$#include "Urho2D/SpriteSheet2D.h" class SpriteSheet2D : public Resource { public: void SetTexture(Texture2D* texture); Texture2D* GetTexture() const; Sprite2D* GetSprite(const String name) const; void DefineSprite(const String name, const IntRect& rectangle, const Vector2& hotSpot = Vector2(0.5f, 0.5f), const IntVector2& originSize = IntVector2::ZERO); tolua_property__get_set Texture2D* texture; };