$#include "UI/Font.h" enum FontType { FONT_NONE = 0, FONT_FREETYPE, FONT_BITMAP, MAX_FONT_TYPES }; class Font : public Resource { void SetAbsoluteGlyphOffset(const IntVector2& offset); void SetScaledGlyphOffset(const Vector2& offset); const IntVector2& GetAbsoluteGlyphOffset() const; const Vector2& GetScaledGlyphOffset() const; IntVector2 GetTotalGlyphOffset(int pointSize) const; FontType GetFontType() const; bool IsSDFFont() const; tolua_property__get_set IntVector2 absoluteGlyphOffset; tolua_property__get_set Vector2 scaledGlyphOffset; tolua_readonly tolua_property__get_set FontType fontType; };