$#include "Urho2D/Constraint2D.h" class Constraint2D : Component { void SetOtherBody(RigidBody2D* body); void SetCollideConnected(bool collideConnected); RigidBody2D* GetOwnerBody() const; RigidBody2D* GetOtherBody() const; bool GetCollideConnected() const; tolua_readonly tolua_property__get_set RigidBody2D* ownerBody; tolua_property__get_set RigidBody2D* otherBody; tolua_property__get_set bool collideConnected; };