// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #ifdef URHO3D_IS_BUILDING #include "Urho3D.h" #else #include #endif #include "../Container/HashMap.h" #include "../Container/Str.h" #include // Adapted from Angelscript's scriptarray, scriptdictionary & scriptstdstring add-ons, but with garbage collection disabled namespace Urho3D { struct SArrayBuffer; struct SArrayCache; /// %Script array class. class URHO3D_API CScriptArray { public: // Set the memory functions that should be used by all CScriptArrays static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc); // Factory functions static CScriptArray *Create(asITypeInfo *ot); static CScriptArray *Create(asITypeInfo *ot, asUINT length); static CScriptArray *Create(asITypeInfo *ot, asUINT length, void *defaultValue); static CScriptArray *Create(asITypeInfo *ot, void *listBuffer); // Memory management void AddRef() const; void Release() const; // Type information asITypeInfo *GetArrayObjectType() const; int GetArrayTypeId() const; int GetElementTypeId() const; // Get the current size asUINT GetSize() const; // Returns true if the array is empty bool IsEmpty() const; // Pre-allocates memory for elements void Reserve(asUINT maxElements); // Resize the array void Resize(asUINT numElements); // Get a pointer to an element. Returns 0 if out of bounds void *At(asUINT index); const void *At(asUINT index) const; // Set value of an element. // The value arg should be a pointer to the value that will be copied to the element. // Remember, if the array holds handles the value parameter should be the // address of the handle. The refCount of the object will also be incremented void SetValue(asUINT index, void *value); // Copy the contents of one array to another (only if the types are the same) CScriptArray &operator=(const CScriptArray&); // Compare two arrays bool operator==(const CScriptArray &) const; // Array manipulation void InsertAt(asUINT index, void *value); void RemoveAt(asUINT index); void InsertLast(void *value); void RemoveLast(); void SortAsc(); void SortDesc(); void SortAsc(asUINT startAt, asUINT count); void SortDesc(asUINT startAt, asUINT count); void Sort(asUINT startAt, asUINT count, bool asc); void Reverse(); int Find(void *value) const; int Find(asUINT startAt, void *value) const; int FindByRef(void *ref) const; int FindByRef(asUINT startAt, void *ref) const; // GC methods int GetRefCount(); void SetFlag(); bool GetFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllHandles(asIScriptEngine *engine); protected: mutable int refCount; mutable bool gcFlag; asITypeInfo *objType; SArrayBuffer *buffer; int elementSize; int subTypeId; // Constructors CScriptArray(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list CScriptArray(asUINT length, asITypeInfo *ot); CScriptArray(asUINT length, void *defVal, asITypeInfo *ot); CScriptArray(const CScriptArray &other); virtual ~CScriptArray(); bool Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache); void *GetArrayItemPointer(int index); void *GetDataPointer(void *buffer); void Copy(void *dst, void *src); void Precache(); bool CheckMaxSize(asUINT numElements); void Resize(int delta, asUINT at); void CreateBuffer(SArrayBuffer **buf, asUINT numElements); void DeleteBuffer(SArrayBuffer *buf); void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src); void Construct(SArrayBuffer *buf, asUINT start, asUINT end); void Destruct(SArrayBuffer *buf, asUINT start, asUINT end); bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const; }; class CScriptDictionary; /// %Script dictionary value. class URHO3D_API CScriptDictValue { public: // This class must not be declared as local variable in C++, because it needs // to receive the script engine pointer in all operations. The engine pointer // is not kept as member in order to keep the size down CScriptDictValue(); CScriptDictValue(asIScriptEngine *engine, void *value, int typeId); // Destructor must not be called without first calling FreeValue, otherwise a memory leak will occur ~CScriptDictValue(); // Replace the stored value void Set(asIScriptEngine *engine, void *value, int typeId); void Set(asIScriptEngine *engine, const asINT64 &value); void Set(asIScriptEngine *engine, const double &value); // Gets the stored value. Returns false if the value isn't compatible with the informed typeId bool Get(asIScriptEngine *engine, void *value, int typeId) const; bool Get(asIScriptEngine *engine, asINT64 &value) const; bool Get(asIScriptEngine *engine, double &value) const; // Returns the type id of the stored value int GetTypeId() const; // Free the stored value void FreeValue(asIScriptEngine *engine); protected: friend class CScriptDictionary; union { asINT64 m_valueInt; double m_valueFlt; void *m_valueObj; }; int m_typeId; }; /// %Script dictionary class. class URHO3D_API CScriptDictionary { public: // Factory functions static CScriptDictionary *Create(asIScriptEngine *engine); // Called from the script to instantiate a dictionary from an initialization list static CScriptDictionary *Create(asBYTE *buffer); // Reference counting void AddRef() const; void Release() const; // Reassign the dictionary CScriptDictionary &operator =(const CScriptDictionary &other); // Sets a key/value pair void Set(const String &key, void *value, int typeId); void Set(const String &key, const asINT64 &value); void Set(const String &key, const double &value); // Gets the stored value. Returns false if the value isn't compatible with the informed typeId bool Get(const String &key, void *value, int typeId) const; bool Get(const String &key, asINT64 &value) const; bool Get(const String &key, double &value) const; // Index accessors. If the dictionary is not const it inserts the value if it doesn't already exist // If the dictionary is const then a script exception is set if it doesn't exist and a null pointer is returned CScriptDictValue *operator[](const String &key); const CScriptDictValue *operator[](const String &key) const; // Returns the type id of the stored value, or negative if it doesn't exist int GetTypeId(const String &key) const; // Returns true if the key is set bool Exists(const String &key) const; // Returns true if there are no key/value pairs in the dictionary bool IsEmpty() const; // Returns the number of key/value pairs in the dictionary asUINT GetSize() const; // Deletes the key void Delete(const String &key); // Deletes all keys void DeleteAll(); // Get an array of all keys CScriptArray *GetKeys() const; public: /// STL style iterator for %Script dictionary class. class CIterator { public: void operator++(); // Pre-increment void operator++(int); // Post-increment // This is needed to support C++11 range-for CIterator &operator*(); bool operator==(const CIterator &other) const; bool operator!=(const CIterator &other) const; // Accessors const String &GetKey() const; int GetTypeId() const; bool GetValue(asINT64 &value) const; bool GetValue(double &value) const; bool GetValue(void *value, int typeId) const; protected: friend class CScriptDictionary; CIterator(); CIterator(const CScriptDictionary &dict, HashMap::ConstIterator it); CIterator &operator=(const CIterator &) {return *this;} // Not used HashMap::ConstIterator m_it; const CScriptDictionary &m_dict; }; CIterator begin() const; CIterator end() const; // Garbage collections behaviours int GetRefCount(); void SetGCFlag(); bool GetGCFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllReferences(asIScriptEngine *engine); protected: // Since the dictionary uses the asAllocMem and asFreeMem functions to allocate memory // the constructors are made protected so that the application cannot allocate it // manually in a different way CScriptDictionary(asIScriptEngine *engine); CScriptDictionary(asBYTE *buffer); // We don't want anyone to call the destructor directly, it should be called through the Release method virtual ~CScriptDictionary(); // Our properties asIScriptEngine *engine; mutable int refCount; mutable bool gcFlag; // TODO: memory: The allocator should use the asAllocMem and asFreeMem HashMap dict; }; /// Register the array type to script. void RegisterArray(asIScriptEngine* engine); /// Register the dictionary type to script. void RegisterDictionary(asIScriptEngine* engine); /// Register String to script. void RegisterString(asIScriptEngine* engine); }