$#include "Network/NetworkPriority.h" class NetworkPriority : public Component { void SetBasePriority(float priority); void SetDistanceFactor(float factor); void SetMinPriority(float priority); void SetAlwaysUpdateOwner(bool enable); float GetBasePriority() const; float GetDistanceFactor() const; float GetMinPriority() const; bool GetAlwaysUpdateOwner() const; bool CheckUpdate(float distance, float& accumulator); tolua_property__get_set float basePriority; tolua_property__get_set float distanceFactor; tolua_property__get_set float minPriority; tolua_property__get_set bool alwaysUpdateOwner; };