberry Pi device") endif () message (FATAL_ERROR "Specified RPI_ABI = \"${RPI_ABI}\" is not supported${MSG_STR}. Supported values are: \"${PRINTABLE_RPI_SUPPORTED_ABIS}\".") endif () else () set (RPI_ABI armeabi-v6) endif () set (RPI_ABI ${RPI_ABI} CACHE STRING "Specify target ABI (RPI platform only), possible values are armeabi-v6 (default for RPI 1), armeabi-v7a (default for RPI 2), armeabi-v7a with NEON, and armeabi-v7a with VFPV4" FORCE) endif () if (EMSCRIPTEN) # CMAKE_CROSSCOMPILING is always true for Emscripten set (MODULE MODULE) set (EMSCRIPTEN_ROOT_PATH "" CACHE PATH "Root path to Emscripten cross-compiler tools (Emscripten only)") set (EMSCRIPTEN_SYSROOT "" CACHE PATH "Path to Emscripten system root (Emscripten only)") cmake_dependent_option (EMSCRIPTEN_WASM "Enable Binaryen support to generate output to WASM (WebAssembly) format (Emscripten only)" FALSE "NOT EMSCRIPTEN_EMCC_VERSION VERSION_LESS 1.37.3" FALSE) # Currently Emscripten does not support memory growth with MODULE library type if (URHO3D_LIB_TYPE STREQUAL MODULE) set (DEFAULT_MEMORY_GROWTH FALSE) else () set (DEFAULT_MEMORY_GROWTH TRUE) endif () cmake_dependent_option (EMSCRIPTEN_ALLOW_MEMORY_GROWTH "Enable memory growing based on application demand when targeting asm.js, it is not set by default due to performance penalty (Emscripten with STATIC or SHARED library type only)" FALSE "NOT EMSCRIPTEN_WASM AND NOT URHO3D_LIB_TYPE STREQUAL MODULE" ${DEFAULT_MEMORY_GROWTH}) # Allow memory growth by default when targeting WebAssembly since there is no performance penalty as in asm.js mode math (EXPR EMSCRIPTEN_TOTAL_MEMORY "128 * 1024 * 1024") set (EMSCRIPTEN_TOTAL_MEMORY ${EMSCRIPTEN_TOTAL_MEMORY} CACHE STRING "Specify the total size of memory to be used (Emscripten only); default to 128 MB, must be in multiple of 64 KB when targeting WebAssembly and in multiple of 16 MB when targeting asm.js") option (EMSCRIPTEN_SHARE_DATA "Enable sharing data file support (Emscripten only)") cmake_dependent_option (EMSCRIPTEN_SHARE_JS "Share the same JS file responsible to load the shared data file (Emscripten only and when enabling sharing data file support only)" FALSE EMSCRIPTEN_SHARE_DATA FALSE) endif () # Constrain the build option values in cmake-gui, if applicable set_property (CACHE URHO3D_LIB_TYPE PROPERTY STRINGS STATIC SHARED ${MODULE}) if (NOT CMAKE_CONFIGURATION_TYPES) set_property (CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS ${URHO3D_BUILD_CONFIGURATIONS}) endif () if (RPI) set_property (CACHE RPI_ABI PROPERTY STRINGS ${RPI_SUPPORTED_ABIS}) endif () # Handle mutually exclusive options and implied options if (URHO3D_D3D11) set (URHO3D_OPENGL 0) unset (URHO3D_OPENGL CACHE) endif () if (URHO3D_DATABASE_ODBC) set (URHO3D_DATABASE_SQLITE 0) unset (URHO3D_DATABASE_SQLITE CACHE) endif () if (URHO3D_DATABASE_SQLITE OR URHO3D_DATABASE_ODBC) set (URHO3D_DATABASE 1) endif () if (URHO3D_LUAJIT) set (JIT JIT) set (URHO3D_LUA 1) endif () # Union all the sysroot variables into one so it can be referred to generically later set (SYSROOT ${CMAKE_SYSROOT} ${MINGW_SYSROOT} ${IOS_SYSROOT} CACHE INTERNAL "Path to system root of the cross-compiling target") # SYSROOT is empty for native build # Clang tools building if (URHO3D_CLANG_TOOLS OR URHO3D_BINDINGS) # Ensure LLVM/Clang is installed find_program (LLVM_CONFIG NAMES llvm-config llvm-config-64 llvm-config-32 HINTS $ENV{LLVM_CLANG_ROOT}/bin DOC "LLVM config tool" NO_CMAKE_FIND_ROOT_PATH) if (NOT LLVM_CONFIG) message (FATAL_ERROR "Could not find LLVM/Clang installation") endif () endif () if (URHO3D_CLANG_TOOLS) # Require C++11 standard and no precompiled-header set (URHO3D_C++11 1) set (URHO3D_PCH 0) set (URHO3D_LIB_TYPE SHARED) # Set build options that would maximise the AST of Urho3D library foreach (OPT URHO3D_ANGELSCRIPT URHO3D_DATABASE_SQLITE URHO3D_FILEWATCHER URHO3D_IK URHO3D_LOGGING URHO3D_LUA URHO3D_NAVIGATION URHO3D_NETWORK URHO3D_PHYSICS URHO3D_PROFILING URHO3D_URHO2D) set (${OPT} 1) endforeach () foreach (OPT URHO3D_TESTING URHO3D_LUAJIT URHO3D_DATABASE_ODBC) set (${OPT} 0) endforeach () endif () # Enable testing if (URHO3D_TESTING) enable_testing () endif () # Default library type is STATIC if (URHO3D_LIB_TYPE) string (TOUPPER ${URHO3D_LIB_TYPE} URHO3D_LIB_TYPE) endif () if (NOT URHO3D_LIB_TYPE STREQUAL SHARED AND NOT URHO3D_LIB_TYPE STREQUAL MODULE) set (URHO3D_LIB_TYPE STATIC) if (MSVC) # This define will be baked into the export header for MSVC compiler set (URHO3D_STATIC_DEFINE 1) else () # Only define it on the fly when necessary (both SHARED and STATIC libs can coexist) for other compiler toolchains add_definitions (-DURHO3D_STATIC_DEFINE) endif () endif () # Force C++11 standard (required by the generic bindings generation) if using AngelScript on Web and 64-bit ARM platforms if (URHO3D_ANGELSCRIPT AND (EMSCRIPTEN OR (ARM AND URHO3D_64BIT))) set (URHO3D_C++11 1) endif () # Force C++11 standard (required by nanodbc library) if using ODBC if (URHO3D_DATABASE_ODBC) find_package (ODBC REQUIRED) set (URHO3D_C++11 1) endif () # Define preprocessor macros (for building the Urho3D library) based on the configured build options foreach (OPT URHO3D_ANGELSCRIPT URHO3D_DATABASE URHO3D_FILEWATCHER URHO3D_IK URHO3D_LOGGING URHO3D_LUA URHO3D_MINIDUMPS URHO3D_NAVIGATION URHO3D_NETWORK URHO3D_PHYSICS URHO3D_PROFILING URHO3D_THREADING URHO3D_URHO2D URHO3D_WIN32_CONSOLE) if (${OPT}) add_definitions (-D${OPT}) endif () endforeach () # TODO: The logic below is earmarked to be moved into SDL's CMakeLists.txt when refactoring the library dependency handling, until then ensure the DirectX package is not being searched again in external projects such as when building LuaJIT library if (WIN32 AND NOT CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-) set (DIRECTX_REQUIRED_COMPONENTS) set (DIRECTX_OPTIONAL_COMPONENTS DInput DSound XAudio2 XInput) if (NOT URHO3D_OPENGL) if (URHO3D_D3D11) list (APPEND DIRECTX_REQUIRED_COMPONENTS D3D11) else () list (APPEND DIRECTX_REQUIRED_COMPONENTS D3D) endif () endif () find_package (DirectX REQUIRED ${DIRECTX_REQUIRED_COMPONENTS} OPTIONAL_COMPONENTS ${DIRECTX_OPTIONAL_COMPONENTS}) if (DIRECTX_FOUND) include_directories (SYSTEM ${DIRECTX_INCLUDE_DIRS}) # These variables may be empty when WinSDK or MinGW is being used link_directories (${DIRECTX_LIBRARY_DIRS}) endif () endif () # Platform and compiler specific options if (URHO3D_C++11) add_definitions (-DURHO3D_CXX11) # Note the define is NOT 'URHO3D_C++11'! if (CMAKE_CXX_COMPILER_ID MATCHES GNU) # Use gnu++11/gnu++0x instead of c++11/c++0x as the latter does not work as expected when cross compiling if (VERIFIED_SUPPORTED_STANDARD) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=${VERIFIED_SUPPORTED_STANDARD}") else () foreach (STANDARD gnu++11 gnu++0x) # Fallback to gnu++0x on older GCC version execute_process (COMMAND ${CMAKE_COMMAND} -E echo COMMAND ${CMAKE_CXX_COMPILER} -std=${STANDARD} -E - RESULT_VARIABLE GCC_EXIT_CODE OUTPUT_QUIET ERROR_QUIET) if (GCC_EXIT_CODE EQUAL 0) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=${STANDARD}") set (VERIFIED_SUPPORTED_STANDARD ${STANDARD} CACHE INTERNAL "GNU extension of C++11 standard that is verified to be supported by the chosen compiler") break () endif () endforeach () if (NOT GCC_EXIT_CODE EQUAL 0) message (FATAL_ERROR "Your GCC version ${CMAKE_CXX_COMPILER_VERSION} is too old to enable C++11 standard") endif () endif () elseif (CMAKE_CXX_COMPILER_ID MATCHES Clang) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") elseif (MSVC80) message (FATAL_ERROR "Your MSVC version is too told to enable C++11 standard") endif () endif () if (APPLE) if (IOS) # IOS-specific setup add_definitions (-DIOS) if (URHO3D_64BIT) if (DEFINED ENV{XCODE_64BIT_ONLY}) # This environment variable is set automatically when ccache is just being cleared in Travis CI VM set (CMAKE_OSX_ARCHITECTURES "arm64 x86_64") # This is a hack to temporarily only build 64-bit archs to reduce overall build time for one build else () set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD)) endif () else () # This is a legacy option and should not be used as we are phasing out 32-bit only mode set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT)) endif () else () if (XCODE) # OSX-specific setup if (URHO3D_64BIT) if (URHO3D_UNIVERSAL) # This is a legacy option and should not be used as we are phasing out macOS universal binary mode set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_64_BIT)) else () set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD)) endif () else () # This is a legacy option and should not be used as we are phasing out 32-bit only mode set (CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT)) endif () endif () endif () # Common OSX and iOS bundle setup if (IOS OR URHO3D_MACOSX_BUNDLE) # Only set the bundle properties to its default when they are not explicitly specified by user if (NOT MACOSX_BUNDLE_GUI_IDENTIFIER) set (MACOSX_BUNDLE_GUI_IDENTIFIER com.github.urho3d.\${PRODUCT_NAME:rfc1034identifier:lower}) endif () if (NOT MACOSX_BUNDLE_BUNDLE_NAME) set (MACOSX_BUNDLE_BUNDLE_NAME \${PRODUCT_NAME}) endif () endif () endif () if (MSVC) # VS-specific setup add_definitions (-D_CRT_SECURE_NO_WARNINGS) if (URHO3D_STATIC_RUNTIME) set (RELEASE_RUNTIME /MT) set (DEBUG_RUNTIME /MTd) endif () set (CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEBUG_RUNTIME}") set (CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELEASE} ${RELEASE_RUNTIME} /fp:fast /Zi /GS-") set (CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEBUG_RUNTIME}") set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELEASE} ${RELEASE_RUNTIME} /fp:fast /Zi /GS- /D _SECURE_SCL=0") set (CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}) # In Visual Studio, SSE2 flag is redundant if already compiling as 64bit; it is already the default for VS2012 (onward) on 32bit # Instead, we must turn SSE/SSE2 off explicitly if user really intends to turn it off if (URHO3D_SSE) if (NOT URHO3D_64BIT AND MSVC_VERSION LESS 1700) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:SSE2") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:SSE2") endif () else () set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:IA32") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32") endif () set (CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF /DEBUG") set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF") else () # GCC/Clang-specific setup set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof") if (NOT ANDROID) # Most of the flags are already setup in Android toolchain file if (ARM AND CMAKE_SYSTEM_NAME STREQUAL Linux) # Common compiler flags for aarch64-linux-gnu and arm-linux-gnueabihf, we do not support ARM on Windows for now set (ARM_CFLAGS "${ARM_CFLAGS} -fsigned-char -pipe") if (NOT URHO3D_64BIT) # We only support armhf distros, so turn on hard-float by default set (ARM_CFLAGS "${ARM_CFLAGS} -mfloat-abi=hard -Wno-psabi") endif () # The configuration is done here instead of in CMake toolchain file because we also support native build which does not use toolchain file at all if (RPI) # RPI-specific setup add_definitions (-DRPI) if (RPI_ABI MATCHES ^armeabi-v7a) set (ARM_CFLAGS "${ARM_CFLAGS} -mcpu=cortex-a7") if (RPI_ABI MATCHES NEON) set (ARM_CFLAGS "${ARM_CFLAGS} -mfpu=neon-vfpv4") elseif (RPI_ABI MATCHES VFPV4) set (ARM_CFLAGS "${ARM_CFLAGS} -mfpu=vfpv4") else () set (ARM_CFLAGS "${ARM_CFLAGS} -mfpu=vfpv4-d16") endif () else () set (ARM_CFLAGS "${ARM_CFLAGS} -mcpu=arm1176jzf-s -mfpu=vfp") endif () else () # Generic ARM-specific setup add_definitions (-DGENERIC_ARM) if (URHO3D_64BIT) # aarch64 has only one valid arch so far set (ARM_CFLAGS "${ARM_CFLAGS} -march=armv8-a") elseif (URHO3D_ANGELSCRIPT) # Angelscript seems to fail to compile using Thumb states, so force to use ARM states by default set (ARM_CFLAGS "${ARM_CFLAGS} -marm") endif () if (ARM_ABI_FLAGS) # Instead of guessing all the possible ABIs, user would have to specify the ABI compiler flags explicitly via ARM_ABI_FLAGS build option set (ARM_CFLAGS "${ARM_CFLAGS} ${ARM_ABI_FLAGS}") endif () endif () set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ARM_CFLAGS}") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ARM_CFLAGS}") else () if (URHO3D_SSE AND NOT XCODE AND NOT WEB) # This may influence the effective SSE level when URHO3D_SSE is on as well set (URHO3D_DEPLOYMENT_TARGET native CACHE STRING "Specify the minimum CPU type on which the target binaries are to be deployed (non-ARM platform only), see GCC/Clang's -march option for possible values; Use 'generic' for targeting a wide range of generic processors") if (NOT URHO3D_DEPLOYMENT_TARGET STREQUAL generic) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=${URHO3D_DEPLOYMENT_TARGET}") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=${URHO3D_DEPLOYMENT_TARGET}") endif () endif () set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffast-math") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffast-math") # We don't add these flags directly here for Xcode because we support Mach-O universal binary build # The compiler flags will be added later conditionally when the effective arch is i386 during build time (using XCODE_ATTRIBUTE target property) if (NOT XCODE) if (NOT URHO3D_64BIT) # Not the compiler native ABI, this could only happen on multilib-capable compilers if (NATIVE_64BIT) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32") endif () # The effective SSE level could be higher, see also URHO3D_DEPLOYMENT_TARGET and CMAKE_OSX_DEPLOYMENT_TARGET build options # The -mfpmath=sse is not set in global scope but it may be set in local scope when building LuaJIT sub-library for x86 arch if (URHO3D_SSE) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse -msse2") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse -msse2") endif () endif () if (NOT URHO3D_SSE) if (URHO3D_64BIT OR CMAKE_CXX_COMPILER_ID MATCHES Clang) # Clang enables SSE support for i386 ABI by default, so use the '-mno-sse' compiler flag to nullify that and make it consistent with GCC set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mno-sse") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-sse") endif () if (URHO3D_MMX) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmmx") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx") endif () if (URHO3D_3DNOW) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m3dnow") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m3dnow") endif () endif () # For completeness sake only as we do not support PowerPC (yet) if (URHO3D_ALTIVEC) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -maltivec") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -maltivec") endif () endif () endif () if (WEB) if (EMSCRIPTEN) # Emscripten-specific setup set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-warn-absolute-paths -Wno-unknown-warning-option") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-warn-absolute-paths -Wno-unknown-warning-option") if (URHO3D_THREADING) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_PTHREADS=1") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_PTHREADS=1") endif () # Prior to version 1.31.3 emcc does not consistently add the cpp standard and remove Emscripten-specific compiler flags # before passing on the work to the underlying LLVM/Clang compiler, this has resulted in preprocessing error when enabling the PCH and ccache # (See https://github.com/kripken/emscripten/issues/3365 for more detail) if (EMSCRIPTEN_EMCC_VERSION VERSION_LESS 1.31.3) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03") endif () set (CMAKE_C_FLAGS_RELEASE "-Oz -DNDEBUG") set (CMAKE_CXX_FLAGS_RELEASE "-Oz -DNDEBUG") # Remove variables to make the -O3 regalloc easier set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -O3 -s AGGRESSIVE_VARIABLE_ELIMINATION=1") # Preserve LLVM debug information, show line number debug comments, and generate source maps; always disable exception handling codegen set (CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -g4 -s DISABLE_EXCEPTION_CATCHING=1") endif () elseif (MINGW) # MinGW-specific setup set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -static -static-libgcc -fno-keep-inline-dllexport") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static -static-libgcc -static-libstdc++ -fno-keep-inline-dllexport") if (NOT URHO3D_64BIT) set (CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG") set (CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG") # Prevent auto-vectorize optimization when using -O2, unless stack realign is being enforced globally if (URHO3D_SSE) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mstackrealign") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mstackrealign") else () if (DEFINED ENV{TRAVIS}) # TODO: Remove this workaround when Travis CI VM has been migrated to Ubuntu 14.04 LTS set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -fno-tree-slp-vectorize -fno-tree-vectorize") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-tree-slp-vectorize -fno-tree-vectorize") else () set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -fno-tree-loop-vectorize -fno-tree-slp-vectorize -fno-tree-vectorize") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-tree-loop-vectorize -fno-tree-slp-vectorize -fno-tree-vectorize") endif () endif () endif () else () # Not Android and not Emscripten and not MinGW derivative set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread") # This will emit '-DREENTRANT' to compiler and '-lpthread' to linker on Linux and Mac OSX platform set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") # However, it may emit other equivalent compiler define and/or linker flag on other *nix platforms endif () set (CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG -D_DEBUG") set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG -D_DEBUG") endif () if (CMAKE_CXX_COMPILER_ID MATCHES Clang) # Clang-specific set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Qunused-arguments") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments") if (NINJA OR "$ENV{USE_CCACHE}") # Stringify to guard against undefined environment variable # When ccache support is on, these flags keep the color diagnostics pipe through ccache output and suppress Clang warning due ccache internal preprocessing step set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fcolor-diagnostics") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics") endif () # Temporary workaround for Travis CI VM as Ubuntu 12.04 LTS still uses old glibc header files that do not have the necessary patch for Clang to work correctly # TODO: Remove this workaround when Travis CI VM has been migrated to Ubuntu 14.04 LTS if (DEFINED ENV{TRAVIS} AND "$ENV{LINUX}") add_definitions (-D__extern_always_inline=inline) endif () else () # GCC-specific if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.9.1) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fdiagnostics-color=auto") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fdiagnostics-color=auto") endif () endif () endif () # LuaJIT specific - extra linker flags for linking against LuaJIT (adapted from LuaJIT's original Makefile) if (URHO3D_LUAJIT) if (URHO3D_64BIT AND APPLE AND NOT IOS) # 64-bit Mac OS X: it simply won't work without these flags; if you are reading this comment then you may want to know the following also # it's recommended to rebase all (self-compiled) shared libraries which are loaded at runtime on OSX/x64 (e.g. C extension modules for Lua), see: man rebase set (LUAJIT_EXE_LINKER_FLAGS_APPLE "-pagezero_size 10000 -image_base 100000000") set (LUAJIT_SHARED_LINKER_FLAGS_APPLE "-image_base 7fff04c4a000") if (NOT XCODE) set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LUAJIT_EXE_LINKER_FLAGS_APPLE}") set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${LUAJIT_SHARED_LINKER_FLAGS_APPLE}") endif () elseif (URHO3D_LIB_TYPE STREQUAL STATIC AND NOT WIN32 AND NOT APPLE) # The original condition also checks: AND NOT SunOS AND NOT PS3 # We assume user may want to load C modules compiled for plain Lua with require(), so we have to ensure all the public symbols are exported when linking with Urho3D (and therefore LuaJIT) statically # Note: this implies that loading such modules on Windows platform may only work with SHARED library type set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-E") endif () endif () # Trim the leading white space in the compiler/linker flags, if any foreach (TYPE C CXX EXE_LINKER SHARED_LINKER) string (REGEX REPLACE "^ +" "" CMAKE_${TYPE}_FLAGS "${CMAKE_${TYPE}_FLAGS}") endforeach () include (CMakeParseArguments) # Macro for adjusting target output name by dropping _suffix from the target name macro (adjust_target_name) if (TARGET_NAME MATCHES _.*$) string (REGEX REPLACE _.*$ "" OUTPUT_NAME ${TARGET_NAME}) set_target_properties (${TARGET_NAME} PROPERTIES OUTPUT_NAME ${OUTPUT_NAME}) endif () endmacro () # Macro for checking the SOURCE_FILES variable is properly initialized macro (check_source_files) if (NOT SOURCE_FILES) if (NOT ${ARGN} STREQUAL "") message (FATAL_ERROR ${ARGN}) else () message (FATAL_ERROR "Could not configure and generate the project file because no source files have been defined yet. " "You can define the source files explicitly by setting the SOURCE_FILES variable in your CMakeLists.txt; or " "by calling the define_source_files() macro which would by default glob all the C++ source files found in the same scope of " "CMakeLists.txt where the macro is being called and the macro would set the SOURCE_FILES variable automatically. " "If your source files are not located in the same directory as the CMakeLists.txt or your source files are " "more than just C++ language then you probably have to pass in extra arguments when calling the macro in order to make it works. " "See the define_source_files() macro definition in the CMake/Modules/UrhoCommon.cmake for more detail.") endif () endif () endmacro () # Macro for setting symbolic link on platform that supports it macro (create_symlink SOURCE DESTINATION) # Make absolute paths so they work more reliably on cmake-gui if (IS_ABSOLUTE ${SOURCE}) set (ABS_SOURCE ${SOURCE}) else () set (ABS_SOURCE ${CMAKE_SOURCE_DIR}/${SOURCE}) endif () if (IS_ABSOLUTE ${DESTINATION}) set (ABS_DESTINATION ${DESTINATION}) else () set (ABS_DESTINATION ${CMAKE_BINARY_DIR}/${DESTINATION}) endif () if (CMAKE_HOST_WIN32) if (IS_DIRECTORY ${ABS_SOURCE}) set (SLASH_D /D) else () unset (SLASH_D) endif () if (HAS_MKLINK) if (NOT EXISTS ${ABS_DESTINATION}) # Have to use string-REPLACE as file-TO_NATIVE_PATH does not work as expected with MinGW on "backward slash" host system string (REPLACE / \\ BACKWARD_ABS_DESTINATION ${ABS_DESTINATION}) string (REPLACE / \\ BACKWARD_ABS_SOURCE ${ABS_SOURCE}) execute_process (COMMAND cmd /C mklink ${SLASH_D} ${BACKWARD_ABS_DESTINATION} ${BACKWARD_ABS_SOURCE} OUTPUT_QUIET ERROR_QUIET) endif () elseif (${ARGN} STREQUAL FALLBACK_TO_COPY) if (SLASH_D) set (COMMAND COMMAND ${CMAKE_COMMAND} -E copy_directory ${ABS_SOURCE} ${ABS_DESTINATION}) else () set (COMMAND COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ABS_SOURCE} ${ABS_DESTINATION}) endif () # Fallback to copy only one time execute_process (${COMMAND}) if (TARGET ${TARGET_NAME}) # Fallback to copy every time the target is built add_custom_command (TARGET ${TARGET_NAME} POST_BUILD ${COMMAND}) endif () else () message (WARNING "Unable to create symbolic link on this host system, you may need to manually copy file/dir from \"${SOURCE}\" to \"${DESTINATION}\"") endif () else () execute_process (COMMAND ${CMAKE_COMMAND} -E create_symlink ${ABS_SOURCE} ${ABS_DESTINATION}) endif () endmacro () # *** THIS IS A DEPRECATED MACRO *** # Macro for defining external library dependencies # The purpose of this macro is emulate CMake to set the external library dependencies transitively # It works for both targets setup within Urho3D project and downstream projects that uses Urho3D as external static/shared library # *** THIS IS A DEPRECATED MACRO *** macro (define_dependency_libs TARGET) # ThirdParty/SDL external dependency if (${TARGET} MATCHES SDL|Urho3D) if (WIN32) list (APPEND LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) elseif (APPLE) list (APPEND LIBS iconv) elseif (ANDROID) list (APPEND LIBS dl log android) else () # Linux if (NOT WEB) list (APPEND LIBS dl m rt) endif () if (RPI) list (APPEND ABSOLUTE_PATH_LIBS ${VIDEOCORE_LIBRARIES}) endif () endif () endif () # ThirdParty/kNet & ThirdParty/Civetweb external dependency if (${TARGET} MATCHES Civetweb|kNet|Urho3D) if (WIN32) list (APPEND LIBS ws2_32) endif () endif () # Urho3D/LuaJIT external dependency if (URHO3D_LUAJIT AND ${TARGET} MATCHES LuaJIT|Urho3D) if (NOT WIN32 AND NOT WEB) list (APPEND LIBS dl m) endif () endif () # Urho3D external dependency if (${TARGET} STREQUAL Urho3D) # Core if (WIN32) list (APPEND LIBS winmm) if (URHO3D_MINIDUMPS) list (APPEND LIBS dbghelp) endif () elseif (APPLE) if (IOS OR TVOS) list (APPEND LIBS "-framework AudioToolbox" "-framework AVFoundation" "-framework CoreAudio" "-framework CoreGraphics" "-framework CoreMotion" "-framework Foundation" "-framework GameController" "-framework OpenGLES" "-framework QuartzCore" "-framework UIKit") else () list (APPEND LIBS "-framework AudioToolbox" "-framework Carbon" "-framework Cocoa" "-framework CoreFoundation" "-framework SystemConfiguration" "-framework CoreAudio" "-framework CoreServices" "-framework CoreVideo" "-framework ForceFeedback" "-framework IOKit" "-framework OpenGL") endif () endif () # Graphics if (URHO3D_OPENGL) if (APPLE) # Do nothing elseif (WIN32) list (APPEND LIBS opengl32) elseif (ANDROID OR ARM) list (APPEND LIBS GLESv1_CM GLESv2) else () list (APPEND LIBS GL) endif () elseif (DIRECT3D_LIBRARIES) list (APPEND LIBS ${DIRECT3D_LIBRARIES}) endif () # Database if (URHO3D_DATABASE_ODBC) list (APPEND LIBS ${ODBC_LIBRARIES}) endif () # This variable value can either be 'Urho3D' target or an absolute path to an actual static/shared Urho3D library or empty (if we are building the library itself) # The former would cause CMake not only to link against the Urho3D library but also to add a dependency to Urho3D target if (URHO3D_LIBRARIES) if (WIN32 AND URHO3D_LIBRARIES_DBG AND URHO3D_LIBRARIES_REL AND TARGET ${TARGET_NAME}) # Special handling when both debug and release libraries are found target_link_libraries (${TARGET_NAME} debug ${URHO3D_LIBRARIES_DBG} optimized ${URHO3D_LIBRARIES_REL}) else () if (TARGET ${TARGET}_universal) add_dependencies (${TARGET_NAME} ${TARGET}_universal) endif () if (URHO3D_LIB_TYPE STREQUAL MODULE) if (TARGET ${TARGET}) add_dependencies (${TARGET_NAME} ${TARGET}) endif () else () list (APPEND ABSOLUTE_PATH_LIBS ${URHO3D_LIBRARIES}) endif () endif () endif () endif () endmacro () # Macro for defining source files with optional arguments as follows: # GLOB_CPP_PATTERNS - Use the provided globbing patterns for CPP_FILES instead of the default *.cpp # GLOB_H_PATTERNS - Use the provided globbing patterns for H_FILES instead of the default *.h # EXCLUDE_PATTERNS - Use the provided regex patterns for excluding the unwanted matched source files # EXTRA_CPP_FILES - Include the provided list of files into CPP_FILES result # EXTRA_H_FILES - Include the provided list of files into H_FILES result # PCH - Enable precompiled header support on the defined source files using the specified header file, the list is " [C++|C]" # RECURSE - Option to glob recursively macro (define_source_files) # Source files are defined by globbing source files in current source directory and also by including the extra source files if provided cmake_parse_arguments (ARG "RECURSE" "" "PCH;EXTRA_CPP_FILES;EXTRA_H_FILES;GLOB_CPP_PATTERNS;GLOB_H_PATTERNS;EXCLUDE_PATTERNS" ${ARGN}) if (NOT ARG_GLOB_CPP_PATTERNS) set (ARG_GLOB_CPP_PATTERNS *.cpp) # Default glob pattern endif () if (NOT ARG_GLOB_H_PATTERNS) set (ARG_GLOB_H_PATTERNS *.h) endif () if (ARG_RECURSE) set (ARG_RECURSE _RECURSE) else () unset (ARG_RECURSE) endif () file (GLOB${ARG_RECURSE} CPP_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${ARG_GLOB_CPP_PATTERNS}) file (GLOB${ARG_RECURSE} H_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${ARG_GLOB_H_PATTERNS}) if (ARG_EXCLUDE_PATTERNS) set (CPP_FILES_WITH_SENTINEL ";${CPP_FILES};") # Stringify the lists set (H_FILES_WITH_SENTINEL ";${H_FILES};") foreach (PATTERN ${ARG_EXCLUDE_PATTERNS}) foreach (LOOP RANGE 1) string (REGEX REPLACE ";${PATTERN};" ";;" CPP_FILES_WITH_SENTINEL "${CPP_FILES_WITH_SENTINEL}") string (REGEX REPLACE ";${PATTERN};" ";;" H_FILES_WITH_SENTINEL "${H_FILES_WITH_SENTINEL}") endforeach () endforeach () set (CPP_FILES ${CPP_FILES_WITH_SENTINEL}) # Convert strings back to lists, extra sentinels are harmless set (H_FILES ${H_FILES_WITH_SENTINEL}) endif () list (APPEND CPP_FILES ${ARG_EXTRA_CPP_FILES}) list (APPEND H_FILES ${ARG_EXTRA_H_FILES}) set (SOURCE_FILES ${CPP_FILES} ${H_FILES}) # Optionally enable PCH if (ARG_PCH) enable_pch (${ARG_PCH}) endif () endmacro () # Macro for defining resource directories with optional arguments as follows: # GLOB_PATTERNS - Use the provided globbing patterns for resource directories, default to "${CMAKE_SOURCE_DIR}/bin/*Data" # EXCLUDE_PATTERNS - Use the provided regex patterns for excluding the unwanted matched directories # EXTRA_DIRS - Include the provided list of directories into globbing result # HTML_SHELL - An absolute path to the HTML shell file (only applicable for Web platform) macro (define_resource_dirs) check_source_files ("Could not call define_resource_dirs() macro before define_source_files() macro.") cmake_parse_arguments (ARG "" "HTML_SHELL" "GLOB_PATTERNS;EXCLUDE_PATTERNS;EXTRA_DIRS" ${ARGN}) if (WEB AND ARG_HTML_SHELL) add_html_shell (${ARG_HTML_SHELL}) endif () # If not explicitly specified then use the Urho3D project structure convention if (NOT ARG_GLOB_PATTERNS) set (ARG_GLOB_PATTERNS ${CMAKE_SOURCE_DIR}/bin/*Data) endif () file (GLOB GLOB_RESULTS ${ARG_GLOB_PATTERNS}) unset (GLOB_DIRS) foreach (DIR ${GLOB_RESULTS}) if (IS_DIRECTORY ${DIR}) list (APPEND GLOB_DIRS ${DIR}) endif () endforeach () if (ARG_EXCLUDE_PATTERNS) set (GLOB_DIRS_WITH_SENTINEL ";${GLOB_DIRS};") # Stringify the lists foreach (PATTERN ${ARG_EXCLUDE_PATTERNS}) foreach (LOOP RANGE 1) string (REGEX REPLACE ";${PATTERN};" ";;" GLOB_DIRS_WITH_SENTINEL "${GLOB_DIRS_WITH_SENTINEL}") endforeach () endforeach () set (GLOB_DIRS ${GLOB_DIRS_WITH_SENTINEL}) # Convert strings back to lists, extra sentinels are harmless endif () list (APPEND RESOURCE_DIRS ${GLOB_DIRS} ${ARG_EXTRA_DIRS}) source_group ("Resource Dirs" FILES ${RESOURCE_DIRS}) # Populate all the variables required by resource packaging, if the build option is enabled if (URHO3D_PACKAGING AND RESOURCE_DIRS) foreach (DIR ${RESOURCE_DIRS}) get_filename_component (NAME ${DIR} NAME) if (ANDROID) set (RESOURCE_${DIR}_PATHNAME ${CMAKE_BINARY_DIR}/assets/${NAME}.pak) else () set (RESOURCE_${DIR}_PATHNAME ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${NAME}.pak) endif () list (APPEND RESOURCE_PAKS ${RESOURCE_${DIR}_PATHNAME}) if (EMSCRIPTEN AND NOT EMSCRIPTEN_SHARE_DATA) # Set the custom EMCC_OPTION property to preload the *.pak individually set_source_files_properties (${RESOURCE_${DIR}_PATHNAME} PROPERTIES EMCC_OPTION preload-file EMCC_FILE_ALIAS "@/${NAME}.pak --use-preload-cache") endif () endforeach () set_property (SOURCE ${RESOURCE_PAKS} PROPERTY GENERATED TRUE) if (WEB) if (EMSCRIPTEN) # Set the custom EMCC_OPTION property to peload the generated shared data file if (EMSCRIPTEN_SHARE_DATA) set (SHARED_RESOURCE_JS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_PROJECT_NAME}.js) if (EMSCRIPTEN_SHARE_JS) set (PREFIX_JS ${CMAKE_BINARY_DIR}/Source/prefix.js) set (SHARED_JS ${SHARED_RESOURCE_JS}) else () set (PREFIX_JS ${SHARED_RESOURCE_JS}) endif () list (APPEND SOURCE_FILES ${PREFIX_JS} ${SHARED_RESOURCE_JS}.data) set_source_files_properties (${PREFIX_JS} PROPERTIES GENERATED TRUE EMCC_OPTION pre-js) # Need to check if the destination variable is defined first because this macro could be called by downstream project that does not wish to install anything if (DEST_BUNDLE_DIR) install (FILES ${SHARED_JS} ${SHARED_RESOURCE_JS}.data DESTINATION ${DEST_BUNDLE_DIR}) endif () # Define a custom command for generating a shared data file if (RESOURCE_PAKS) # When sharing a single data file, all main targets are assumed to use a same set of resource paks foreach (FILE ${RESOURCE_PAKS}) get_filename_component (NAME ${FILE} NAME) list (APPEND PAK_NAMES ${NAME}) endforeach () if (CMAKE_BUILD_TYPE STREQUAL Debug AND EMSCRIPTEN_EMCC_VERSION VERSION_GREATER 1.32.2) set (SEPARATE_METADATA --separate-metadata) endif () add_custom_command (OUTPUT ${SHARED_RESOURCE_JS}.data COMMAND ${EMPACKAGER} ${SHARED_RESOURCE_JS}.data --preload ${PAK_NAMES} --js-output=${SHARED_RESOURCE_JS} --use-preload-cache ${SEPARATE_METADATA} DEPENDS RESOURCE_CHECK ${RESOURCE_PAKS} WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} COMMENT "Generating shared data file") endif () endif () endif () endif () endif () if (XCODE) if (NOT RESOURCE_FILES) # Default app bundle icon set (RESOURCE_FILES ${CMAKE_SOURCE_DIR}/bin/Data/Textures/UrhoIcon.icns) if (IOS) # Default app icon on the iOS home screen list (APPEND RESOURCE_FILES ${CMAKE_SOURCE_DIR}/bin/Data/Textures/UrhoIcon.png) endif () endif () # Group them together under 'Resources' in Xcode IDE source_group (Resources FILES ${RESOURCE_PAKS} ${RESOURCE_FILES}) # RESOURCE_PAKS could be empty if packaging is not requested # But only use either paks or dirs if (RESOURCE_PAKS) set_source_files_properties (${RESOURCE_PAKS} ${RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) else () set_source_files_properties (${RESOURCE_DIRS} ${RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) endif () endif () list (APPEND SOURCE_FILES ${RESOURCE_DIRS} ${RESOURCE_PAKS} ${RESOURCE_FILES}) endmacro() # Macro fo adding a HTML shell-file when targeting Web platform macro (add_html_shell) check_source_files ("Could not call add_html_shell() macro before define_source_files() macro.") if (EMSCRIPTEN) if (NOT ${ARGN} STREQUAL "") set (HTML_SHELL ${ARGN}) else () # Create Urho3D custom HTML shell that also embeds our own project logo if (NOT EXISTS ${CMAKE_BINARY_DIR}/Source/shell.html) file (READ ${EMSCRIPTEN_ROOT_PATH}/src/shell.html HTML_SHELL) string (REPLACE "" "#!/usr/bin/env ${EMSCRIPTEN_EMRUN_BROWSER}\n\n\n" HTML_SHELL "${HTML_SHELL}") # Stringify to preserve semicolons string (REPLACE "" "\n\n\"link\n" HTML_SHELL "${HTML_SHELL}") file (WRITE ${CMAKE_BINARY_DIR}/Source/shell.html "${HTML_SHELL}") endif () set (HTML_SHELL ${CMAKE_BINARY_DIR}/Source/shell.html) endif () list (APPEND SOURCE_FILES ${HTML_SHELL}) set_source_files_properties (${HTML_SHELL} PROPERTIES EMCC_OPTION shell-file) endif () endmacro () include (GenerateExportHeader) # Macro for precompiling header (On MSVC, the dummy C++ or C implementation file for precompiling the header file would be generated if not already exists) # This macro should be called before the CMake target has been added # Typically, user should indirectly call this macro by using the 'PCH' option when calling define_source_files() macro macro (enable_pch HEADER_PATHNAME) # No op when PCH support is not enabled if (URHO3D_PCH) # Get the optional LANG parameter to indicate whether the header should be treated as C or C++ header, default to C++ if ("${ARGN}" STREQUAL C) # Stringify as the LANG paramater could be empty set (EXT c) set (LANG C) set (LANG_H c-header) else () # This is the default set (EXT cpp) set (LANG CXX) set (LANG_H c++-header) endif () # Relative path is resolved using CMAKE_CURRENT_SOURCE_DIR if (IS_ABSOLUTE ${HEADER_PATHNAME}) set (ABS_HEADER_PATHNAME ${HEADER_PATHNAME}) else () set (ABS_HEADER_PATHNAME ${CMAKE_CURRENT_SOURCE_DIR}/${HEADER_PATHNAME}) endif () # Determine the precompiled header output filename get_filename_component (HEADER_FILENAME ${HEADER_PATHNAME} NAME) if (CMAKE_COMPILER_IS_GNUCXX) # GNU g++ set (PCH_FILENAME ${HEADER_FILENAME}.gch) else () # Clang or MSVC set (PCH_FILENAME ${HEADER_FILENAME}.pch) endif () if (MSVC) get_filename_component (NAME_WE ${HEADER_FILENAME} NAME_WE) if (TARGET ${TARGET_NAME}) if (VS) # VS is multi-config, the exact path is only known during actual build time based on effective build config set (PCH_PATHNAME "$(IntDir)${PCH_FILENAME}") else () set (PCH_PATHNAME ${CMAKE_CURRENT_BINARY_DIR}/${PCH_FILENAME}) endif () foreach (FILE ${SOURCE_FILES}) if (FILE MATCHES \\.${EXT}$) if (FILE MATCHES ${NAME_WE}\\.${EXT}$) # Precompiling header file set_property (SOURCE ${FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " /Fp${PCH_PATHNAME} /Yc${HEADER_FILENAME}") # Need a leading space for appending else () # Using precompiled header file set_property (SOURCE ${FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " /Fp${PCH_PATHNAME} /Yu${HEADER_FILENAME} /FI${HEADER_FILENAME}") endif () endif () endforeach () unset (${TARGET_NAME}_HEADER_PATHNAME) else () # The target has not been created yet, so set an internal variable to come back here again later set (${TARGET_NAME}_HEADER_PATHNAME ${ARGV}) # But proceed to add the dummy C++ or C implementation file if necessary set (${LANG}_FILENAME ${NAME_WE}.${EXT}) get_filename_component (PATH ${HEADER_PATHNAME} PATH) if (PATH) set (PATH ${PATH}/) endif () list (FIND SOURCE_FILES ${PATH}${${LANG}_FILENAME} ${LANG}_FILENAME_FOUND) if (${LANG}_FILENAME_FOUND STREQUAL -1) if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/${${LANG}_FILENAME}) # Only generate it once so that its timestamp is not touched unnecessarily file (WRITE ${CMAKE_CURRENT_BINARY_DIR}/${${LANG}_FILENAME} "// This is a generated file. DO NOT EDIT!\n\n#include \"${HEADER_FILENAME}\"") endif () list (INSERT SOURCE_FILES 0 ${${LANG}_FILENAME}) endif () endif () elseif (XCODE) if (TARGET ${TARGET_NAME}) # Precompiling and using precompiled header file set_target_properties (${TARGET_NAME} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER ${ABS_HEADER_PATHNAME}) unset (${TARGET_NAME}_HEADER_PATHNAME) else () # The target has not been created yet, so set an internal variable to come back here again later set (${TARGET_NAME}_HEADER_PATHNAME ${ARGV}) endif () else () # GCC or Clang if (TARGET ${TARGET_NAME}) # Precompiling header file get_directory_property (COMPILE_DEFINITIONS COMPILE_DEFINITIONS) get_directory_property (INCLUDE_DIRECTORIES INCLUDE_DIRECTORIES) get_target_property (TYPE ${TARGET_NAME} TYPE) if (TYPE MATCHES SHARED) list (APPEND COMPILE_DEFINITIONS ${TARGET_NAME}_EXPORTS) # todo: Reevaluate the replacement of this deprecated function (since CMake 2.8.12) when the CMake minimum required version is set to 2.8.12 # At the moment it seems using the function is the "only way" to get the export flags into a CMake variable # Additionally, CMake implementation of 'VISIBILITY_INLINES_HIDDEN' has a bug (tested in 2.8.12.2) that it erroneously sets the flag for C compiler too add_compiler_export_flags (COMPILER_EXPORT_FLAGS) endif () # Use PIC flags as necessary, except when compiling using MinGW which already uses PIC flags for all codes if (NOT MINGW) get_target_property (PIC ${TARGET_NAME} POSITION_INDEPENDENT_CODE) if (PIC) set (PIC_FLAGS -fPIC) endif () endif () string (REPLACE ";" " -D" COMPILE_DEFINITIONS "-D${COMPILE_DEFINITIONS}") string (REPLACE "\"" "\\\"" COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS}) string (REPLACE ";" "\" -I\"" INCLUDE_DIRECTORIES "-I\"${INCLUDE_DIRECTORIES}\"") if (CMAKE_SYSROOT) set (SYSROOT_FLAGS "--sysroot=\"${CMAKE_SYSROOT}\"") endif () # Make sure the precompiled headers are not stale by creating custom rules to re-compile the header as necessary file (MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${PCH_FILENAME}) foreach (CONFIG ${CMAKE_CONFIGURATION_TYPES} ${CMAKE_BUILD_TYPE}) # These two vars are mutually exclusive # Generate *.rsp containing configuration specific compiler flags string (TOUPPER ${CONFIG} UPPERCASE_CONFIG) file (WRITE ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp.new "${COMPILE_DEFINITIONS} ${SYSROOT_FLAGS} ${CLANG_${LANG}_FLAGS} ${CMAKE_${LANG}_FLAGS} ${CMAKE_${LANG}_FLAGS_${UPPERCASE_CONFIG}} ${COMPILER_EXPORT_FLAGS} ${PIC_FLAGS} ${INCLUDE_DIRECTORIES} -c -x ${LANG_H}") execute_process (COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp.new ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp) file (REMOVE ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp.new) # Determine the dependency list execute_process (COMMAND ${CMAKE_${LANG}_COMPILER} @${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp -MTdeps -MM -o ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.deps ${ABS_HEADER_PATHNAME} RESULT_VARIABLE ${LANG}_COMPILER_EXIT_CODE) if (NOT ${LANG}_COMPILER_EXIT_CODE EQUAL 0) message (FATAL_ERROR "Could not generate dependency list for PCH. There is something wrong with your compiler toolchain. " "Ensure its bin path is in the PATH environment variable or ensure CMake can find CC/CXX in your build environment.") endif () file (STRINGS ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.deps DEPS) string (REGEX REPLACE "^deps: *| *\\; *" ";" DEPS ${DEPS}) string (REGEX REPLACE "\\\\ " "\ " DEPS "${DEPS}") # Need to stringify the second time to preserve the semicolons # Create the rule that depends on the included headers add_custom_command (OUTPUT ${HEADER_FILENAME}.${CONFIG}.pch.trigger COMMAND ${CMAKE_${LANG}_COMPILER} @${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp -o ${PCH_FILENAME}/${PCH_FILENAME}.${CONFIG} ${ABS_HEADER_PATHNAME} COMMAND ${CMAKE_COMMAND} -E touch ${HEADER_FILENAME}.${CONFIG}.pch.trigger DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}.${CONFIG}.pch.rsp ${DEPS} COMMENT "Precompiling header file '${HEADER_FILENAME}' for ${CONFIG} configuration") endforeach () # Using precompiled header file if ($ENV{COVERITY_SCAN_BRANCH}) # Coverity scan does not support PCH so workaround by including the actual header file set (ABS_PATH_PCH ${ABS_HEADER_PATHNAME}) else () set (ABS_PATH_PCH ${CMAKE_CURRENT_BINARY_DIR}/${HEADER_FILENAME}) endif () set (CMAKE_${LANG}_FLAGS "${CMAKE_${LANG}_FLAGS} -include \"${ABS_PATH_PCH}\"") unset (${TARGET_NAME}_HEADER_PATHNAME) else () # The target has not been created yet, so set an internal variable to come back here again later set (${TARGET_NAME}_HEADER_PATHNAME ${ARGV}) # But proceed to add the dummy source file(s) to trigger the custom command output rule if (CMAKE_CONFIGURATION_TYPES) # Multi-config, trigger all rules and let the compiler to choose which precompiled header is suitable to use foreach (CONFIG ${CMAKE_CONFIGURATION_TYPES}) list (APPEND TRIGGERS ${HEADER_FILENAME}.${CONFIG}.pch.trigger) endforeach () else () # Single-config, just trigger the corresponding rule matching the current build configuration set (TRIGGERS ${HEADER_FILENAME}.${CMAKE_BUILD_TYPE}.pch.trigger) endif () list (APPEND SOURCE_FILES ${TRIGGERS}) endif () endif () endif () endmacro () # Macro for finding file in Urho3D build tree or Urho3D SDK macro (find_Urho3D_file VAR NAME) # Pass the arguments to the actual find command cmake_parse_arguments (ARG "" "DOC;MSG_MODE" "HINTS;PATHS;PATH_SUFFIXES" ${ARGN}) find_file (${VAR} ${NAME} HINTS ${ARG_HINTS} PATHS ${ARG_PATHS} PATH_SUFFIXES ${ARG_PATH_SUFFIXES} DOC ${ARG_DOC} NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH) mark_as_advanced (${VAR}) # Hide it from cmake-gui in non-advanced mode if (NOT ${VAR} AND ARG_MSG_MODE) message (${ARG_MSG_MODE} "Could not find ${VAR} file in the Urho3D build tree or Urho3D SDK. " "Please reconfigure and rebuild your Urho3D build tree or reinstall the SDK for the correct target platform.") endif () endmacro () # Macro for finding tool in Urho3D build tree or Urho3D SDK macro (find_Urho3D_tool VAR NAME) # Pass the arguments to the actual find command cmake_parse_arguments (ARG "" "DOC;MSG_MODE" "HINTS;PATHS;PATH_SUFFIXES" ${ARGN}) find_program (${VAR} ${NAME} HINTS ${ARG_HINTS} PATHS ${ARG_PATHS} PATH_SUFFIXES ${ARG_PATH_SUFFIXES} DOC ${ARG_DOC} NO_DEFAULT_PATH) mark_as_advanced (${VAR}) # Hide it from cmake-gui in non-advanced mode if (NOT ${VAR}) set (${VAR} ${CMAKE_BINARY_DIR}/bin/tool/${NAME}) if (ARG_MSG_MODE AND NOT CMAKE_PROJECT_NAME STREQUAL Urho3D) message (${ARG_MSG_MODE} "Could not find ${VAR} tool in the Urho3D build tree or Urho3D SDK. Your project may not build successfully without this tool. " "You may have to first rebuild the Urho3D in its build tree or reinstall Urho3D SDK to get this tool built or installed properly. " "Alternatively, copy the ${VAR} executable manually into bin/tool subdirectory in your own project build tree.") endif () endif () endmacro () # Macro for setting up header files installation for the SDK and the build tree (only support subset of install command arguments) # FILES - File list to be installed # DIRECTORY - Directory list to be installed # FILES_MATCHING - Option to perform file pattern matching on DIRECTORY list # USE_FILE_SYMLINK - Option to use file symlinks on the matched files found in the DIRECTORY list # BUILD_TREE_ONLY - Option to install the header files into the build tree only # PATTERN - Pattern list to be used in file pattern matching option # BASE - An absolute base path to be prepended to the destination path when installing to build tree, default to build tree # DESTINATION - A relative destination path to be installed to # ACCUMULATE - Accumulate the header files into the specified CMake variable, implies USE_FILE_SYMLINK when input list is a directory macro (install_header_files) # Need to check if the destination variable is defined first because this macro could be called by downstream project that does not wish to install anything if (DEST_INCLUDE_DIR) # Parse the arguments for the underlying install command for the SDK cmake_parse_arguments (ARG "FILES_MATCHING;USE_FILE_SYMLINK;BUILD_TREE_ONLY" "BASE;DESTINATION;ACCUMULATE" "FILES;DIRECTORY;PATTERN" ${ARGN}) unset (INSTALL_MATCHING) if (ARG_FILES) set (INSTALL_TYPE FILES) set (INSTALL_SOURCES ${ARG_FILES}) elseif (ARG_DIRECTORY) set (INSTALL_TYPE DIRECTORY) set (INSTALL_SOURCES ${ARG_DIRECTORY}) if (ARG_FILES_MATCHING) set (INSTALL_MATCHING FILES_MATCHING) # Our macro supports PATTERN but CMake's install command does not, so convert the list to: PATTERN PATTERN ... foreach (PATTERN ${ARG_PATTERN}) list (APPEND INSTALL_MATCHING PATTERN ${PATTERN}) endforeach () endif () else () message (FATAL_ERROR "Couldn't setup install command because the install type is not specified.") endif () if (NOT ARG_DESTINATION) message (FATAL_ERROR "Couldn't setup install command because the install destination is not specified.") endif () if (NOT ARG_BUILD_TREE_ONLY AND NOT CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-) install (${INSTALL_TYPE} ${INSTALL_SOURCES} DESTINATION ${ARG_DESTINATION} ${INSTALL_MATCHING}) endif () # Reparse the arguments for the create_symlink macro to "install" the header files in the build tree if (NOT ARG_BASE) set (ARG_BASE ${CMAKE_BINARY_DIR}) # Use build tree as base path endif () foreach (INSTALL_SOURCE ${INSTALL_SOURCES}) if (NOT IS_ABSOLUTE ${INSTALL_SOURCE}) set (INSTALL_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/${INSTALL_SOURCE}) endif () if (INSTALL_SOURCE MATCHES /$) # Source is a directory if (ARG_USE_FILE_SYMLINK OR ARG_ACCUMULATE OR BASH_ON_WINDOWS) # Use file symlink for each individual files in the source directory if (IS_SYMLINK ${ARG_DESTINATION} AND NOT CMAKE_HOST_WIN32) execute_process (COMMAND ${CMAKE_COMMAND} -E remove ${ARG_DESTINATION}) endif () set (GLOBBING_EXPRESSION RELATIVE ${INSTALL_SOURCE}) if (ARG_FILES_MATCHING) foreach (PATTERN ${ARG_PATTERN}) list (APPEND GLOBBING_EXPRESSION ${INSTALL_SOURCE}${PATTERN}) endforeach () else () list (APPEND GLOBBING_EXPRESSION ${INSTALL_SOURCE}*) endif () file (GLOB_RECURSE NAMES ${GLOBBING_EXPRESSION}) foreach (NAME ${NAMES}) get_filename_component (PATH ${ARG_DESTINATION}/${NAME} PATH) # Recreate the source directory structure in the destination path if (NOT EXISTS ${ARG_BASE}/${PATH}) file (MAKE_DIRECTORY ${ARG_BASE}/${PATH}) endif () create_symlink (${INSTALL_SOURCE}${NAME} ${ARG_DESTINATION}/${NAME} FALLBACK_TO_COPY) if (ARG_ACCUMULATE) list (APPEND ${ARG_ACCUMULATE} ${ARG_DESTINATION}/${NAME}) endif () endforeach () else () # Use a single symlink pointing to the source directory if (NOT IS_SYMLINK ${ARG_DESTINATION} AND NOT CMAKE_HOST_WIN32) execute_process (COMMAND ${CMAKE_COMMAND} -E remove_directory ${ARG_DESTINATION}) endif () create_symlink (${INSTALL_SOURCE} ${ARG_DESTINATION} FALLBACK_TO_COPY) endif () else () # Source is a file (it could also be actually a directory to be treated as a "file", i.e. for creating symlink pointing to the directory) get_filename_component (NAME ${INSTALL_SOURCE} NAME) create_symlink (${INSTALL_SOURCE} ${ARG_DESTINATION}/${NAME} FALLBACK_TO_COPY) if (ARG_ACCUMULATE) list (APPEND ${ARG_ACCUMULATE} ${ARG_DESTINATION}/${NAME}) endif () endif () endforeach () endif () endmacro () # Macro for setting common output directories macro (set_output_directories OUTPUT_PATH) cmake_parse_arguments (ARG LOCAL "" "" ${ARGN}) if (ARG_LOCAL) unset (SCOPE) unset (OUTPUT_DIRECTORY_PROPERTIES) else () set (SCOPE CMAKE_) endif () foreach (TYPE ${ARG_UNPARSED_ARGUMENTS}) set (${SCOPE}${TYPE}_OUTPUT_DIRECTORY ${OUTPUT_PATH}) list (APPEND OUTPUT_DIRECTORY_PROPERTIES ${TYPE}_OUTPUT_DIRECTORY ${${TYPE}_OUTPUT_DIRECTORY}) foreach (CONFIG ${CMAKE_CONFIGURATION_TYPES}) string (TOUPPER ${CONFIG} CONFIG) set (${SCOPE}${TYPE}_OUTPUT_DIRECTORY_${CONFIG} ${OUTPUT_PATH}) list (APPEND OUTPUT_DIRECTORY_PROPERTIES ${TYPE}_OUTPUT_DIRECTORY_${CONFIG} ${${TYPE}_OUTPUT_DIRECTORY_${CONFIG}}) endforeach () if (TYPE STREQUAL RUNTIME AND NOT ${OUTPUT_PATH} STREQUAL .) file (RELATIVE_PATH REL_OUTPUT_PATH ${CMAKE_BINARY_DIR} ${OUTPUT_PATH}) set (DEST_RUNTIME_DIR ${REL_OUTPUT_PATH}) endif () endforeach () if (ARG_LOCAL) list (APPEND TARGET_PROPERTIES ${OUTPUT_DIRECTORY_PROPERTIES}) endif () endmacro () # Macro for setting up an executable target # Macro arguments: # PRIVATE - setup executable target without installing it # TOOL - setup a tool executable target # NODEPS - setup executable target without defining Urho3D dependency libraries # WIN32/MACOSX_BUNDLE/EXCLUDE_FROM_ALL - see CMake help on add_executable() command # CMake variables: # SOURCE_FILES - list of source files # INCLUDE_DIRS - list of directories for include search path # LIBS - list of dependent libraries that are built internally in the project # ABSOLUTE_PATH_LIBS - list of dependent libraries that are external to the project # LINK_DEPENDS - list of additional files on which a target binary depends for linking (Makefile-based generator only) # LINK_FLAGS - list of additional link flags # TARGET_PROPERTIES - list of target properties macro (setup_executable) cmake_parse_arguments (ARG "PRIVATE;TOOL;NODEPS" "" "" ${ARGN}) check_source_files () add_executable (${TARGET_NAME} ${ARG_UNPARSED_ARGUMENTS} ${SOURCE_FILES}) set (RUNTIME_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) if (ARG_PRIVATE) set_output_directories (. LOCAL RUNTIME PDB) set (RUNTIME_DIR .) endif () if (ARG_TOOL) list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH YES) if (NOT ARG_PRIVATE AND NOT DEST_RUNTIME_DIR MATCHES tool) set_output_directories (${CMAKE_BINARY_DIR}/bin/tool LOCAL RUNTIME PDB) set (RUNTIME_DIR ${CMAKE_BINARY_DIR}/bin/tool) endif () endif () if (NOT ARG_NODEPS) define_dependency_libs (Urho3D) endif () if (EMSCRIPTEN) list (APPEND LINK_FLAGS "-s NO_EXIT_RUNTIME=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s TOTAL_MEMORY=${EMSCRIPTEN_TOTAL_MEMORY}") if (EMSCRIPTEN_ALLOW_MEMORY_GROWTH) list (APPEND LINK_FLAGS "-s ALLOW_MEMORY_GROWTH=1") endif () if (EMSCRIPTEN_WASM) # Allow emitting of code that might trap (for higher performance) list (APPEND LINK_FLAGS "-s WASM=1 -s \"BINARYEN_TRAP_MODE='allow'\"") endif () if (URHO3D_TESTING) # Inject code into the generated Module object to enable capture of stdout, stderr and exit(); and also to enable processing of request parameters as app's arguments list (APPEND LINK_FLAGS "--emrun") endif () endif () if (XCODE AND LUAJIT_EXE_LINKER_FLAGS_APPLE) list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_OTHER_LDFLAGS[arch=x86_64] "${LUAJIT_EXE_LINKER_FLAGS_APPLE} $(OTHER_LDFLAGS)") # Xcode universal build linker flags when targeting 64-bit OSX with LuaJIT enabled endif () _setup_target () if (URHO3D_SCP_TO_TARGET) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND scp $ ${URHO3D_SCP_TO_TARGET} || exit 0 COMMENT "Scp-ing ${TARGET_NAME} executable to target system") endif () if (WIN32 AND NOT ARG_NODEPS AND URHO3D_LIB_TYPE STREQUAL SHARED AND RUNTIME_DIR) # Make a copy of the Urho3D DLL to the runtime directory in the build tree if (TARGET Urho3D) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${RUNTIME_DIR}) else () foreach (DLL ${URHO3D_DLL}) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DLL} ${RUNTIME_DIR}) endforeach () endif () endif () if (DIRECT3D_DLL AND NOT ARG_NODEPS AND RUNTIME_DIR) # Make a copy of the D3D DLL to the runtime directory in the build tree add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DIRECT3D_DLL} ${RUNTIME_DIR}) endif () if (EMSCRIPTEN AND NOT ARG_NODEPS AND URHO3D_LIB_TYPE STREQUAL MODULE AND RUNTIME_DIR) # Make a copy of the Urho3D module to the runtime directory in the build tree if (TARGET Urho3D) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${RUNTIME_DIR} COMMAND ${CMAKE_COMMAND} -E copy_if_different $.mem ${RUNTIME_DIR}) else () add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${URHO3D_LIBRARIES} ${RUNTIME_DIR} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${URHO3D_LIBRARIES}.mem ${RUNTIME_DIR}) endif () endif () # Need to check if the destination variable is defined first because this macro could be called by downstream project that does not wish to install anything if (NOT ARG_PRIVATE) if (WEB AND DEST_BUNDLE_DIR) set (EXTS data html.map html.mem js wasm) if (SELF_EXECUTABLE_SHELL) install (PROGRAMS $ DESTINATION ${DEST_BUNDLE_DIR}) else () list (APPEND EXTS html) endif () set (LOCATION $) unset (FILES) foreach (EXT ${EXTS}) list (APPEND FILES ${LOCATION}/${TARGET_NAME}.${EXT}) endforeach () install (FILES ${FILES} DESTINATION ${DEST_BUNDLE_DIR} OPTIONAL) # We get html.map or html.mem depend on the build configuration elseif (DEST_RUNTIME_DIR AND (DEST_BUNDLE_DIR OR NOT IOS)) install (TARGETS ${TARGET_NAME} RUNTIME DESTINATION ${DEST_RUNTIME_DIR} BUNDLE DESTINATION ${DEST_BUNDLE_DIR}) if (WIN32 AND NOT ARG_NODEPS AND URHO3D_LIB_TYPE STREQUAL SHARED AND NOT URHO3D_DLL_INSTALLED) if (TARGET Urho3D) install (FILES $ DESTINATION ${DEST_RUNTIME_DIR}) else () install (FILES ${URHO3D_DLL} DESTINATION ${DEST_RUNTIME_DIR}) endif () set (URHO3D_DLL_INSTALLED TRUE) endif () if (DIRECT3D_DLL AND NOT DIRECT3D_DLL_INSTALLED) # Make a copy of the D3D DLL to the runtime directory in the installed location install (FILES ${DIRECT3D_DLL} DESTINATION ${DEST_RUNTIME_DIR}) set (DIRECT3D_DLL_INSTALLED TRUE) endif () endif () endif () endmacro () # Macro for setting up a library target # Macro arguments: # NODEPS - setup library target without defining Urho3D dependency libraries (applicable for downstream projects) # STATIC/SHARED/MODULE/EXCLUDE_FROM_ALL - see CMake help on add_library() command # CMake variables: # SOURCE_FILES - list of source files # INCLUDE_DIRS - list of directories for include search path # LIBS - list of dependent libraries that are built internally in the project # ABSOLUTE_PATH_LIBS - list of dependent libraries that are external to the project # LINK_DEPENDS - list of additional files on which a target binary depends for linking (Makefile-based generator only) # LINK_FLAGS - list of additional link flags # TARGET_PROPERTIES - list of target properties macro (setup_library) cmake_parse_arguments (ARG NODEPS "" "" ${ARGN}) check_source_files () add_library (${TARGET_NAME} ${ARG_UNPARSED_ARGUMENTS} ${SOURCE_FILES}) get_target_property (LIB_TYPE ${TARGET_NAME} TYPE) if (NOT ARG_NODEPS AND NOT PROJECT_NAME STREQUAL Urho3D) define_dependency_libs (Urho3D) endif () if (XCODE AND LUAJIT_SHARED_LINKER_FLAGS_APPLE AND LIB_TYPE STREQUAL SHARED_LIBRARY) list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_OTHER_LDFLAGS[arch=x86_64] "${LUAJIT_SHARED_LINKER_FLAGS_APPLE} $(OTHER_LDFLAGS)") # Xcode universal build linker flags when targeting 64-bit OSX with LuaJIT enabled endif () _setup_target () # Setup the compiler flags for building shared library if (LIB_TYPE STREQUAL SHARED_LIBRARY) # Hide the symbols that are not explicitly marked for export add_compiler_export_flags () endif () if (PROJECT_NAME STREQUAL Urho3D) # Accumulate all the dependent static libraries that are used in building the Urho3D library itself if (NOT ${TARGET_NAME} STREQUAL Urho3D AND LIB_TYPE STREQUAL STATIC_LIBRARY) set (STATIC_LIBRARY_TARGETS ${STATIC_LIBRARY_TARGETS} ${TARGET_NAME} PARENT_SCOPE) # When performing Xcode CI build suppress all the warnings for 3rd party libraries because there are just too many of them if (XCODE AND DEFINED ENV{CI}) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w") endif () endif () elseif (URHO3D_SCP_TO_TARGET) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND scp $ ${URHO3D_SCP_TO_TARGET} || exit 0 COMMENT "Scp-ing ${TARGET_NAME} library to target system") endif () endmacro () # Macro for setting up an executable target with resources to copy/package/bundle/preload # Macro arguments: # NODEPS - setup executable target without defining Urho3D dependency libraries # NOBUNDLE - do not use MACOSX_BUNDLE even when URHO3D_MACOSX_BUNDLE build option is enabled # WIN32/MACOSX_BUNDLE/EXCLUDE_FROM_ALL - see CMake help on add_executable() command # CMake variables: # RESOURCE_DIRS - list of resource directories (will be packaged into *.pak when URHO3D_PACKAGING build option is set) # RESOURCE_FILES - list of additional resource files (will not be packaged into *.pak in any case) # SOURCE_FILES - list of source files # INCLUDE_DIRS - list of directories for include search path # LIBS - list of dependent libraries that are built internally in the project # ABSOLUTE_PATH_LIBS - list of dependent libraries that are external to the project # LINK_DEPENDS - list of additional files on which a target binary depends for linking (Makefile-based generator only) # LINK_FLAGS - list of additional link flags # TARGET_PROPERTIES - list of target properties macro (setup_main_executable) cmake_parse_arguments (ARG "NOBUNDLE;MACOSX_BUNDLE;WIN32" "" "" ${ARGN}) if (NOT RESOURCE_DIRS) define_resource_dirs () endif () if (ANDROID) # Add SDL native init function, SDL_Main() entry point must be defined by one of the source files in ${SOURCE_FILES} find_Urho3D_file (ANDROID_MAIN_C_PATH SDL_android_main.c HINTS ${URHO3D_HOME}/include/Urho3D/ThirdParty/SDL/android ${CMAKE_SOURCE_DIR}/Source/ThirdParty/SDL/src/main/android DOC "Path to SDL_android_main.c" MSG_MODE FATAL_ERROR) list (APPEND SOURCE_FILES ${ANDROID_MAIN_C_PATH}) # Setup shared library output path set_output_directories (${CMAKE_BINARY_DIR}/libs/${ANDROID_NDK_ABI_NAME} LIBRARY) # Setup target as main shared library setup_library (SHARED) if (DEST_LIBRARY_DIR) install (TARGETS ${TARGET_NAME} LIBRARY DESTINATION ${DEST_LIBRARY_DIR} ARCHIVE DESTINATION ${DEST_LIBRARY_DIR}) endif () # Copy other dependent shared libraries to Android library output path foreach (FILE ${ABSOLUTE_PATH_LIBS}) get_filename_component (EXT ${FILE} EXT) if (EXT STREQUAL .so) get_filename_component (NAME ${FILE} NAME) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${FILE} ${CMAKE_BINARY_DIR}/libs/${ANDROID_NDK_ABI_NAME} COMMENT "Copying ${NAME} to library output directory") endif () endforeach () if (ANDROID_NDK_GDB) # Copy the library while it still has debug symbols for ndk-gdb add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${NDK_GDB_SOLIB_PATH} COMMENT "Copying lib${TARGET_NAME}.so with debug symbols to ${NDK_GDB_SOLIB_PATH} directory") endif () # When performing packaging, include the final apk file if (CMAKE_PROJECT_NAME STREQUAL Urho3D AND NOT APK_INCLUDED) install (FILES ${LIBRARY_OUTPUT_PATH_ROOT}/bin/Urho3D-debug.apk DESTINATION ${DEST_RUNTIME_DIR} OPTIONAL) set (APK_INCLUDED 1) endif () else () # Setup target as executable if (WIN32) if (NOT URHO3D_WIN32_CONSOLE OR ARG_WIN32) set (EXE_TYPE WIN32) endif () list (APPEND TARGET_PROPERTIES DEBUG_POSTFIX _d) elseif (IOS) set (EXE_TYPE MACOSX_BUNDLE) list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY 1,2 MACOSX_BUNDLE_INFO_PLIST iOSBundleInfo.plist.template) elseif (APPLE) if ((URHO3D_MACOSX_BUNDLE OR ARG_MACOSX_BUNDLE) AND NOT ARG_NOBUNDLE) set (EXE_TYPE MACOSX_BUNDLE) list (APPEND TARGET_PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.template) endif () elseif (WEB) if (EMSCRIPTEN) # Output to HTML when a HTML shell-file is being added in source files list foreach (FILE ${SOURCE_FILES}) get_property (EMCC_OPTION SOURCE ${FILE} PROPERTY EMCC_OPTION) if (EMCC_OPTION STREQUAL shell-file) list (APPEND TARGET_PROPERTIES SUFFIX .html) # Check if the shell-file is self-executable file (READ ${FILE} SHEBANG LIMIT 3) # Workaround CMake's funny way of file I/O operation string (COMPARE EQUAL ${SHEBANG} "#!\n" SELF_EXECUTABLE_SHELL) break () endif () endforeach () if (URHO3D_TESTING) # Auto adding the HTML shell-file during testing with emrun, if it has not been added yet if (NOT EMCC_OPTION STREQUAL shell-file) add_html_shell () list (APPEND TARGET_PROPERTIES SUFFIX .html) set (SELF_EXECUTABLE_SHELL 1) endif () else () # If not using EMRUN then we need to include the emrun_prejs.js manually in order to process the request parameters as app's arguments correctly set (EMRUN_PREJS ${EMSCRIPTEN_ROOT_PATH}/src/emrun_prejs.js) list (APPEND SOURCE_FILES ${EMRUN_PREJS}) set_source_files_properties (${EMRUN_PREJS} PROPERTIES EMCC_OPTION pre-js) endif () endif () endif () setup_executable (${EXE_TYPE} ${ARG_UNPARSED_ARGUMENTS}) endif () # Setup custom resource checker target if ((EXE_TYPE STREQUAL MACOSX_BUNDLE OR URHO3D_PACKAGING) AND RESOURCE_DIRS) if (URHO3D_PACKAGING) # Urho3D project builds the PackageTool as required; downstream project uses PackageTool found in the Urho3D build tree or Urho3D SDK find_Urho3d_tool (PACKAGE_TOOL PackageTool HINTS ${CMAKE_BINARY_DIR}/bin/tool ${URHO3D_HOME}/bin/tool DOC "Path to PackageTool" MSG_MODE WARNING) if (CMAKE_PROJECT_NAME STREQUAL Urho3D) set (PACKAGING_DEP DEPENDS PackageTool) endif () set (PACKAGING_COMMENT " and packaging") endif () # Share a same custom target that checks for a same resource dirs list foreach (DIR ${RESOURCE_DIRS}) string (MD5 MD5 ${DIR}) set (MD5ALL ${MD5ALL}${MD5}) if (CMAKE_HOST_WIN32) # On Windows host, always assumes there are changes so resource dirs would be repackaged in each build, however, still make sure the *.pak timestamp is not altered unnecessarily if (URHO3D_PACKAGING) set (PACKAGING_COMMAND && echo Packaging ${DIR}... && ${PACKAGE_TOOL} ${DIR} ${RESOURCE_${DIR}_PATHNAME}.new -c -q && ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_${DIR}_PATHNAME}.new ${RESOURCE_${DIR}_PATHNAME} && ${CMAKE_COMMAND} -E remove ${RESOURCE_${DIR}_PATHNAME}.new) endif () list (APPEND COMMANDS COMMAND ${CMAKE_COMMAND} -E touch ${DIR} ${PACKAGING_COMMAND}) else () # On Unix-like hosts, detect the changes in the resource directory recursively so they are only repackaged and/or rebundled (Xcode only) as necessary if (URHO3D_PACKAGING) set (PACKAGING_COMMAND && echo Packaging ${DIR}... && ${PACKAGE_TOOL} ${DIR} ${RESOURCE_${DIR}_PATHNAME} -c -q) set (OUTPUT_COMMAND test -e ${RESOURCE_${DIR}_PATHNAME} || \( true ${PACKAGING_COMMAND} \)) else () set (OUTPUT_COMMAND true) # Nothing to output endif () list (APPEND COMMANDS COMMAND echo Checking ${DIR}... && bash -c \"\(\( `find ${DIR} -newer ${DIR} |wc -l` \)\)\" && touch -cm ${DIR} ${PACKAGING_COMMAND} || ${OUTPUT_COMMAND}) endif () endforeach () string (MD5 MD5ALL ${MD5ALL}) # Ensure the resource check is done before building the main executable target if (NOT RESOURCE_CHECK_${MD5ALL}) set (RESOURCE_CHECK RESOURCE_CHECK) while (TARGET ${RESOURCE_CHECK}) string (RANDOM RANDOM) set (RESOURCE_CHECK RESOURCE_CHECK_${RANDOM}) endwhile () set (RESOURCE_CHECK_${MD5ALL} ${RESOURCE_CHECK} CACHE INTERNAL "Resource check hash map") endif () if (NOT TARGET ${RESOURCE_CHECK_${MD5ALL}}) add_custom_target (${RESOURCE_CHECK_${MD5ALL}} ALL ${COMMANDS} ${PACKAGING_DEP} COMMENT "Checking${PACKAGING_COMMENT} resource directories") endif () add_dependencies (${TARGET_NAME} ${RESOURCE_CHECK_${MD5ALL}}) endif () # Only need to install the resource directories once in case they are referenced by multiple targets if (RESOURCE_DIRS AND DEST_SHARE_DIR) foreach (DIR ${RESOURCE_DIRS}) list (FIND INSTALLED_RESOURCE_DIRS ${DIR} FOUND_INDEX) if (FOUND_INDEX EQUAL -1) install (DIRECTORY ${DIR} DESTINATION ${DEST_SHARE_DIR}/Resources) list (APPEND INSTALLED_RESOURCE_DIRS ${DIR}) endif () # This cache variable is used to keep track of whether a resource directory has been instructed to be installed by CMake or not set (INSTALLED_RESOURCE_DIRS ${INSTALLED_RESOURCE_DIRS} CACHE INTERNAL "Installed resource dirs") endforeach () endif () # Define a custom command for stripping the main target executable (or shared library for Android) for Release build configuration # Exclude multi-config generators, plus MSVC explicitly since it could also be used through NMake which is not multi-config, # but MSVC does not have a strip command if (CMAKE_BUILD_TYPE STREQUAL Release AND NOT WEB AND NOT MSVC) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_STRIP} $) endif () endmacro () # This cache variable is used to keep track of whether a resource directory has been instructed to be installed by CMake or not unset (INSTALLED_RESOURCE_DIRS CACHE) # Macro for setting up dependency lib for compilation and linking of a target (to be used internally) macro (_setup_target) # Include directories include_directories (${INCLUDE_DIRS}) # Link libraries define_dependency_libs (${TARGET_NAME}) target_link_libraries (${TARGET_NAME} ${ABSOLUTE_PATH_LIBS} ${LIBS}) # Enable PCH if requested if (${TARGET_NAME}_HEADER_PATHNAME) enable_pch (${${TARGET_NAME}_HEADER_PATHNAME}) endif () # Extra compiler flags for Xcode which are dynamically changed based on active arch in order to support Mach-O universal binary targets # We don't add the ABI flag for Xcode because it automatically passes '-arch i386' compiler flag when targeting 32 bit which does the same thing as '-m32' if (XCODE) # Speed up build when in Debug configuration by building active arch only list (FIND TARGET_PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH ATTRIBUTE_ALREADY_SET) if (ATTRIBUTE_ALREADY_SET EQUAL -1) list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH $<$:YES>) endif () if (NOT URHO3D_SSE) # Nullify the Clang default so that it is consistent with GCC list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_OTHER_CFLAGS[arch=i386] "-mno-sse $(OTHER_CFLAGS)") list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_OTHER_CPLUSPLUSFLAGS[arch=i386] "-mno-sse $(OTHER_CPLUSPLUSFLAGS)") endif () endif () # Extra linker flags for Emscripten if (EMSCRIPTEN) # Pass EMCC-specifc setting to differentiate between main and side modules if (URHO3D_LIB_TYPE STREQUAL MODULE) if (${TARGET_NAME} STREQUAL Urho3D) list (APPEND LINK_FLAGS "-s MAIN_MODULE=2") # Main module has standard libs statically linked with dead code elimination else () list (APPEND LINK_FLAGS "-s SIDE_MODULE=1") endif () endif () # Pass additional source files to linker with the supported flags, such as: js-library, pre-js, post-js, embed-file, preload-file, shell-file foreach (FILE ${SOURCE_FILES}) get_property (EMCC_OPTION SOURCE ${FILE} PROPERTY EMCC_OPTION) if (EMCC_OPTION) unset (EMCC_FILE_ALIAS) unset (EMCC_EXCLUDE_FILE) if (EMCC_OPTION STREQUAL embed-file OR EMCC_OPTION STREQUAL preload-file) get_property (EMCC_FILE_ALIAS SOURCE ${FILE} PROPERTY EMCC_FILE_ALIAS) get_property (EMCC_EXCLUDE_FILE SOURCE ${FILE} PROPERTY EMCC_EXCLUDE_FILE) if (EMCC_EXCLUDE_FILE) set (EMCC_EXCLUDE_FILE " --exclude-file ${EMCC_EXCLUDE_FILE}") else () list (APPEND LINK_DEPENDS ${FILE}) endif () endif () list (APPEND LINK_FLAGS "--${EMCC_OPTION} ${FILE}${EMCC_FILE_ALIAS}${EMCC_EXCLUDE_FILE}") endif () endforeach () # If it is a self-executable shell-file then change the attribute of the output file accordingly if (SELF_EXECUTABLE_SHELL AND NOT CMAKE_HOST_WIN32) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND chmod +x $) endif () endif () # Set additional linker dependencies (only work for Makefile-based generator according to CMake documentation) if (LINK_DEPENDS) string (REPLACE ";" "\;" LINK_DEPENDS "${LINK_DEPENDS}") # Stringify for string replacement list (APPEND TARGET_PROPERTIES LINK_DEPENDS "${LINK_DEPENDS}") # Stringify with semicolons already escaped unset (LINK_DEPENDS) endif () # Set additional linker flags if (LINK_FLAGS) string (REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}") list (APPEND TARGET_PROPERTIES LINK_FLAGS ${LINK_FLAGS}) unset (LINK_FLAGS) endif () if (TARGET_PROPERTIES) set_target_properties (${TARGET_NAME} PROPERTIES ${TARGET_PROPERTIES}) unset (TARGET_PROPERTIES) endif () # Create symbolic links in the build tree if (ANDROID) foreach (I AndroidManifest.xml build.xml custom_rules.xml project.properties src res assets jni) if (EXISTS ${CMAKE_SOURCE_DIR}/Android/${I} AND NOT EXISTS ${CMAKE_BINARY_DIR}/${I}) # No-ops when 'Android' is used as build tree create_symlink (${CMAKE_SOURCE_DIR}/Android/${I} ${CMAKE_BINARY_DIR}/${I} FALLBACK_TO_COPY) endif () endforeach () set (ASSET_ROOT assets) else () set (ASSET_ROOT bin) endif () if (NOT URHO3D_PACKAGING) # Ensure the asset root directory exist before creating the symlinks file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/${ASSET_ROOT}) foreach (I ${RESOURCE_DIRS}) get_filename_component (NAME ${I} NAME) if (NOT EXISTS ${CMAKE_BINARY_DIR}/${ASSET_ROOT}/${NAME} AND EXISTS ${I}) create_symlink (${I} ${CMAKE_BINARY_DIR}/${ASSET_ROOT}/${NAME} FALLBACK_TO_COPY) endif () endforeach () endif () # Workaround CMake/Xcode generator bug where it always appends '/build' path element to SYMROOT attribute and as such the items in Products are always rendered as red in the Xcode as if they are not yet built if (NOT DEFINED ENV{TRAVIS}) if (XCODE AND NOT CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-) file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/build) get_target_property (LOCATION ${TARGET_NAME} LOCATION) string (REGEX REPLACE "^.*\\$\\(CONFIGURATION\\)" $(CONFIGURATION) SYMLINK ${LOCATION}) get_filename_component (DIRECTORY ${SYMLINK} PATH) add_custom_command (TARGET ${TARGET_NAME} POST_BUILD COMMAND mkdir -p ${DIRECTORY} && ln -sf $ ${DIRECTORY}/$ WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/build) endif () endif () endmacro() # Macro for setting up a test case macro (setup_test) if (URHO3D_TESTING) cmake_parse_arguments (ARG "" NAME OPTIONS ${ARGN}) if (NOT ARG_NAME) set (ARG_NAME ${TARGET_NAME}) endif () list (APPEND ARG_OPTIONS -timeout ${URHO3D_TEST_TIMEOUT}) if (WEB) if (EMSCRIPTEN) math (EXPR EMRUN_TIMEOUT "2 * ${URHO3D_TEST_TIMEOUT}") add_test (NAME ${ARG_NAME} COMMAND ${EMRUN} --browser ${EMSCRIPTEN_EMRUN_BROWSER} --timeout ${EMRUN_TIMEOUT} --kill_exit ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET_NAME}.html ${ARG_OPTIONS}) endif () else () add_test (NAME ${ARG_NAME} COMMAND ${TARGET_NAME} ${ARG_OPTIONS}) endif () endif () endmacro () # Set common binary output directory if not already set (note that this module can be included in an external project which may already have DEST_RUNTIME_DIR preset) if (NOT DEST_RUNTIME_DIR) set_output_directories (${CMAKE_BINARY_DIR}/bin RUNTIME PDB) endif () if (ANDROID) # TODO: Verify if this setup still works with Android NDK 13 and above # Enable Android ndk-gdb, if the build option is enabled if (ANDROID_NDK_GDB) set (NDK_GDB_SOLIB_PATH ${CMAKE_BINARY_DIR}/obj/local/${ANDROID_NDK_ABI_NAME}/) file (MAKE_DIRECTORY ${NDK_GDB_SOLIB_PATH}) set (NDK_GDB_JNI ${CMAKE_BINARY_DIR}/jni) set (NDK_GDB_MK "# This is a generated file. DO NOT EDIT!\n\nAPP_ABI := ${ANDROID_NDK_ABI_NAME}\n") foreach (MK Android.mk Application.mk) if (NOT EXISTS ${NDK_GDB_JNI}/${MK}) file (WRITE ${NDK_GDB_JNI}/${MK} ${NDK_GDB_MK}) endif () endforeach () get_directory_property (INCLUDE_DIRECTORIES DIRECTORY ${PROJECT_SOURCE_DIR} INCLUDE_DIRECTORIES) string (REPLACE ";" " " INCLUDE_DIRECTORIES "${INCLUDE_DIRECTORIES}") # Note: need to always "stringify" a variable in list context for replace to work correctly set (NDK_GDB_SETUP "# This is a generated file. DO NOT EDIT!\n\nset solib-search-path ${NDK_GDB_SOLIB_PATH}\ndirectory ${INCLUDE_DIRECTORIES}\n") file (WRITE ${CMAKE_BINARY_DIR}/libs/${ANDROID_NDK_ABI_NAME}/gdb.setup ${NDK_GDB_SETUP}) file (COPY ${ANDROID_NDK}/prebuilt/android-${ANDROID_ARCH_NAME}/gdbserver/gdbserver DESTINATION ${CMAKE_BINARY_DIR}/libs/${ANDROID_NDK_ABI_NAME}) else () file (REMOVE ${CMAKE_BINARY_DIR}/libs/${ANDROID_NDK_ABI_NAME}/gdbserver) endif () elseif (WEB) if (EMSCRIPTEN_SHARE_JS AND NOT EXISTS ${CMAKE_BINARY_DIR}/Source/prefix.js) file (WRITE ${CMAKE_BINARY_DIR}/Source/prefix.js "var Module;if(typeof Module==='undefined')Module=eval('(function(){try{return Module||{}}catch(e){return{}}})()');var s=document.createElement('script');s.src='${CMAKE_PROJECT_NAME}.js';document.body.appendChild(s);Module['preRun'].push(function(){Module['addRunDependency']('${CMAKE_PROJECT_NAME}.js.loader')});s.onload=function(){Module['removeRunDependency']('${CMAKE_PROJECT_NAME}.js.loader')};") endif () endif () # Warn user if PATH environment variable has not been correctly set for using ccache if (NOT CMAKE_HOST_WIN32 AND "$ENV{USE_CCACHE}") if (APPLE) set (WHEREIS brew info ccache) else () set (WHEREIS whereis -b ccache) endif () execute_process (COMMAND ${WHEREIS} COMMAND grep -o \\S*lib\\S* RESULT_VARIABLE EXIT_CODE OUTPUT_VARIABLE CCACHE_SYMLINK ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) if (EXIT_CODE EQUAL 0 AND NOT $ENV{PATH} MATCHES "${CCACHE_SYMLINK}") # Need to stringify because CCACHE_SYMLINK variable could be empty when the command failed message (WARNING "The lib directory containing the ccache symlinks (${CCACHE_SYMLINK}) has not been added in the PATH environment variable. " "This is required to enable ccache support for native compiler toolchain. CMake has been configured to use the actual compiler toolchain instead of ccache. " "In order to rectify this, the build tree must be regenerated after the PATH environment variable has been adjusted accordingly.") endif () endif () # Post-CMake fixes if (IOS) # TODO: can be removed when CMake minimum required has reached 3.4 if (CMAKE_VERSION VERSION_LESS 3.4) # Due to a bug in the CMake/Xcode generator (fixed in 3.4) that prevents iOS targets (library and bundle) to be installed correctly # (see http://public.kitware.com/Bug/bug_relationship_graph.php?bug_id=12506&graph=dependency), # below temporary fix is required to work around the bug list (APPEND POST_CMAKE_FIXES COMMAND sed -i '' 's/EFFECTIVE_PLATFORM_NAME//g' ${CMAKE_BINARY_DIR}/CMakeScripts/install_postBuildPhase.make* || exit 0) endif () endif () if (POST_CMAKE_FIXES) add_custom_target (POST_CMAKE_FIXES ALL ${POST_CMAKE_FIXES} COMMENT "Applying post-cmake fixes") endif ()