// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Container/RefCounted.h" #include "../../Container/Vector.h" #include "../../Graphics/GraphicsDefs.h" #include namespace Urho3D { class Graphics; class VertexBuffer; /// One element in a vertex declaration. In contrast to the VertexElement structure, takes into account the stream source index. struct VertexDeclarationElement { /// Element type. VertexElementType type_; /// Element semantic. VertexElementSemantic semantic_; /// Semantic index. unsigned char index_; /// Stream index. unsigned char streamIndex_; /// Byte offset. unsigned offset_; }; /// Vertex declaration. class URHO3D_API VertexDeclaration : public RefCounted { public: /// Construct with a single buffer's vertex element list. VertexDeclaration(Graphics* graphics, const PODVector& srcElements); /// Construct with vertex buffers to base declaration on. Higher index buffers will override semantics on lower indices. VertexDeclaration(Graphics* graphics, const PODVector& buffers); /// Construct with vertex buffers (shared pointer vector) to base declaration on. Higher index buffers will override semantics on lower indices. VertexDeclaration(Graphics* graphics, const Vector >& buffers); /// Destruct. ~VertexDeclaration(); /// Return Direct3D vertex declaration. IDirect3DVertexDeclaration9* GetDeclaration() const { return declaration_; } private: /// Create declaration. void Create(Graphics* graphics, const PODVector& elements); /// Release declaration. void Release(); /// Direct3D vertex declaration. IDirect3DVertexDeclaration9* declaration_; }; }