// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Context.h" #include "../Core/Object.h" #include "../LuaScript/LuaScriptEventListener.h" struct lua_State; namespace Urho3D { extern const char* LOGIC_CATEGORY; class LuaFunction; class LuaScriptEventInvoker; class Scene; /// Lua script subsystem. class URHO3D_API LuaScript : public Object, public LuaScriptEventListener { URHO3D_OBJECT(LuaScript, Object); public: /// Construct. LuaScript(Context* context); /// Destruct. ~LuaScript(); /// Add a scripted event handler by function at the given stack index. virtual void AddEventHandler(const String& eventName, int index); /// Add a scripted event handler by function name. virtual void AddEventHandler(const String& eventName, const String& functionName); /// Add a scripted event handler by function at the given stack index for a specific sender. virtual void AddEventHandler(Object* sender, const String& eventName, int index); /// Add a scripted event handler by function name for a specific sender. virtual void AddEventHandler(Object* sender, const String& eventName, const String& functionName); /// Remove a scripted event handler. virtual void RemoveEventHandler(const String& eventName); /// Remove a scripted event handler for a specific sender. virtual void RemoveEventHandler(Object* sender, const String& eventName); /// Remove all scripted event handlers for a specific sender. virtual void RemoveEventHandlers(Object* sender); /// Remove all scripted event handlers. virtual void RemoveAllEventHandlers(); /// Remove all scripted event handlers, except those listed. virtual void RemoveEventHandlersExcept(const Vector& exceptionNames); /// Return whether has subscribed to an event. virtual bool HasEventHandler(const String& eventName) const; /// Return whether has subscribed to a specific sender's event. virtual bool HasEventHandler(Object* sender, const String& eventName) const; /// Execute script file. Return true if successful. bool ExecuteFile(const String& fileName); /// Execute script string. Return true if successful. bool ExecuteString(const String& string); /// Load script file on file system (i.e. not from resource cache). Return true if successful. bool LoadRawFile(const String& fileName); /// Load and execute script file on file system (i.e. not from resource cache). Return true if successful. bool ExecuteRawFile(const String& fileName); /// Execute script function. bool ExecuteFunction(const String& functionName); /// Set whether to execute engine console commands as script code. void SetExecuteConsoleCommands(bool enable); /// Return Lua state. lua_State* GetState() const { return luaState_; } /// Return Lua function at the given stack index. LuaFunction* GetFunction(int index); /// Return Lua function by function name. LuaFunction* GetFunction(const String& functionName, bool silentIfNotFound = false); /// Return whether is executing engine console commands as script code. bool GetExecuteConsoleCommands() const { return executeConsoleCommands_; } /// Push Lua function to stack. Return true if is successful. Return false on any error and an error string is pushed instead. static bool PushLuaFunction(lua_State* L, const String& functionName); private: /// Register loader. void RegisterLoader(); /// Replace print. void ReplacePrint(); /// Handle post update. void HandlePostUpdate(StringHash eventType, VariantMap& eventData); /// Handle a console command event. void HandleConsoleCommand(StringHash eventType, VariantMap& eventData); /// At panic. static int AtPanic(lua_State* L); /// Loader. static int Loader(lua_State* L); /// Print function. static int Print(lua_State* L); /// Lua state. lua_State* luaState_; /// Procedural event invoker. SharedPtr eventInvoker_; /// Coroutine update function. LuaFunction* coroutineUpdate_; /// Flag for executing engine console commands as script code. Default to true. bool executeConsoleCommands_; /// Function pointer to function map. HashMap > functionPointerToFunctionMap_; /// Function name to function map. HashMap > functionNameToFunctionMap_; }; /// Register Lua script library objects. void URHO3D_API RegisterLuaScriptLibrary(Context* context); }