// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" namespace Urho3D { class Node; class Scene; } /// GUI test example. /// This sample demonstrates: /// - Creating GUI elements from C++ /// - Loading GUI Style from xml /// - Subscribing to GUI drag events and handling them /// - Working with GUI elements with specific tags. class UIDrag : public Sample { URHO3D_OBJECT(UIDrag, Sample); public: /// Construct. UIDrag(Context* context); /// Setup after engine initialization and before running the main loop. virtual void Start(); protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. virtual String GetScreenJoystickPatchString() const { return "" " " " " " " ""; } private: /// Construct the GUI. void CreateGUI(); /// Construct an instruction text to the UI. void CreateInstructions(); /// Subscribe to application-wide logic update events. void SubscribeToEvents(); void HandleUpdate(StringHash eventType, VariantMap& eventData); void HandleDragBegin(StringHash eventType, VariantMap& eventData); void HandleDragMove(StringHash eventType, VariantMap& eventData); void HandleDragCancel(StringHash eventType, VariantMap& eventData); void HandleDragEnd(StringHash eventType, VariantMap& eventData); void HandleTextFinished(StringHash eventType, VariantMap& eventData); void HandleLineEditDragBegin(StringHash eventType, VariantMap& eventData); };