// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Container/ArrayPtr.h" #include "../Resource/Resource.h" namespace Urho3D { class FontFace; static const int FONT_TEXTURE_MIN_SIZE = 128; static const int FONT_DPI = 96; /// %Font file type. enum FontType { FONT_NONE = 0, FONT_FREETYPE, FONT_BITMAP, MAX_FONT_TYPES }; /// %Font resource. class URHO3D_API Font : public Resource { URHO3D_OBJECT(Font, Resource); public: /// Construct. Font(Context* context); /// Destruct. virtual ~Font(); /// Register object factory. static void RegisterObject(Context* context); /// Load resource from stream. May be called from a worker thread. Return true if successful. virtual bool BeginLoad(Deserializer& source); /// Save resource as a new bitmap font type in XML format. Return true if successful. bool SaveXML(Serializer& dest, int pointSize, bool usedGlyphs = false, const String& indentation = "\t"); /// Set absolute (in pixels) position adjustment for glyphs. void SetAbsoluteGlyphOffset(const IntVector2& offset); /// Set point size scaled position adjustment for glyphs. void SetScaledGlyphOffset(const Vector2& offset); /// Return font face. Pack and render to a texture if not rendered yet. Return null on error. FontFace* GetFace(float pointSize); /// Return font type. FontType GetFontType() const { return fontType_; } /// Is signed distance field font. bool IsSDFFont() const { return sdfFont_; } /// Return absolute position adjustment for glyphs. const IntVector2& GetAbsoluteGlyphOffset() const { return absoluteOffset_; } /// Return point size scaled position adjustment for glyphs. const Vector2& GetScaledGlyphOffset() const { return scaledOffset_; } /// Return the total effective offset for a point size. IntVector2 GetTotalGlyphOffset(float pointSize) const; /// Release font faces and recreate them next time when requested. Called when font textures lost or global font properties change. void ReleaseFaces(); private: /// Load font glyph offset parameters from an optional XML file. Called internally when loading TrueType fonts. void LoadParameters(); /// Return font face using FreeType. Called internally. Return null on error. FontFace* GetFaceFreeType(float pointSize); /// Return bitmap font face. Called internally. Return null on error. FontFace* GetFaceBitmap(float pointSize); /// Created faces. HashMap > faces_; /// Font data. SharedArrayPtr fontData_; /// Size of font data. unsigned fontDataSize_; /// Absolute position adjustment for glyphs. IntVector2 absoluteOffset_; /// Point size scaled position adjustment for glyphs. Vector2 scaledOffset_; /// Font type. FontType fontType_; /// Signed distance field font flag. bool sdfFont_; }; }