#include "Uniforms.hlsl" #include "Samplers.hlsl" #include "Transform.hlsl" void VS(float4 iPos : POSITION, float2 iTexCoord : TEXCOORD0, float4 iColor : COLOR0, out float4 oColor : COLOR0, out float2 oTexCoord : TEXCOORD0, out float4 oPos : OUTPOSITION) { float4x3 modelMatrix = iModelMatrix; float3 worldPos = GetWorldPos(modelMatrix); oPos = GetClipPos(worldPos); oColor = iColor; oTexCoord = iTexCoord; } void PS(float4 iColor : COLOR0, float2 iTexCoord : TEXCOORD0, out float4 oColor : OUTCOLOR0) { float4 diffColor = cMatDiffColor * iColor; float4 diffInput = Sample2D(DiffMap, iTexCoord); oColor = diffColor * diffInput; }