#include "Uniforms.hlsl" #include "Samplers.hlsl" #include "Transform.hlsl" void VS(float4 iPos : POSITION, float2 iTexCoord: TEXCOORD0, out float2 oTexCoord : TEXCOORD0, out float4 oPos : OUTPOSITION) { float4x3 modelMatrix = iModelMatrix; float3 worldPos = GetWorldPos(modelMatrix); oPos = GetClipPos(worldPos); oPos.z = oPos.w; oTexCoord = iTexCoord; } void PS(float2 iTexCoord : TEXCOORD0, out float4 oColor : OUTCOLOR0) { oColor = cMatDiffColor * Sample2D(DiffMap, iTexCoord); }