// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // /* * TODO * - Add support for manually updating initial pose. * - Lua script bindings crash. * - Implement inherit parent rotations in IKEffector. * - Optimise. * - Profile. * - Documentation. * - Move log callback into context init function. * - Bug when enabling continuous mode and IKSolver is placed somewhere * on part of the model's bones. * * FUTURE * - Support for "stretchiness" with min/max lengths. * - Support for "stiffness" factor, describes how well a bone rotates. * - Apply bullet constraints to joints. */ namespace Urho3D { class Context; /// Registers all IK systems to the specified context. void RegisterIKLibrary(Context* context); } // namespace Urho3D