// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Core/Context.h" #include "../IK/IK.h" #include "../IK/IKConstraint.h" #include "../Scene/Node.h" #include "../Scene/SceneEvents.h" #include namespace Urho3D { extern const char* IK_CATEGORY; // ---------------------------------------------------------------------------- IKConstraint::IKConstraint(Context* context) : Component(context), stiffness_(0.0f), stretchiness_(0.0f) { } // ---------------------------------------------------------------------------- IKConstraint::~IKConstraint() { } // ---------------------------------------------------------------------------- void IKConstraint::RegisterObject(Context* context) { context->RegisterFactory(IK_CATEGORY); URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, float, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Stretchiness", GetStretchiness, SetStretchiness, float, 0.0f, AM_DEFAULT); URHO3D_ACCESSOR_ATTRIBUTE("Length Constraints", GetLengthConstraints, SetLengthConstraints, Vector2, Vector2::ZERO, AM_DEFAULT); } // ---------------------------------------------------------------------------- float IKConstraint::GetStiffness() const { return stiffness_; } // ---------------------------------------------------------------------------- void IKConstraint::SetStiffness(float stiffness) { stiffness_ = Clamp(stiffness, 0.0f, 1.0f); if (ikNode_ != NULL) /* TODO ikNode_->stiffness = stiffness_; */ ; } // ---------------------------------------------------------------------------- float IKConstraint::GetStretchiness() const { return stretchiness_; } // ---------------------------------------------------------------------------- void IKConstraint::SetStretchiness(float stretchiness) { stretchiness_ = Clamp(stretchiness, 0.0f, 1.0f); if (ikNode_) /* TODO ikNode_->stretchiness = stretchiness_;*/ ; } // ---------------------------------------------------------------------------- const Vector2& IKConstraint::GetLengthConstraints() const { return lengthConstraints_; } // ---------------------------------------------------------------------------- void IKConstraint::SetLengthConstraints(const Vector2& lengthConstraints) { lengthConstraints_ = lengthConstraints; if (ikNode_ != NULL) { /* TODO ikNode_->min_length = lengthConstraints_.x_; ikNode_->max_length = lengthConstraints_.y_;*/ } } // ---------------------------------------------------------------------------- void IKConstraint::SetIKNode(ik_node_t* node) { ikNode_ = node; if (node) { /* TODO node->stiffness = stiffness_; node->stretchiness = stretchiness_; node->min_length = lengthConstraints_.x_; node->max_length = lengthConstraints_.y_;*/ } } } // namespace Urho3D