// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Math/Plane.h" #include "../DebugNew.h" namespace Urho3D { // Static initialization order can not be relied on, so do not use Vector3 constants const Plane Plane::UP(Vector3(0.0f, 1.0f, 0.0f), Vector3(0.0f, 0.0f, 0.0f)); void Plane::Transform(const Matrix3& transform) { Define(Matrix4(transform).Inverse().Transpose() * ToVector4()); } void Plane::Transform(const Matrix3x4& transform) { Define(transform.ToMatrix4().Inverse().Transpose() * ToVector4()); } void Plane::Transform(const Matrix4& transform) { Define(transform.Inverse().Transpose() * ToVector4()); } Matrix3x4 Plane::ReflectionMatrix() const { return Matrix3x4( -2.0f * normal_.x_ * normal_.x_ + 1.0f, -2.0f * normal_.x_ * normal_.y_, -2.0f * normal_.x_ * normal_.z_, -2.0f * normal_.x_ * d_, -2.0f * normal_.y_ * normal_.x_, -2.0f * normal_.y_ * normal_.y_ + 1.0f, -2.0f * normal_.y_ * normal_.z_, -2.0f * normal_.y_ * d_, -2.0f * normal_.z_ * normal_.x_, -2.0f * normal_.z_ * normal_.y_, -2.0f * normal_.z_ * normal_.z_ + 1.0f, -2.0f * normal_.z_ * d_ ); } Plane Plane::Transformed(const Matrix3& transform) const { return Plane(Matrix4(transform).Inverse().Transpose() * ToVector4()); } Plane Plane::Transformed(const Matrix3x4& transform) const { return Plane(transform.ToMatrix4().Inverse().Transpose() * ToVector4()); } Plane Plane::Transformed(const Matrix4& transform) const { return Plane(transform.Inverse().Transpose() * ToVector4()); } }