// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" namespace Urho3D { class Window; class DropDownList; class CheckBox; } /// Demo application for dynamic window settings change. class WindowSettingsDemo : public Sample { URHO3D_OBJECT(WindowSettingsDemo, Sample); public: /// Construct. explicit WindowSettingsDemo(Context* context); /// Setup after engine initialization and before running the main loop. void Start() override; protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. String GetScreenJoystickPatchString() const override { return "" " " " " " " ""; } private: /// Construct the scene content. void CreateScene(); /// Create window with settings. void InitSettings(); /// Synchronize settings with current state of the engine. void SynchronizeSettings(); /// The Window. Window* window_{}; /// The UI's root UIElement. UIElement* uiRoot_{}; /// Monitor control. DropDownList* monitorControl_{}; /// Resolution control. DropDownList* resolutionControl_{}; /// Fullscreen control. CheckBox* fullscreenControl_{}; /// Borderless flag control. CheckBox* borderlessControl_{}; /// Resizable flag control. CheckBox* resizableControl_{}; /// V-sync flag control. CheckBox* vsyncControl_{}; /// MSAA control. DropDownList* multiSampleControl_{}; };