// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../AngelScript/Addons.h" #include "../AngelScript/Script.h" #include "../AngelScript/ScriptInstance.h" #include "../Audio/SoundSource.h" #include "../Core/Context.h" #include "../Container/HashSet.h" #include "../Container/Sort.h" #include "../Graphics/Drawable.h" #include "../Graphics/StaticModel.h" #include "../Graphics/Texture.h" #include "../IO/File.h" #include "../IO/Log.h" #include "../IO/VectorBuffer.h" #include "../Resource/Resource.h" #include "../Scene/Animatable.h" #include "../Scene/Node.h" #include "../UI/BorderImage.h" #include #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable:4505) #endif namespace Urho3D { class Camera; /// Template function for dynamic cast between two script classes. template U* RefCast(T* t) { if (!t) return 0; return dynamic_cast(t); } /// Template function for Vector to array conversion. template CScriptArray* VectorToArray(const Vector& vector, const char* arrayName) { Context* context = GetScriptContext(); if (context) { asITypeInfo* type = context->GetSubsystem