// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Container/Ptr.h" #include "../Core/Variant.h" #include "../Math/BoundingBox.h" #include "../Math/Rect.h" namespace pugi { struct xml_node_struct; class xpath_node; class xpath_node_set; class xpath_query; class xpath_variable_set; } namespace Urho3D { class XMLFile; class XPathQuery; class XPathResultSet; /// Element in an XML file. class URHO3D_API XMLElement { public: /// Construct null element. XMLElement(); /// Construct with document and node pointers. XMLElement(XMLFile* file, pugi::xml_node_struct* node); /// Construct from xpath query result set. XMLElement(XMLFile* file, const XPathResultSet* resultSet, const pugi::xpath_node* xpathNode, unsigned xpathResultIndex); /// Copy-construct from another element. XMLElement(const XMLElement& rhs); /// Destruct. ~XMLElement(); /// Assignment operator. XMLElement& operator =(const XMLElement& rhs); /// Create a child element. XMLElement CreateChild(const String& name); /// Create a child element. XMLElement CreateChild(const char* name); /// Return the first child element with name or create if does not exist. XMLElement GetOrCreateChild(const String& name); /// Return the first child element with name or create if does not exist. XMLElement GetOrCreateChild(const char* name); /// Remove a child element. Return true if successful. bool RemoveChild(const XMLElement& element); /// Remove a child element by name. Return true if successful. bool RemoveChild(const String& name); /// Remove a child element by name. Return true if successful. bool RemoveChild(const char* name); /// Remove child elements of certain name, or all child elements if name is empty. Return true if successful. bool RemoveChildren(const String& name = String::EMPTY); /// Remove child elements of certain name, or all child elements if name is empty. Return true if successful. bool RemoveChildren(const char* name); /// Remove an attribute by name. Return true if successful. bool RemoveAttribute(const String& name = String::EMPTY); /// Remove an attribute by name. Return true if successful. bool RemoveAttribute(const char* name); /// Select an element/attribute using XPath query. XMLElement SelectSingle(const String& query, pugi::xpath_variable_set* variables = 0) const; /// Select an element/attribute using XPath query. XMLElement SelectSinglePrepared(const XPathQuery& query) const; /// Select elements/attributes using XPath query. XPathResultSet Select(const String& query, pugi::xpath_variable_set* variables = 0) const; /// Select elements/attributes using XPath query. XPathResultSet SelectPrepared(const XPathQuery& query) const; /// Set the value for an inner node in the following format value. bool SetValue(const String& value); /// Set the value for an inner node in the following format value. Must be used on the element. bool SetValue(const char* value); /// Set an attribute. bool SetAttribute(const String& name, const String& value); /// Set an attribute. bool SetAttribute(const char* name, const char* value); /// Set an attribute. Only valid if it is an attribute only XPath query result. bool SetAttribute(const String& value); /// Set an attribute. Only valid if it is an attribute only XPath query result. bool SetAttribute(const char* value); /// Set a bool attribute. bool SetBool(const String& name, bool value); /// Set a BoundingBox attribute. bool SetBoundingBox(const BoundingBox& value); /// Set a buffer attribute. bool SetBuffer(const String& name, const void* data, unsigned size); /// Set a buffer attribute. bool SetBuffer(const String& name, const PODVector& value); /// Set a color attribute. bool SetColor(const String& name, const Color& value); /// Set a float attribute. bool SetFloat(const String& name, float value); /// Set a double attribute. bool SetDouble(const String& name, double value); /// Set an unsigned integer attribute. bool SetUInt(const String& name, unsigned value); /// Set an integer attribute. bool SetInt(const String& name, int value); /// Set an unsigned long long integer attribute. bool SetUInt64(const String& name, unsigned long long value); /// Set a long long integer attribute. bool SetInt64(const String& name, long long value); /// Set an IntRect attribute. bool SetIntRect(const String& name, const IntRect& value); /// Set an IntVector2 attribute. bool SetIntVector2(const String& name, const IntVector2& value); /// Set an IntVector3 attribute. bool SetIntVector3(const String& name, const IntVector3& value); /// Set a Rect attribute. bool SetRect(const String& name, const Rect& value); /// Set a quaternion attribute. bool SetQuaternion(const String& name, const Quaternion& value); /// Set a string attribute. bool SetString(const String& name, const String& value); /// Set a variant attribute. bool SetVariant(const Variant& value); /// Set a variant attribute excluding the type. bool SetVariantValue(const Variant& value); /// Set a resource reference attribute. bool SetResourceRef(const ResourceRef& value); /// Set a resource reference list attribute. bool SetResourceRefList(const ResourceRefList& value); /// Set a variant vector attribute. Creates child elements as necessary. bool SetVariantVector(const VariantVector& value); /// Set a string vector attribute. Creates child elements as necessary. bool SetStringVector(const StringVector& value); /// Set a variant map attribute. Creates child elements as necessary. bool SetVariantMap(const VariantMap& value); /// Set a Vector2 attribute. bool SetVector2(const String& name, const Vector2& value); /// Set a Vector3 attribute. bool SetVector3(const String& name, const Vector3& value); /// Set a Vector4 attribute. bool SetVector4(const String& name, const Vector4& value); /// Set a float, Vector or Matrix attribute stored in a variant. bool SetVectorVariant(const String& name, const Variant& value); /// Set a Matrix3 attribute. bool SetMatrix3(const String& name, const Matrix3& value); /// Set a Matrix3x4 attribute. bool SetMatrix3x4(const String& name, const Matrix3x4& value); /// Set a Matrix4 attribute. bool SetMatrix4(const String& name, const Matrix4& value); /// Return whether does not refer to an element or an XPath node. bool IsNull() const; /// Return whether refers to an element or an XPath node. bool NotNull() const; /// Return true if refers to an element or an XPath node. operator bool() const; /// Return element name (or attribute name if it is an attribute only XPath query result). String GetName() const; /// Return whether has a child element. bool HasChild(const String& name) const; /// Return whether has a child element. bool HasChild(const char* name) const; /// Return child element, or null if missing. XMLElement GetChild(const String& name = String::EMPTY) const; /// Return child element, or null if missing. XMLElement GetChild(const char* name) const; /// Return next sibling element. XMLElement GetNext(const String& name = String::EMPTY) const; /// Return next sibling element. XMLElement GetNext(const char* name) const; /// Return parent element. XMLElement GetParent() const; /// Return number of attributes. unsigned GetNumAttributes() const; /// Return whether has an attribute. bool HasAttribute(const String& name) const; /// Return whether has an attribute. bool HasAttribute(const char* name) const; /// Return inner value, or empty if missing for nodes like value String GetValue() const; /// Return attribute, or empty if missing. String GetAttribute(const String& name = String::EMPTY) const; /// Return attribute, or empty if missing. String GetAttribute(const char* name) const; /// Return attribute as C string, or null if missing. const char* GetAttributeCString(const char* name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeLower(const String& name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeLower(const char* name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeUpper(const String& name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeUpper(const char* name) const; /// Return names of all attributes. Vector GetAttributeNames() const; /// Return bool attribute, or false if missing. bool GetBool(const String& name) const; /// Return buffer attribute, or empty if missing. PODVector GetBuffer(const String& name) const; /// Copy buffer attribute into a supplied buffer. Return true if buffer was large enough. bool GetBuffer(const String& name, void* dest, unsigned size) const; /// Return bounding box attribute, or empty if missing. BoundingBox GetBoundingBox() const; /// Return a color attribute, or default if missing. Color GetColor(const String& name) const; /// Return a float attribute, or zero if missing. float GetFloat(const String& name) const; /// Return a double attribute, or zero if missing. double GetDouble(const String& name) const; /// Return an unsigned integer attribute, or zero if missing. unsigned GetUInt(const String& name) const; /// Return an integer attribute, or zero if missing. int GetInt(const String& name) const; /// Return an unsigned long long integer attribute, or zero if missing. unsigned long long GetUInt64(const String& name) const; /// Return a long long integer attribute, or zero if missing. long long GetInt64(const String& name) const; /// Return an IntRect attribute, or default if missing. IntRect GetIntRect(const String& name) const; /// Return an IntVector2 attribute, or default if missing. IntVector2 GetIntVector2(const String& name) const; /// Return an IntVector3 attribute, or default if missing. IntVector3 GetIntVector3(const String& name) const; /// Return a Rect attribute, or default if missing. Rect GetRect(const String& name) const; /// Return a quaternion attribute, or default if missing. Quaternion GetQuaternion(const String& name) const; /// Return a variant attribute, or empty if missing. Variant GetVariant() const; /// Return a variant attribute with static type. Variant GetVariantValue(VariantType type) const; /// Return a resource reference attribute, or empty if missing. ResourceRef GetResourceRef() const; /// Return a resource reference list attribute, or empty if missing. ResourceRefList GetResourceRefList() const; /// Return a variant vector attribute, or empty if missing. VariantVector GetVariantVector() const; /// Return a string vector attribute, or empty if missing. StringVector GetStringVector() const; /// Return a variant map attribute, or empty if missing. VariantMap GetVariantMap() const; /// Return a Vector2 attribute, or zero vector if missing. Vector2 GetVector2(const String& name) const; /// Return a Vector3 attribute, or zero vector if missing. Vector3 GetVector3(const String& name) const; /// Return a Vector4 attribute, or zero vector if missing. Vector4 GetVector4(const String& name) const; /// Return any Vector attribute as Vector4. Missing coordinates will be zero. Vector4 GetVector(const String& name) const; /// Return a float, Vector or Matrix attribute as Variant. Variant GetVectorVariant(const String& name) const; /// Return a Matrix3 attribute, or zero matrix if missing. Matrix3 GetMatrix3(const String& name) const; /// Return a Matrix3x4 attribute, or zero matrix if missing. Matrix3x4 GetMatrix3x4(const String& name) const; /// Return a Matrix4 attribute, or zero matrix if missing. Matrix4 GetMatrix4(const String& name) const; /// Return XML file. XMLFile* GetFile() const; /// Return pugixml xml_node_struct. pugi::xml_node_struct* GetNode() const { return node_; } /// Return XPath query result set. const XPathResultSet* GetXPathResultSet() const { return xpathResultSet_; } /// Return pugixml xpath_node. const pugi::xpath_node* GetXPathNode() const { return xpathNode_; } /// Return current result index. unsigned GetXPathResultIndex() const { return xpathResultIndex_; } /// Return next XPath query result. Only valid when this instance of XMLElement is itself one of the query result in the result set. XMLElement NextResult() const; /// Empty XMLElement. static const XMLElement EMPTY; private: /// XML file. WeakPtr file_; /// Pugixml node. pugi::xml_node_struct* node_; /// XPath query result set. const XPathResultSet* xpathResultSet_; /// Pugixml xpath_node. const pugi::xpath_node* xpathNode_; /// Current XPath query result index (used internally to advance to subsequent query result). mutable unsigned xpathResultIndex_; }; /// XPath query result set. class URHO3D_API XPathResultSet { public: /// Construct empty result set. XPathResultSet(); /// Construct with result set from XPath query. XPathResultSet(XMLFile* file, pugi::xpath_node_set* resultSet); /// Copy-construct. XPathResultSet(const XPathResultSet& rhs); /// Destruct. ~XPathResultSet(); /// Assignment operator. XPathResultSet& operator =(const XPathResultSet& rhs); /// Return the n-th result in the set. Call XMLElement::GetNextResult() to get the subsequent result in the set. /// Note: The XPathResultSet return value must be stored in a lhs variable to ensure the underlying xpath_node_set* is still valid while performing XPathResultSet::FirstResult(), XPathResultSet::operator [], and XMLElement::NextResult(). XMLElement operator [](unsigned index) const; /// Return the first result in the set. Call XMLElement::GetNextResult() to get the subsequent result in the set. /// Note: The XPathResultSet return value must be stored in a lhs variable to ensure the underlying xpath_node_set* is still valid while performing XPathResultSet::FirstResult(), XPathResultSet::operator [], and XMLElement::NextResult(). XMLElement FirstResult(); /// Return size of result set. unsigned Size() const; /// Return whether result set is empty. bool Empty() const; /// Return pugixml xpath_node_set. pugi::xpath_node_set* GetXPathNodeSet() const { return resultSet_; } private: /// XML file. WeakPtr file_; /// Pugixml xpath_node_set. pugi::xpath_node_set* resultSet_; }; /// XPath query. class URHO3D_API XPathQuery { public: /// Construct empty. XPathQuery(); /// Construct XPath query object with query string and variable string. The variable string format is "name1:type1,name2:type2,..." where type is one of "Bool", "Float", "String", "ResultSet". XPathQuery(const String& queryString, const String& variableString = String::EMPTY); /// Destruct. ~XPathQuery(); /// Bind query object with variable set. void Bind(); /// Add/Set a bool variable. Return true if successful. bool SetVariable(const String& name, bool value); /// Add/Set a float variable. Return true if successful. bool SetVariable(const String& name, float value); /// Add/Set a string variable. Return true if successful. bool SetVariable(const String& name, const String& value); /// Add/Set a string variable. Return true if successful. bool SetVariable(const char* name, const char* value); /// Add/Set an XPath query result set variable. Return true if successful. bool SetVariable(const String& name, const XPathResultSet& value); /// Set XPath query string and variable string. The variable string format is "name1:type1,name2:type2,..." where type is one of "Bool", "Float", "String", "ResultSet". bool SetQuery(const String& queryString, const String& variableString = String::EMPTY, bool bind = true); /// Clear by removing all variables and XPath query object. void Clear(); /// Evaluate XPath query and expecting a boolean return value. bool EvaluateToBool(XMLElement element) const; /// Evaluate XPath query and expecting a float return value. float EvaluateToFloat(XMLElement element) const; /// Evaluate XPath query and expecting a string return value. String EvaluateToString(XMLElement element) const; /// Evaluate XPath query and expecting an XPath query result set as return value. /// Note: The XPathResultSet return value must be stored in a lhs variable to ensure the underlying xpath_node_set* is still valid while performing XPathResultSet::FirstResult(), XPathResultSet::operator [], and XMLElement::NextResult(). XPathResultSet Evaluate(XMLElement element) const; /// Return query string. String GetQuery() const { return queryString_; } /// Return pugixml xpath_query. pugi::xpath_query* GetXPathQuery() const { return query_.Get(); } /// Return pugixml xpath_variable_set. pugi::xpath_variable_set* GetXPathVariableSet() const { return variables_.Get(); } private: /// XPath query string. String queryString_; /// Pugixml xpath_query. UniquePtr query_; /// Pugixml xpath_variable_set. UniquePtr variables_; }; }