function writeMaterial material outFile = ( local t, matname, mat; mat = material ; if (mat != undefined) then ( matname = material.name ; format "3ds/%\n" matname to:outFile ; format "{\n" ; format(" ambient % % %\n") (mat.ambient.r/255.0) (mat.ambient.g/255.0) (mat.ambient.b/255.0) to:outFile ; format(" diffuse % % %\n") (mat.diffuse.r/255.0) (mat.diffuse.g/255.0) (mat.diffuse.b/255.0) to:outFile ; format(" specular % % % %\n") (mat.specular.r/255.0) (mat.specular.g/255.0) (mat.specularLevel*100.0) to:outFile ; format(" emissive % % % %\n") (mat.selfIllumColor.r/255.0) (mat.selfIllumColor.g/255.0) (mat.selfIllumColor.b/255.0) (mat.selfIllumAmount) to:outFile ; -- if mesh has a material: reading the diffuse map: if ((mat.diffusemap != undefined) and (iskindof mat.diffusemap Bitmaptexture)) then ( t = filterstring mat.diffusemap.filename "\\" ; format "{\n texture % \n}" t[arrayLength t] to:outFile ; ) format "}\n" ; ) )