$#include "Navigation/DynamicNavigationMesh.h" class DynamicNavigationMesh : public NavigationMesh { void SetDrawObstacles(bool enable); void SetMaxLayers(unsigned maxLayers); void SetMaxObstacles(unsigned maxObstacles); bool GetDrawObstacles() const; unsigned GetMaxLayers() const; unsigned GetMaxObstacles() const; tolua_property__get_set bool drawObstacles; tolua_property__get_set int maxObstacles; tolua_property__get_set unsigned maxLayers; };