# # Copyright (c) 2008-2017 the Urho3D project. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # Define target name for Lua library set (TARGET_NAME Lua) # Define source files define_source_files (GLOB_CPP_PATTERNS src/*.c GLOB_H_PATTERNS src/*.h EXCLUDE_PATTERNS src/lua.c src/luac.c) # Define dependency libs if (READLINE_FOUND) add_definitions (-DLUA_USE_READLINE) list (APPEND INCLUDE_DIRS ${READLINE_INCLUDE_DIRS}) list (APPEND LIBS ${READLINE_LIBRARIES}) endif () # Setup target setup_library () # Install headers for building and using the Urho3D library (no direct dependencies but library user may need them) install_header_files (DIRECTORY src/ DESTINATION ${DEST_INCLUDE_DIR}/ThirdParty/Lua FILES_MATCHING PATTERN *.h) # Note: the trailing slash is significant # Setup additional Lua standalone targets (these targets can be transfered and executed on an embedded device, such as Raspberry Pi and Android) if (NOT CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-tolua\\+\\+ AND NOT IOS AND NOT TVOS AND NOT WEB) # Define target name for Lua interpreter set (TARGET_NAME lua_interpreter) # Note: intended target name is 'lua' which clashes with 'Lua' library target above for case-insensitive platform # Define source files set (SOURCE_FILES src/lua.c) # Define dependency libs set (LIBS Lua) if (NOT MSVC) list (APPEND LIBS m) endif () # Setup target setup_executable (NODEPS) adjust_target_name () # Adjust to intended target output name # Define target name for Lua compiler set (TARGET_NAME luac) # Define source files set (SOURCE_FILES src/luac.c) # Define dependency libs # Same as above # Setup target setup_executable (NODEPS) endif ()