$#include "Graphics/StaticModel.h" class StaticModel : public Drawable { void SetModel(Model* model); void SetMaterial(Material* material); bool SetMaterial(unsigned index, Material* material); void SetOcclusionLodLevel(unsigned level); void ApplyMaterialList(const String fileName = String::EMPTY); Model* GetModel() const; unsigned GetNumGeometries() const; Material* GetMaterial(unsigned index = 0) const; unsigned GetOcclusionLodLevel() const; bool IsInside(const Vector3& point) const; bool IsInsideLocal(const Vector3& point) const; tolua_property__get_set Model* model; tolua_property__get_set Material* material; tolua_readonly tolua_property__get_set BoundingBox& boundingBox; tolua_readonly tolua_property__get_set unsigned numGeometries; tolua_property__get_set unsigned occlusionLodLevel; };