// DO NOT EDIT. This file is generated // We need register all types before registration of any members because members can use any types #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" // Ignored headers //#include "../Database/ODBC/ODBCConnection.h" //#include "../Database/ODBC/ODBCResult.h" //#include "../Graphics/Direct3D11/D3D11GraphicsImpl.h" //#include "../Graphics/Direct3D11/D3D11ShaderProgram.h" //#include "../Graphics/Direct3D11/D3D11VertexDeclaration.h" //#include "../Graphics/Direct3D9/D3D9VertexDeclaration.h" //#include "../Graphics/OpenGL/OGLGraphicsImpl.h" //#include "../Resource/PListFile.h" #include "../Audio/Audio.h" #include "../Audio/BufferedSoundStream.h" #include "../Audio/OggVorbisSoundStream.h" #include "../Audio/Sound.h" #include "../Audio/SoundListener.h" #include "../Audio/SoundSource.h" #include "../Audio/SoundSource3D.h" #include "../Audio/SoundStream.h" #include "../Container/Allocator.h" #include "../Container/HashBase.h" #include "../Container/LinkedList.h" #include "../Container/ListBase.h" #include "../Container/RefCounted.h" #include "../Container/Str.h" #include "../Container/VectorBase.h" #include "../Core/Attribute.h" #include "../Core/Condition.h" #include "../Core/Context.h" #include "../Core/EventProfiler.h" #include "../Core/Mutex.h" #include "../Core/Object.h" #include "../Core/Profiler.h" #include "../Core/Spline.h" #include "../Core/StringHashRegister.h" #include "../Core/Timer.h" #include "../Core/Variant.h" #include "../Core/WorkQueue.h" #ifdef URHO3D_DATABASE #include "../Database/Database.h" #endif #include "../Engine/Application.h" #include "../Engine/Console.h" #include "../Engine/DebugHud.h" #include "../Engine/Engine.h" #include "../Graphics/AnimatedModel.h" #include "../Graphics/Animation.h" #include "../Graphics/AnimationController.h" #include "../Graphics/AnimationState.h" #include "../Graphics/Batch.h" #include "../Graphics/BillboardSet.h" #include "../Graphics/Camera.h" #include "../Graphics/ConstantBuffer.h" #include "../Graphics/CustomGeometry.h" #include "../Graphics/DebugRenderer.h" #include "../Graphics/DecalSet.h" #include "../Graphics/Drawable.h" #include "../Graphics/GPUObject.h" #include "../Graphics/Geometry.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsDefs.h" #include "../Graphics/IndexBuffer.h" #include "../Graphics/Light.h" #include "../Graphics/Material.h" #include "../Graphics/Model.h" #include "../Graphics/OcclusionBuffer.h" #include "../Graphics/Octree.h" #include "../Graphics/OctreeQuery.h" #include "../Graphics/ParticleEffect.h" #include "../Graphics/ParticleEmitter.h" #include "../Graphics/RenderPath.h" #include "../Graphics/RenderSurface.h" #include "../Graphics/Renderer.h" #include "../Graphics/RibbonTrail.h" #include "../Graphics/Shader.h" #include "../Graphics/ShaderPrecache.h" #include "../Graphics/ShaderVariation.h" #include "../Graphics/Skeleton.h" #include "../Graphics/Skybox.h" #include "../Graphics/StaticModel.h" #include "../Graphics/StaticModelGroup.h" #include "../Graphics/Technique.h" #include "../Graphics/Terrain.h" #include "../Graphics/TerrainPatch.h" #include "../Graphics/Texture.h" #include "../Graphics/Texture2D.h" #include "../Graphics/Texture2DArray.h" #include "../Graphics/Texture3D.h" #include "../Graphics/TextureCube.h" #include "../Graphics/VertexBuffer.h" #include "../Graphics/View.h" #include "../Graphics/Viewport.h" #include "../Graphics/Zone.h" #ifdef URHO3D_IK #include "../IK/IKConstraint.h" #endif #ifdef URHO3D_IK #include "../IK/IKEffector.h" #endif #ifdef URHO3D_IK #include "../IK/IKSolver.h" #endif #include "../IO/AbstractFile.h" #include "../IO/Deserializer.h" #include "../IO/File.h" #include "../IO/FileSystem.h" #include "../IO/FileWatcher.h" #include "../IO/Log.h" #include "../IO/NamedPipe.h" #include "../IO/PackageFile.h" #include "../IO/Serializer.h" #include "../IO/VectorBuffer.h" #include "../Input/Controls.h" #include "../Input/Input.h" #include "../Math/AreaAllocator.h" #include "../Math/BoundingBox.h" #include "../Math/Color.h" #include "../Math/Frustum.h" #include "../Math/Matrix2.h" #include "../Math/Matrix3.h" #include "../Math/Matrix3x4.h" #include "../Math/Matrix4.h" #include "../Math/Plane.h" #include "../Math/Polyhedron.h" #include "../Math/Quaternion.h" #include "../Math/Ray.h" #include "../Math/Rect.h" #include "../Math/Sphere.h" #include "../Math/StringHash.h" #include "../Math/Vector2.h" #include "../Math/Vector3.h" #include "../Math/Vector4.h" #ifdef URHO3D_NAVIGATION #include "../Navigation/CrowdAgent.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/CrowdManager.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/DynamicNavigationMesh.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/NavArea.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/NavBuildData.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/Navigable.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/NavigationMesh.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/Obstacle.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/OffMeshConnection.h" #endif #ifdef URHO3D_NETWORK #include "../Network/Connection.h" #endif #ifdef URHO3D_NETWORK #include "../Network/HttpRequest.h" #endif #ifdef URHO3D_NETWORK #include "../Network/Network.h" #endif #ifdef URHO3D_NETWORK #include "../Network/NetworkPriority.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/CollisionShape.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/Constraint.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/PhysicsWorld.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/RaycastVehicle.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/RigidBody.h" #endif #include "../Resource/BackgroundLoader.h" #include "../Resource/Image.h" #include "../Resource/JSONFile.h" #include "../Resource/JSONValue.h" #include "../Resource/Localization.h" #include "../Resource/Resource.h" #include "../Resource/ResourceCache.h" #include "../Resource/XMLElement.h" #include "../Resource/XMLFile.h" #include "../Scene/Animatable.h" #include "../Scene/Component.h" #include "../Scene/LogicComponent.h" #include "../Scene/Node.h" #include "../Scene/ObjectAnimation.h" #include "../Scene/ReplicationState.h" #include "../Scene/Scene.h" #include "../Scene/SceneResolver.h" #include "../Scene/Serializable.h" #include "../Scene/SmoothedTransform.h" #include "../Scene/SplinePath.h" #include "../Scene/UnknownComponent.h" #include "../Scene/ValueAnimation.h" #include "../Scene/ValueAnimationInfo.h" #include "../UI/BorderImage.h" #include "../UI/Button.h" #include "../UI/CheckBox.h" #include "../UI/Cursor.h" #include "../UI/DropDownList.h" #include "../UI/FileSelector.h" #include "../UI/Font.h" #include "../UI/FontFace.h" #include "../UI/FontFaceBitmap.h" #include "../UI/FontFaceFreeType.h" #include "../UI/LineEdit.h" #include "../UI/ListView.h" #include "../UI/Menu.h" #include "../UI/MessageBox.h" #include "../UI/ProgressBar.h" #include "../UI/ScrollBar.h" #include "../UI/ScrollView.h" #include "../UI/Slider.h" #include "../UI/Sprite.h" #include "../UI/Text.h" #include "../UI/Text3D.h" #include "../UI/ToolTip.h" #include "../UI/UI.h" #include "../UI/UIBatch.h" #include "../UI/UIComponent.h" #include "../UI/UIElement.h" #include "../UI/UISelectable.h" #include "../UI/View3D.h" #include "../UI/Window.h" #ifdef URHO3D_URHO2D #include "../Urho2D/AnimatedSprite2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/AnimationSet2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionBox2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionChain2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionCircle2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionEdge2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionPolygon2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/CollisionShape2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/Constraint2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintDistance2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintFriction2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintGear2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintMotor2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintMouse2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintPrismatic2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintPulley2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintRevolute2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintRope2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintWeld2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ConstraintWheel2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/Drawable2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ParticleEffect2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ParticleEmitter2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/PhysicsWorld2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/Renderer2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/RigidBody2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/Sprite2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/SpriteSheet2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/StaticSprite2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/StretchableSprite2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/TileMap2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/TileMapDefs2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/TileMapLayer2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/TmxFile2D.h" #endif namespace Urho3D { void ASRegisterGenerated_Classes(asIScriptEngine* engine) { // class AbstractFile | File: ../IO/AbstractFile.h engine->RegisterObjectType("AbstractFile", 0, asOBJ_REF); // class AllContentOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark // class Animatable | File: ../Scene/Animatable.h engine->RegisterObjectType("Animatable", 0, asOBJ_REF); // class AnimatedModel | File: ../Graphics/AnimatedModel.h engine->RegisterObjectType("AnimatedModel", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class AnimatedSprite2D | File: ../Urho2D/AnimatedSprite2D.h engine->RegisterObjectType("AnimatedSprite2D", 0, asOBJ_REF); #endif // class Animation | File: ../Graphics/Animation.h engine->RegisterObjectType("Animation", 0, asOBJ_REF); // class AnimationController | File: ../Graphics/AnimationController.h engine->RegisterObjectType("AnimationController", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class AnimationSet2D | File: ../Urho2D/AnimationSet2D.h engine->RegisterObjectType("AnimationSet2D", 0, asOBJ_REF); #endif // class AnimationState | File: ../Graphics/AnimationState.h engine->RegisterObjectType("AnimationState", 0, asOBJ_REF); // class Application | File: ../Engine/Application.h engine->RegisterObjectType("Application", 0, asOBJ_REF); // class AreaAllocator | File: ../Math/AreaAllocator.h engine->RegisterObjectType("AreaAllocator", sizeof(AreaAllocator), asOBJ_VALUE | asGetTypeTraits()); // class AttributeAccessor | File: ../Core/Attribute.h engine->RegisterObjectType("AttributeAccessor", 0, asOBJ_REF); // class AttributeAnimationInfo | File: ../Scene/Animatable.h engine->RegisterObjectType("AttributeAnimationInfo", 0, asOBJ_REF); // class Audio | File: ../Audio/Audio.h engine->RegisterObjectType("Audio", 0, asOBJ_REF); // class AutoProfileBlock | File: ../Core/Profiler.h // Not registered because have @nobind mark // class BackgroundLoader | File: ../Resource/BackgroundLoader.h // Not registered because have @nobind mark // class BillboardSet | File: ../Graphics/BillboardSet.h engine->RegisterObjectType("BillboardSet", 0, asOBJ_REF); // class BorderImage | File: ../UI/BorderImage.h engine->RegisterObjectType("BorderImage", 0, asOBJ_REF); // class BoundingBox | File: ../Math/BoundingBox.h engine->RegisterObjectType("BoundingBox", sizeof(BoundingBox), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class BoxOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark // class BufferedSoundStream | File: ../Audio/BufferedSoundStream.h engine->RegisterObjectType("BufferedSoundStream", 0, asOBJ_REF); // class Button | File: ../UI/Button.h engine->RegisterObjectType("Button", 0, asOBJ_REF); // class Camera | File: ../Graphics/Camera.h engine->RegisterObjectType("Camera", 0, asOBJ_REF); // class CheckBox | File: ../UI/CheckBox.h engine->RegisterObjectType("CheckBox", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class CollisionBox2D | File: ../Urho2D/CollisionBox2D.h engine->RegisterObjectType("CollisionBox2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class CollisionChain2D | File: ../Urho2D/CollisionChain2D.h engine->RegisterObjectType("CollisionChain2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class CollisionCircle2D | File: ../Urho2D/CollisionCircle2D.h engine->RegisterObjectType("CollisionCircle2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class CollisionEdge2D | File: ../Urho2D/CollisionEdge2D.h engine->RegisterObjectType("CollisionEdge2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class CollisionPolygon2D | File: ../Urho2D/CollisionPolygon2D.h engine->RegisterObjectType("CollisionPolygon2D", 0, asOBJ_REF); #endif #ifdef URHO3D_PHYSICS // class CollisionShape | File: ../Physics/CollisionShape.h engine->RegisterObjectType("CollisionShape", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class CollisionShape2D | File: ../Urho2D/CollisionShape2D.h engine->RegisterObjectType("CollisionShape2D", 0, asOBJ_REF); #endif // class Color | File: ../Math/Color.h engine->RegisterObjectType("Color", sizeof(Color), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Component | File: ../Scene/Component.h engine->RegisterObjectType("Component", 0, asOBJ_REF); // class Condition | File: ../Core/Condition.h engine->RegisterObjectType("Condition", sizeof(Condition), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NETWORK // class Connection | File: ../Network/Connection.h engine->RegisterObjectType("Connection", 0, asOBJ_REF); #endif // class Console | File: ../Engine/Console.h engine->RegisterObjectType("Console", 0, asOBJ_REF); // class ConstantBuffer | File: ../Graphics/ConstantBuffer.h engine->RegisterObjectType("ConstantBuffer", 0, asOBJ_REF); #ifdef URHO3D_PHYSICS // class Constraint | File: ../Physics/Constraint.h engine->RegisterObjectType("Constraint", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class Constraint2D | File: ../Urho2D/Constraint2D.h engine->RegisterObjectType("Constraint2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintDistance2D | File: ../Urho2D/ConstraintDistance2D.h engine->RegisterObjectType("ConstraintDistance2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintFriction2D | File: ../Urho2D/ConstraintFriction2D.h engine->RegisterObjectType("ConstraintFriction2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintGear2D | File: ../Urho2D/ConstraintGear2D.h engine->RegisterObjectType("ConstraintGear2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintMotor2D | File: ../Urho2D/ConstraintMotor2D.h engine->RegisterObjectType("ConstraintMotor2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintMouse2D | File: ../Urho2D/ConstraintMouse2D.h engine->RegisterObjectType("ConstraintMouse2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintPrismatic2D | File: ../Urho2D/ConstraintPrismatic2D.h engine->RegisterObjectType("ConstraintPrismatic2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintPulley2D | File: ../Urho2D/ConstraintPulley2D.h engine->RegisterObjectType("ConstraintPulley2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintRevolute2D | File: ../Urho2D/ConstraintRevolute2D.h engine->RegisterObjectType("ConstraintRevolute2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintRope2D | File: ../Urho2D/ConstraintRope2D.h engine->RegisterObjectType("ConstraintRope2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintWeld2D | File: ../Urho2D/ConstraintWeld2D.h engine->RegisterObjectType("ConstraintWeld2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class ConstraintWheel2D | File: ../Urho2D/ConstraintWheel2D.h engine->RegisterObjectType("ConstraintWheel2D", 0, asOBJ_REF); #endif // class Context | File: ../Core/Context.h engine->RegisterObjectType("Context", 0, asOBJ_REF); // class Controls | File: ../Input/Controls.h engine->RegisterObjectType("Controls", sizeof(Controls), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NAVIGATION // class CrowdAgent | File: ../Navigation/CrowdAgent.h engine->RegisterObjectType("CrowdAgent", 0, asOBJ_REF); #endif #ifdef URHO3D_NAVIGATION // class CrowdManager | File: ../Navigation/CrowdManager.h engine->RegisterObjectType("CrowdManager", 0, asOBJ_REF); #endif // class Cursor | File: ../UI/Cursor.h engine->RegisterObjectType("Cursor", 0, asOBJ_REF); // class CustomGeometry | File: ../Graphics/CustomGeometry.h engine->RegisterObjectType("CustomGeometry", 0, asOBJ_REF); // class CustomVariantValue | File: ../Core/Variant.h // Not registered because have @nobind mark #ifdef URHO3D_DATABASE // class Database | File: ../Database/Database.h engine->RegisterObjectType("Database", 0, asOBJ_REF); #endif // class DebugHud | File: ../Engine/DebugHud.h engine->RegisterObjectType("DebugHud", 0, asOBJ_REF); // class DebugRenderer | File: ../Graphics/DebugRenderer.h engine->RegisterObjectType("DebugRenderer", 0, asOBJ_REF); // class DecalSet | File: ../Graphics/DecalSet.h engine->RegisterObjectType("DecalSet", 0, asOBJ_REF); // class Deserializer | File: ../IO/Deserializer.h engine->RegisterObjectType("Deserializer", 0, asOBJ_REF); // class Drawable | File: ../Graphics/Drawable.h engine->RegisterObjectType("Drawable", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class Drawable2D | File: ../Urho2D/Drawable2D.h engine->RegisterObjectType("Drawable2D", 0, asOBJ_REF); #endif // class DropDownList | File: ../UI/DropDownList.h engine->RegisterObjectType("DropDownList", 0, asOBJ_REF); #ifdef URHO3D_NAVIGATION // class DynamicNavigationMesh | File: ../Navigation/DynamicNavigationMesh.h engine->RegisterObjectType("DynamicNavigationMesh", 0, asOBJ_REF); #endif // class Engine | File: ../Engine/Engine.h engine->RegisterObjectType("Engine", 0, asOBJ_REF); // class EventHandler11Impl | File: ../Core/Object.h // Not registered because have @nobind mark // class EventProfiler | File: ../Core/EventProfiler.h engine->RegisterObjectType("EventProfiler", 0, asOBJ_REF); // class EventProfilerBlock | File: ../Core/EventProfiler.h // Not registered because have @nobind mark // class EventReceiverGroup | File: ../Core/Context.h engine->RegisterObjectType("EventReceiverGroup", 0, asOBJ_REF); // class File | File: ../IO/File.h engine->RegisterObjectType("File", 0, asOBJ_REF); // class FileSelector | File: ../UI/FileSelector.h engine->RegisterObjectType("FileSelector", 0, asOBJ_REF); // class FileSystem | File: ../IO/FileSystem.h engine->RegisterObjectType("FileSystem", 0, asOBJ_REF); // class FileWatcher | File: ../IO/FileWatcher.h engine->RegisterObjectType("FileWatcher", 0, asOBJ_REF); // class Font | File: ../UI/Font.h engine->RegisterObjectType("Font", 0, asOBJ_REF); // class FontFace | File: ../UI/FontFace.h engine->RegisterObjectType("FontFace", 0, asOBJ_REF); // class FontFaceBitmap | File: ../UI/FontFaceBitmap.h engine->RegisterObjectType("FontFaceBitmap", 0, asOBJ_REF); // class FontFaceFreeType | File: ../UI/FontFaceFreeType.h engine->RegisterObjectType("FontFaceFreeType", 0, asOBJ_REF); // class Frustum | File: ../Math/Frustum.h engine->RegisterObjectType("Frustum", sizeof(Frustum), asOBJ_VALUE | asGetTypeTraits()); // class FrustumOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark // class GPUObject | File: ../Graphics/GPUObject.h engine->RegisterObjectType("GPUObject", sizeof(GPUObject), asOBJ_VALUE | asGetTypeTraits()); // class Geometry | File: ../Graphics/Geometry.h engine->RegisterObjectType("Geometry", 0, asOBJ_REF); // class Graphics | File: ../Graphics/Graphics.h engine->RegisterObjectType("Graphics", 0, asOBJ_REF); // class HashBase | File: ../Container/HashBase.h engine->RegisterObjectType("HashBase", sizeof(HashBase), asOBJ_VALUE | asGetTypeTraits()); // class HiresTimer | File: ../Core/Timer.h engine->RegisterObjectType("HiresTimer", sizeof(HiresTimer), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NETWORK // class HttpRequest | File: ../Network/HttpRequest.h engine->RegisterObjectType("HttpRequest", 0, asOBJ_REF); #endif #ifdef URHO3D_IK // class IKConstraint | File: ../IK/IKConstraint.h engine->RegisterObjectType("IKConstraint", 0, asOBJ_REF); #endif #ifdef URHO3D_IK // class IKEffector | File: ../IK/IKEffector.h engine->RegisterObjectType("IKEffector", 0, asOBJ_REF); #endif #ifdef URHO3D_IK // class IKSolver | File: ../IK/IKSolver.h engine->RegisterObjectType("IKSolver", 0, asOBJ_REF); #endif // class Image | File: ../Resource/Image.h engine->RegisterObjectType("Image", 0, asOBJ_REF); // class IndexBuffer | File: ../Graphics/IndexBuffer.h engine->RegisterObjectType("IndexBuffer", 0, asOBJ_REF); // class Input | File: ../Input/Input.h engine->RegisterObjectType("Input", 0, asOBJ_REF); // class IntRect | File: ../Math/Rect.h engine->RegisterObjectType("IntRect", sizeof(IntRect), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); // class IntVector2 | File: ../Math/Vector2.h engine->RegisterObjectType("IntVector2", sizeof(IntVector2), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); // class IntVector3 | File: ../Math/Vector3.h engine->RegisterObjectType("IntVector3", sizeof(IntVector3), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); // class JSONFile | File: ../Resource/JSONFile.h engine->RegisterObjectType("JSONFile", 0, asOBJ_REF); // class JSONValue | File: ../Resource/JSONValue.h engine->RegisterObjectType("JSONValue", sizeof(JSONValue), asOBJ_VALUE | asGetTypeTraits()); // class Light | File: ../Graphics/Light.h engine->RegisterObjectType("Light", 0, asOBJ_REF); // class LineEdit | File: ../UI/LineEdit.h engine->RegisterObjectType("LineEdit", 0, asOBJ_REF); // class ListBase | File: ../Container/ListBase.h engine->RegisterObjectType("ListBase", sizeof(ListBase), asOBJ_VALUE | asGetTypeTraits()); // class ListView | File: ../UI/ListView.h engine->RegisterObjectType("ListView", 0, asOBJ_REF); // class Localization | File: ../Resource/Localization.h engine->RegisterObjectType("Localization", 0, asOBJ_REF); // class Log | File: ../IO/Log.h engine->RegisterObjectType("Log", 0, asOBJ_REF); // class LogicComponent | File: ../Scene/LogicComponent.h engine->RegisterObjectType("LogicComponent", 0, asOBJ_REF); // class Material | File: ../Graphics/Material.h engine->RegisterObjectType("Material", 0, asOBJ_REF); // class Matrix2 | File: ../Math/Matrix2.h engine->RegisterObjectType("Matrix2", sizeof(Matrix2), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Matrix3 | File: ../Math/Matrix3.h engine->RegisterObjectType("Matrix3", sizeof(Matrix3), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Matrix3x4 | File: ../Math/Matrix3x4.h engine->RegisterObjectType("Matrix3x4", sizeof(Matrix3x4), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Matrix4 | File: ../Math/Matrix4.h engine->RegisterObjectType("Matrix4", sizeof(Matrix4), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class MemoryBuffer | File: ../IO/MemoryBuffer.h // Not registered because have @nobind mark // class Menu | File: ../UI/Menu.h engine->RegisterObjectType("Menu", 0, asOBJ_REF); // class MessageBox | File: ../UI/MessageBox.h engine->RegisterObjectType("MessageBox", 0, asOBJ_REF); // class Model | File: ../Graphics/Model.h engine->RegisterObjectType("Model", 0, asOBJ_REF); // class Mutex | File: ../Core/Mutex.h engine->RegisterObjectType("Mutex", sizeof(Mutex), asOBJ_VALUE | asGetTypeTraits()); // class MutexLock | File: ../Core/Mutex.h engine->RegisterObjectType("MutexLock", sizeof(MutexLock), asOBJ_VALUE | asGetTypeTraits()); // class NamedPipe | File: ../IO/NamedPipe.h engine->RegisterObjectType("NamedPipe", 0, asOBJ_REF); #ifdef URHO3D_NAVIGATION // class NavArea | File: ../Navigation/NavArea.h engine->RegisterObjectType("NavArea", 0, asOBJ_REF); #endif #ifdef URHO3D_NAVIGATION // class Navigable | File: ../Navigation/Navigable.h engine->RegisterObjectType("Navigable", 0, asOBJ_REF); #endif #ifdef URHO3D_NAVIGATION // class NavigationMesh | File: ../Navigation/NavigationMesh.h engine->RegisterObjectType("NavigationMesh", 0, asOBJ_REF); #endif #ifdef URHO3D_NETWORK // class Network | File: ../Network/Network.h engine->RegisterObjectType("Network", 0, asOBJ_REF); #endif #ifdef URHO3D_NETWORK // class NetworkPriority | File: ../Network/NetworkPriority.h engine->RegisterObjectType("NetworkPriority", 0, asOBJ_REF); #endif // class Node | File: ../Scene/Node.h engine->RegisterObjectType("Node", 0, asOBJ_REF); // class Object | File: ../Core/Object.h engine->RegisterObjectType("Object", 0, asOBJ_REF); // class ObjectAnimation | File: ../Scene/ObjectAnimation.h engine->RegisterObjectType("ObjectAnimation", 0, asOBJ_REF); // class ObjectFactory | File: ../Core/Object.h engine->RegisterObjectType("ObjectFactory", 0, asOBJ_REF); #ifdef URHO3D_NAVIGATION // class Obstacle | File: ../Navigation/Obstacle.h engine->RegisterObjectType("Obstacle", 0, asOBJ_REF); #endif // class OcclusionBuffer | File: ../Graphics/OcclusionBuffer.h engine->RegisterObjectType("OcclusionBuffer", 0, asOBJ_REF); // class Octant | File: ../Graphics/Octree.h // Not registered because have @nobind mark // class Octree | File: ../Graphics/Octree.h engine->RegisterObjectType("Octree", 0, asOBJ_REF); #ifdef URHO3D_NAVIGATION // class OffMeshConnection | File: ../Navigation/OffMeshConnection.h engine->RegisterObjectType("OffMeshConnection", 0, asOBJ_REF); #endif // class OggVorbisSoundStream | File: ../Audio/OggVorbisSoundStream.h engine->RegisterObjectType("OggVorbisSoundStream", 0, asOBJ_REF); // class PackageFile | File: ../IO/PackageFile.h engine->RegisterObjectType("PackageFile", 0, asOBJ_REF); // class ParticleEffect | File: ../Graphics/ParticleEffect.h engine->RegisterObjectType("ParticleEffect", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class ParticleEffect2D | File: ../Urho2D/ParticleEffect2D.h engine->RegisterObjectType("ParticleEffect2D", 0, asOBJ_REF); #endif // class ParticleEmitter | File: ../Graphics/ParticleEmitter.h engine->RegisterObjectType("ParticleEmitter", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class ParticleEmitter2D | File: ../Urho2D/ParticleEmitter2D.h engine->RegisterObjectType("ParticleEmitter2D", 0, asOBJ_REF); #endif // class Pass | File: ../Graphics/Technique.h engine->RegisterObjectType("Pass", 0, asOBJ_REF); #ifdef URHO3D_PHYSICS // class PhysicsWorld | File: ../Physics/PhysicsWorld.h engine->RegisterObjectType("PhysicsWorld", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class PhysicsWorld2D | File: ../Urho2D/PhysicsWorld2D.h engine->RegisterObjectType("PhysicsWorld2D", 0, asOBJ_REF); #endif // class Plane | File: ../Math/Plane.h engine->RegisterObjectType("Plane", sizeof(Plane), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class PointOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark // class Polyhedron | File: ../Math/Polyhedron.h engine->RegisterObjectType("Polyhedron", sizeof(Polyhedron), asOBJ_VALUE | asGetTypeTraits()); // class Profiler | File: ../Core/Profiler.h engine->RegisterObjectType("Profiler", 0, asOBJ_REF); // class ProfilerBlock | File: ../Core/Profiler.h // Not registered because have @nobind mark // class ProgressBar | File: ../UI/ProgressBar.h engine->RegisterObjectType("ProgressBar", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class PropertySet2D | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectType("PropertySet2D", 0, asOBJ_REF); #endif // class Quaternion | File: ../Math/Quaternion.h engine->RegisterObjectType("Quaternion", sizeof(Quaternion), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Ray | File: ../Math/Ray.h engine->RegisterObjectType("Ray", sizeof(Ray), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class RayOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark #ifdef URHO3D_PHYSICS // class RaycastVehicle | File: ../Physics/RaycastVehicle.h engine->RegisterObjectType("RaycastVehicle", 0, asOBJ_REF); #endif // class Rect | File: ../Math/Rect.h engine->RegisterObjectType("Rect", sizeof(Rect), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class RefCounted | File: ../Container/RefCounted.h engine->RegisterObjectType("RefCounted", 0, asOBJ_REF); // class RenderPath | File: ../Graphics/RenderPath.h engine->RegisterObjectType("RenderPath", 0, asOBJ_REF); // class RenderSurface | File: ../Graphics/RenderSurface.h engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF); // class Renderer | File: ../Graphics/Renderer.h engine->RegisterObjectType("Renderer", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class Renderer2D | File: ../Urho2D/Renderer2D.h engine->RegisterObjectType("Renderer2D", 0, asOBJ_REF); #endif // class Resource | File: ../Resource/Resource.h engine->RegisterObjectType("Resource", 0, asOBJ_REF); // class ResourceCache | File: ../Resource/ResourceCache.h engine->RegisterObjectType("ResourceCache", 0, asOBJ_REF); // class ResourceRouter | File: ../Resource/ResourceCache.h // Not registered because have @nobind mark // class ResourceWithMetadata | File: ../Resource/Resource.h engine->RegisterObjectType("ResourceWithMetadata", 0, asOBJ_REF); // class RibbonTrail | File: ../Graphics/RibbonTrail.h engine->RegisterObjectType("RibbonTrail", 0, asOBJ_REF); #ifdef URHO3D_PHYSICS // class RigidBody | File: ../Physics/RigidBody.h engine->RegisterObjectType("RigidBody", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class RigidBody2D | File: ../Urho2D/RigidBody2D.h engine->RegisterObjectType("RigidBody2D", 0, asOBJ_REF); #endif // class Scene | File: ../Scene/Scene.h engine->RegisterObjectType("Scene", 0, asOBJ_REF); // class SceneResolver | File: ../Scene/SceneResolver.h engine->RegisterObjectType("SceneResolver", sizeof(SceneResolver), asOBJ_VALUE | asGetTypeTraits()); // class ScrollBar | File: ../UI/ScrollBar.h engine->RegisterObjectType("ScrollBar", 0, asOBJ_REF); // class ScrollView | File: ../UI/ScrollView.h engine->RegisterObjectType("ScrollView", 0, asOBJ_REF); // class Serializable | File: ../Scene/Serializable.h engine->RegisterObjectType("Serializable", 0, asOBJ_REF); // class Serializer | File: ../IO/Serializer.h engine->RegisterObjectType("Serializer", 0, asOBJ_REF); // class Shader | File: ../Graphics/Shader.h engine->RegisterObjectType("Shader", 0, asOBJ_REF); // class ShaderParameterAnimationInfo | File: ../Graphics/Material.h engine->RegisterObjectType("ShaderParameterAnimationInfo", 0, asOBJ_REF); // class ShaderPrecache | File: ../Graphics/ShaderPrecache.h engine->RegisterObjectType("ShaderPrecache", 0, asOBJ_REF); // class ShaderVariation | File: ../Graphics/ShaderVariation.h engine->RegisterObjectType("ShaderVariation", 0, asOBJ_REF); // class Skeleton | File: ../Graphics/Skeleton.h engine->RegisterObjectType("Skeleton", 0, asOBJ_REF); // class Skybox | File: ../Graphics/Skybox.h engine->RegisterObjectType("Skybox", 0, asOBJ_REF); // class Slider | File: ../UI/Slider.h engine->RegisterObjectType("Slider", 0, asOBJ_REF); // class SmoothedTransform | File: ../Scene/SmoothedTransform.h engine->RegisterObjectType("SmoothedTransform", 0, asOBJ_REF); // class Sound | File: ../Audio/Sound.h engine->RegisterObjectType("Sound", 0, asOBJ_REF); // class SoundListener | File: ../Audio/SoundListener.h engine->RegisterObjectType("SoundListener", 0, asOBJ_REF); // class SoundSource | File: ../Audio/SoundSource.h engine->RegisterObjectType("SoundSource", 0, asOBJ_REF); // class SoundSource3D | File: ../Audio/SoundSource3D.h engine->RegisterObjectType("SoundSource3D", 0, asOBJ_REF); // class SoundStream | File: ../Audio/SoundStream.h engine->RegisterObjectType("SoundStream", 0, asOBJ_REF); // class Sphere | File: ../Math/Sphere.h engine->RegisterObjectType("Sphere", sizeof(Sphere), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class SphereOctreeQuery | File: ../Graphics/OctreeQuery.h // Not registered because have @nobind mark // class Spline | File: ../Core/Spline.h engine->RegisterObjectType("Spline", sizeof(Spline), asOBJ_VALUE | asGetTypeTraits()); // class SplinePath | File: ../Scene/SplinePath.h engine->RegisterObjectType("SplinePath", 0, asOBJ_REF); // class Sprite | File: ../UI/Sprite.h engine->RegisterObjectType("Sprite", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class Sprite2D | File: ../Urho2D/Sprite2D.h engine->RegisterObjectType("Sprite2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class SpriteSheet2D | File: ../Urho2D/SpriteSheet2D.h engine->RegisterObjectType("SpriteSheet2D", 0, asOBJ_REF); #endif // class StaticModel | File: ../Graphics/StaticModel.h engine->RegisterObjectType("StaticModel", 0, asOBJ_REF); // class StaticModelGroup | File: ../Graphics/StaticModelGroup.h engine->RegisterObjectType("StaticModelGroup", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class StaticSprite2D | File: ../Urho2D/StaticSprite2D.h engine->RegisterObjectType("StaticSprite2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class StretchableSprite2D | File: ../Urho2D/StretchableSprite2D.h engine->RegisterObjectType("StretchableSprite2D", 0, asOBJ_REF); #endif // class String | File: ../Container/Str.h engine->RegisterObjectType("String", sizeof(String), asOBJ_VALUE | asGetTypeTraits()); // class StringHash | File: ../Math/StringHash.h engine->RegisterObjectType("StringHash", sizeof(StringHash), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); // class StringHashRegister | File: ../Core/StringHashRegister.h engine->RegisterObjectType("StringHashRegister", sizeof(StringHashRegister), asOBJ_VALUE | asGetTypeTraits()); // class Technique | File: ../Graphics/Technique.h engine->RegisterObjectType("Technique", 0, asOBJ_REF); // class Terrain | File: ../Graphics/Terrain.h engine->RegisterObjectType("Terrain", 0, asOBJ_REF); // class TerrainPatch | File: ../Graphics/TerrainPatch.h engine->RegisterObjectType("TerrainPatch", 0, asOBJ_REF); // class Text | File: ../UI/Text.h engine->RegisterObjectType("Text", 0, asOBJ_REF); // class Text3D | File: ../UI/Text3D.h engine->RegisterObjectType("Text3D", 0, asOBJ_REF); // class Texture | File: ../Graphics/Texture.h engine->RegisterObjectType("Texture", 0, asOBJ_REF); // class Texture2D | File: ../Graphics/Texture2D.h engine->RegisterObjectType("Texture2D", 0, asOBJ_REF); // class Texture2DArray | File: ../Graphics/Texture2DArray.h engine->RegisterObjectType("Texture2DArray", 0, asOBJ_REF); // class Texture3D | File: ../Graphics/Texture3D.h engine->RegisterObjectType("Texture3D", 0, asOBJ_REF); // class TextureCube | File: ../Graphics/TextureCube.h engine->RegisterObjectType("TextureCube", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // class Tile2D | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectType("Tile2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TileMap2D | File: ../Urho2D/TileMap2D.h engine->RegisterObjectType("TileMap2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TileMapLayer2D | File: ../Urho2D/TileMapLayer2D.h engine->RegisterObjectType("TileMapLayer2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TileMapObject2D | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectType("TileMapObject2D", 0, asOBJ_REF); #endif // class Time | File: ../Core/Timer.h engine->RegisterObjectType("Time", 0, asOBJ_REF); // class Timer | File: ../Core/Timer.h engine->RegisterObjectType("Timer", sizeof(Timer), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); #ifdef URHO3D_URHO2D // class TmxFile2D | File: ../Urho2D/TmxFile2D.h engine->RegisterObjectType("TmxFile2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TmxImageLayer2D | File: ../Urho2D/TmxFile2D.h engine->RegisterObjectType("TmxImageLayer2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TmxLayer2D | File: ../Urho2D/TmxFile2D.h engine->RegisterObjectType("TmxLayer2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TmxObjectGroup2D | File: ../Urho2D/TmxFile2D.h engine->RegisterObjectType("TmxObjectGroup2D", 0, asOBJ_REF); #endif #ifdef URHO3D_URHO2D // class TmxTileLayer2D | File: ../Urho2D/TmxFile2D.h engine->RegisterObjectType("TmxTileLayer2D", 0, asOBJ_REF); #endif // class ToolTip | File: ../UI/ToolTip.h engine->RegisterObjectType("ToolTip", 0, asOBJ_REF); // class TypeInfo | File: ../Core/Object.h // Not registered because have @nobind mark // class UI | File: ../UI/UI.h engine->RegisterObjectType("UI", 0, asOBJ_REF); // class UIBatch | File: ../UI/UIBatch.h engine->RegisterObjectType("UIBatch", sizeof(UIBatch), asOBJ_VALUE | asGetTypeTraits()); // class UIComponent | File: ../UI/UIComponent.h engine->RegisterObjectType("UIComponent", 0, asOBJ_REF); // class UIElement | File: ../UI/UIElement.h engine->RegisterObjectType("UIElement", 0, asOBJ_REF); // class UISelectable | File: ../UI/UISelectable.h engine->RegisterObjectType("UISelectable", 0, asOBJ_REF); // class UnknownComponent | File: ../Scene/UnknownComponent.h engine->RegisterObjectType("UnknownComponent", 0, asOBJ_REF); // class ValueAnimation | File: ../Scene/ValueAnimation.h engine->RegisterObjectType("ValueAnimation", 0, asOBJ_REF); // class ValueAnimationInfo | File: ../Scene/ValueAnimationInfo.h engine->RegisterObjectType("ValueAnimationInfo", 0, asOBJ_REF); // class Variant | File: ../Core/Variant.h engine->RegisterObjectType("Variant", sizeof(Variant), asOBJ_VALUE | asGetTypeTraits()); // class Vector2 | File: ../Math/Vector2.h engine->RegisterObjectType("Vector2", sizeof(Vector2), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Vector3 | File: ../Math/Vector3.h engine->RegisterObjectType("Vector3", sizeof(Vector3), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class Vector4 | File: ../Math/Vector4.h engine->RegisterObjectType("Vector4", sizeof(Vector4), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // class VectorBase | File: ../Container/VectorBase.h engine->RegisterObjectType("VectorBase", sizeof(VectorBase), asOBJ_VALUE | asGetTypeTraits()); // class VectorBuffer | File: ../IO/VectorBuffer.h engine->RegisterObjectType("VectorBuffer", sizeof(VectorBuffer), asOBJ_VALUE | asGetTypeTraits()); // class VertexBuffer | File: ../Graphics/VertexBuffer.h engine->RegisterObjectType("VertexBuffer", 0, asOBJ_REF); // class View | File: ../Graphics/View.h engine->RegisterObjectType("View", 0, asOBJ_REF); // class View3D | File: ../UI/View3D.h engine->RegisterObjectType("View3D", 0, asOBJ_REF); // class Viewport | File: ../Graphics/Viewport.h engine->RegisterObjectType("Viewport", 0, asOBJ_REF); // class WString | File: ../Container/Str.h // Not registered because have @nobind mark // class Window | File: ../UI/Window.h engine->RegisterObjectType("Window", 0, asOBJ_REF); // class WorkQueue | File: ../Core/WorkQueue.h engine->RegisterObjectType("WorkQueue", 0, asOBJ_REF); // class XMLElement | File: ../Resource/XMLElement.h engine->RegisterObjectType("XMLElement", sizeof(XMLElement), asOBJ_VALUE | asGetTypeTraits()); // class XMLFile | File: ../Resource/XMLFile.h engine->RegisterObjectType("XMLFile", 0, asOBJ_REF); // class XPathQuery | File: ../Resource/XMLElement.h engine->RegisterObjectType("XPathQuery", sizeof(XPathQuery), asOBJ_VALUE | asGetTypeTraits()); // class XPathResultSet | File: ../Resource/XMLElement.h engine->RegisterObjectType("XPathResultSet", sizeof(XPathResultSet), asOBJ_VALUE | asGetTypeTraits()); // class Zone | File: ../Graphics/Zone.h engine->RegisterObjectType("Zone", 0, asOBJ_REF); // struct AllocatorBlock | File: ../Container/Allocator.h engine->RegisterObjectType("AllocatorBlock", sizeof(AllocatorBlock), asOBJ_VALUE | asGetTypeTraits()); // struct AllocatorNode | File: ../Container/Allocator.h engine->RegisterObjectType("AllocatorNode", sizeof(AllocatorNode), asOBJ_VALUE | asGetTypeTraits()); // struct AnimationControl | File: ../Graphics/AnimationController.h engine->RegisterObjectType("AnimationControl", 0, asOBJ_REF); // struct AnimationKeyFrame | File: ../Graphics/Animation.h engine->RegisterObjectType("AnimationKeyFrame", sizeof(AnimationKeyFrame), asOBJ_VALUE | asGetTypeTraits()); // struct AnimationStateTrack | File: ../Graphics/AnimationState.h engine->RegisterObjectType("AnimationStateTrack", sizeof(AnimationStateTrack), asOBJ_VALUE | asGetTypeTraits()); // struct AnimationTrack | File: ../Graphics/Animation.h engine->RegisterObjectType("AnimationTrack", 0, asOBJ_REF); // struct AnimationTriggerPoint | File: ../Graphics/Animation.h engine->RegisterObjectType("AnimationTriggerPoint", sizeof(AnimationTriggerPoint), asOBJ_VALUE | asGetTypeTraits()); // struct AsyncProgress | File: ../Scene/Scene.h engine->RegisterObjectType("AsyncProgress", sizeof(AsyncProgress), asOBJ_VALUE | asGetTypeTraits()); // struct AttributeHandle | File: ../Core/Attribute.h // Not registered because have @nobind mark // struct AttributeInfo | File: ../Core/Attribute.h engine->RegisterObjectType("AttributeInfo", sizeof(AttributeInfo), asOBJ_VALUE | asGetTypeTraits()); // struct BackgroundLoadItem | File: ../Resource/BackgroundLoader.h engine->RegisterObjectType("BackgroundLoadItem", sizeof(BackgroundLoadItem), asOBJ_VALUE | asGetTypeTraits()); // struct Batch | File: ../Graphics/Batch.h engine->RegisterObjectType("Batch", sizeof(Batch), asOBJ_VALUE | asGetTypeTraits()); // struct BatchGroup | File: ../Graphics/Batch.h engine->RegisterObjectType("BatchGroup", sizeof(BatchGroup), asOBJ_VALUE | asGetTypeTraits()); // struct BatchGroupKey | File: ../Graphics/Batch.h engine->RegisterObjectType("BatchGroupKey", sizeof(BatchGroupKey), asOBJ_VALUE | asGetTypeTraits()); // struct BatchQueue | File: ../Graphics/Batch.h engine->RegisterObjectType("BatchQueue", sizeof(BatchQueue), asOBJ_VALUE | asGetTypeTraits()); // struct BiasParameters | File: ../Graphics/Light.h engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLFLOATS); // struct Billboard | File: ../Graphics/BillboardSet.h engine->RegisterObjectType("Billboard", 0, asOBJ_REF); // struct Bone | File: ../Graphics/Skeleton.h engine->RegisterObjectType("Bone", 0, asOBJ_REF); // struct CascadeParameters | File: ../Graphics/Light.h engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD); // struct CharLocation | File: ../UI/Text.h engine->RegisterObjectType("CharLocation", sizeof(CharLocation), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct CollisionGeometryData | File: ../Physics/CollisionShape.h engine->RegisterObjectType("CollisionGeometryData", 0, asOBJ_REF); #endif // struct ColorFrame | File: ../Graphics/ParticleEffect.h engine->RegisterObjectType("ColorFrame", 0, asOBJ_REF); // struct ComponentReplicationState | File: ../Scene/ReplicationState.h engine->RegisterObjectType("ComponentReplicationState", sizeof(ComponentReplicationState), asOBJ_VALUE | asGetTypeTraits()); // struct CompressedLevel | File: ../Resource/Image.h engine->RegisterObjectType("CompressedLevel", sizeof(CompressedLevel), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct ConvexData | File: ../Physics/CollisionShape.h engine->RegisterObjectType("ConvexData", 0, asOBJ_REF); #endif #ifdef URHO3D_NAVIGATION // struct CrowdObstacleAvoidanceParams | File: ../Navigation/CrowdManager.h engine->RegisterObjectType("CrowdObstacleAvoidanceParams", sizeof(CrowdObstacleAvoidanceParams), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD); #endif // struct CursorShapeInfo | File: ../UI/Cursor.h engine->RegisterObjectType("CursorShapeInfo", sizeof(CursorShapeInfo), asOBJ_VALUE | asGetTypeTraits()); // struct CustomGeometryVertex | File: ../Graphics/CustomGeometry.h engine->RegisterObjectType("CustomGeometryVertex", 0, asOBJ_REF); // struct DebugLine | File: ../Graphics/DebugRenderer.h engine->RegisterObjectType("DebugLine", sizeof(DebugLine), asOBJ_VALUE | asGetTypeTraits()); // struct DebugTriangle | File: ../Graphics/DebugRenderer.h engine->RegisterObjectType("DebugTriangle", sizeof(DebugTriangle), asOBJ_VALUE | asGetTypeTraits()); // struct Decal | File: ../Graphics/DecalSet.h engine->RegisterObjectType("Decal", sizeof(Decal), asOBJ_VALUE | asGetTypeTraits()); // struct DecalVertex | File: ../Graphics/DecalSet.h engine->RegisterObjectType("DecalVertex", sizeof(DecalVertex), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct DelayedWorldTransform | File: ../Physics/PhysicsWorld.h engine->RegisterObjectType("DelayedWorldTransform", sizeof(DelayedWorldTransform), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_URHO2D // struct DelayedWorldTransform2D | File: ../Urho2D/PhysicsWorld2D.h engine->RegisterObjectType("DelayedWorldTransform2D", sizeof(DelayedWorldTransform2D), asOBJ_VALUE | asGetTypeTraits()); #endif // struct DepthValue | File: ../Graphics/OcclusionBuffer.h engine->RegisterObjectType("DepthValue", sizeof(DepthValue), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); // struct DirtyBits | File: ../Scene/ReplicationState.h engine->RegisterObjectType("DirtyBits", sizeof(DirtyBits), asOBJ_VALUE | asGetTypeTraits()); // struct DynamicNavBuildData | File: ../Navigation/NavBuildData.h // Not registered because have @nobind mark // struct FileSelectorEntry | File: ../UI/FileSelector.h engine->RegisterObjectType("FileSelectorEntry", sizeof(FileSelectorEntry), asOBJ_VALUE | asGetTypeTraits()); // struct FocusParameters | File: ../Graphics/Light.h engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD); // struct FontGlyph | File: ../UI/FontFace.h engine->RegisterObjectType("FontGlyph", sizeof(FontGlyph), asOBJ_VALUE | asGetTypeTraits()); // struct FrameInfo | File: ../Graphics/Drawable.h engine->RegisterObjectType("FrameInfo", sizeof(FrameInfo), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct GImpactMeshData | File: ../Physics/CollisionShape.h engine->RegisterObjectType("GImpactMeshData", 0, asOBJ_REF); #endif // struct GeometryDesc | File: ../Graphics/Model.h engine->RegisterObjectType("GeometryDesc", sizeof(GeometryDesc), asOBJ_VALUE | asGetTypeTraits()); // struct GlyphLocation | File: ../UI/Text.h // Not registered because have @nobind mark // struct HashIteratorBase | File: ../Container/HashBase.h engine->RegisterObjectType("HashIteratorBase", sizeof(HashIteratorBase), asOBJ_VALUE | asGetTypeTraits()); // struct HashNodeBase | File: ../Container/HashBase.h engine->RegisterObjectType("HashNodeBase", sizeof(HashNodeBase), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct HeightfieldData | File: ../Physics/CollisionShape.h engine->RegisterObjectType("HeightfieldData", 0, asOBJ_REF); #endif // struct IndexBufferDesc | File: ../Graphics/Model.h engine->RegisterObjectType("IndexBufferDesc", sizeof(IndexBufferDesc), asOBJ_VALUE | asGetTypeTraits()); // struct InstanceData | File: ../Graphics/Batch.h engine->RegisterObjectType("InstanceData", sizeof(InstanceData), asOBJ_VALUE | asGetTypeTraits()); // struct JoystickState | File: ../Input/Input.h engine->RegisterObjectType("JoystickState", 0, asOBJ_REF); // struct LightBatchQueue | File: ../Graphics/Batch.h engine->RegisterObjectType("LightBatchQueue", sizeof(LightBatchQueue), asOBJ_VALUE | asGetTypeTraits()); // struct LightQueryResult | File: ../Graphics/View.h engine->RegisterObjectType("LightQueryResult", sizeof(LightQueryResult), asOBJ_VALUE | asGetTypeTraits()); // struct LinkedListNode | File: ../Container/LinkedList.h engine->RegisterObjectType("LinkedListNode", sizeof(LinkedListNode), asOBJ_VALUE | asGetTypeTraits()); // struct ListIteratorBase | File: ../Container/ListBase.h engine->RegisterObjectType("ListIteratorBase", sizeof(ListIteratorBase), asOBJ_VALUE | asGetTypeTraits()); // struct ListNodeBase | File: ../Container/ListBase.h engine->RegisterObjectType("ListNodeBase", sizeof(ListNodeBase), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct ManifoldPair | File: ../Physics/PhysicsWorld.h engine->RegisterObjectType("ManifoldPair", sizeof(ManifoldPair), asOBJ_VALUE | asGetTypeTraits()); #endif // struct MaterialShaderParameter | File: ../Graphics/Material.h engine->RegisterObjectType("MaterialShaderParameter", sizeof(MaterialShaderParameter), asOBJ_VALUE | asGetTypeTraits()); // struct ModelMorph | File: ../Graphics/Model.h engine->RegisterObjectType("ModelMorph", sizeof(ModelMorph), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NAVIGATION // struct NavAreaStub | File: ../Navigation/NavBuildData.h engine->RegisterObjectType("NavAreaStub", sizeof(NavAreaStub), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_NAVIGATION // struct NavBuildData | File: ../Navigation/NavBuildData.h engine->RegisterObjectType("NavBuildData", sizeof(NavBuildData), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_NAVIGATION // struct NavigationGeometryInfo | File: ../Navigation/NavigationMesh.h engine->RegisterObjectType("NavigationGeometryInfo", sizeof(NavigationGeometryInfo), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_NAVIGATION // struct NavigationPathPoint | File: ../Navigation/NavigationMesh.h engine->RegisterObjectType("NavigationPathPoint", sizeof(NavigationPathPoint), asOBJ_VALUE | asGetTypeTraits()); #endif // struct NetworkState | File: ../Scene/ReplicationState.h engine->RegisterObjectType("NetworkState", sizeof(NetworkState), asOBJ_VALUE | asGetTypeTraits()); // struct NodeImpl | File: ../Scene/Node.h engine->RegisterObjectType("NodeImpl", sizeof(NodeImpl), asOBJ_VALUE | asGetTypeTraits()); // struct NodeReplicationState | File: ../Scene/ReplicationState.h engine->RegisterObjectType("NodeReplicationState", sizeof(NodeReplicationState), asOBJ_VALUE | asGetTypeTraits()); // struct OcclusionBatch | File: ../Graphics/OcclusionBuffer.h engine->RegisterObjectType("OcclusionBatch", sizeof(OcclusionBatch), asOBJ_VALUE | asGetTypeTraits()); // struct OcclusionBufferData | File: ../Graphics/OcclusionBuffer.h engine->RegisterObjectType("OcclusionBufferData", sizeof(OcclusionBufferData), asOBJ_VALUE | asGetTypeTraits()); // struct OctreeQueryResult | File: ../Graphics/OctreeQuery.h engine->RegisterObjectType("OctreeQueryResult", sizeof(OctreeQueryResult), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NETWORK // struct PackageDownload | File: ../Network/Connection.h engine->RegisterObjectType("PackageDownload", sizeof(PackageDownload), asOBJ_VALUE | asGetTypeTraits()); #endif // struct PackageEntry | File: ../IO/PackageFile.h engine->RegisterObjectType("PackageEntry", sizeof(PackageEntry), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); #ifdef URHO3D_NETWORK // struct PackageUpload | File: ../Network/Connection.h engine->RegisterObjectType("PackageUpload", sizeof(PackageUpload), asOBJ_VALUE | asGetTypeTraits()); #endif // struct Particle | File: ../Graphics/ParticleEmitter.h engine->RegisterObjectType("Particle", sizeof(Particle), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_URHO2D // struct Particle2D | File: ../Urho2D/ParticleEmitter2D.h engine->RegisterObjectType("Particle2D", sizeof(Particle2D), asOBJ_VALUE | asGetTypeTraits()); #endif // struct PerThreadSceneResult | File: ../Graphics/View.h engine->RegisterObjectType("PerThreadSceneResult", sizeof(PerThreadSceneResult), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct PhysicsRaycastResult | File: ../Physics/PhysicsWorld.h engine->RegisterObjectType("PhysicsRaycastResult", sizeof(PhysicsRaycastResult), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_URHO2D // struct PhysicsRaycastResult2D | File: ../Urho2D/PhysicsWorld2D.h engine->RegisterObjectType("PhysicsRaycastResult2D", sizeof(PhysicsRaycastResult2D), asOBJ_VALUE | asGetTypeTraits()); #endif #ifdef URHO3D_PHYSICS // struct PhysicsWorldConfig | File: ../Physics/PhysicsWorld.h engine->RegisterObjectType("PhysicsWorldConfig", sizeof(PhysicsWorldConfig), asOBJ_VALUE | asGetTypeTraits()); #endif // struct RayQueryResult | File: ../Graphics/OctreeQuery.h engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asGetTypeTraits()); // struct RefCount | File: ../Container/RefCounted.h engine->RegisterObjectType("RefCount", sizeof(RefCount), asOBJ_VALUE | asGetTypeTraits() | asOBJ_POD | asOBJ_APP_CLASS_ALLINTS); #ifdef URHO3D_NETWORK // struct RemoteEvent | File: ../Network/Connection.h engine->RegisterObjectType("RemoteEvent", sizeof(RemoteEvent), asOBJ_VALUE | asGetTypeTraits()); #endif // struct RenderPathCommand | File: ../Graphics/RenderPath.h engine->RegisterObjectType("RenderPathCommand", sizeof(RenderPathCommand), asOBJ_VALUE | asGetTypeTraits()); // struct RenderTargetInfo | File: ../Graphics/RenderPath.h engine->RegisterObjectType("RenderTargetInfo", sizeof(RenderTargetInfo), asOBJ_VALUE | asGetTypeTraits()); // struct ReplicationState | File: ../Scene/ReplicationState.h engine->RegisterObjectType("ReplicationState", sizeof(ReplicationState), asOBJ_VALUE | asGetTypeTraits()); // struct ResourceGroup | File: ../Resource/ResourceCache.h engine->RegisterObjectType("ResourceGroup", sizeof(ResourceGroup), asOBJ_VALUE | asGetTypeTraits()); // struct ResourceRef | File: ../Core/Variant.h engine->RegisterObjectType("ResourceRef", sizeof(ResourceRef), asOBJ_VALUE | asGetTypeTraits()); // struct ResourceRefList | File: ../Core/Variant.h engine->RegisterObjectType("ResourceRefList", sizeof(ResourceRefList), asOBJ_VALUE | asGetTypeTraits()); // struct ScenePassInfo | File: ../Graphics/View.h engine->RegisterObjectType("ScenePassInfo", sizeof(ScenePassInfo), asOBJ_VALUE | asGetTypeTraits()); // struct SceneReplicationState | File: ../Scene/ReplicationState.h engine->RegisterObjectType("SceneReplicationState", sizeof(SceneReplicationState), asOBJ_VALUE | asGetTypeTraits()); // struct ScratchBuffer | File: ../Graphics/Graphics.h engine->RegisterObjectType("ScratchBuffer", sizeof(ScratchBuffer), asOBJ_VALUE | asGetTypeTraits()); // struct ScreenModeParams | File: ../Graphics/Graphics.h engine->RegisterObjectType("ScreenModeParams", sizeof(ScreenModeParams), asOBJ_VALUE | asGetTypeTraits()); // struct ShaderParameter | File: ../Graphics/ShaderVariation.h engine->RegisterObjectType("ShaderParameter", sizeof(ShaderParameter), asOBJ_VALUE | asGetTypeTraits()); // struct ShadowBatchQueue | File: ../Graphics/Batch.h engine->RegisterObjectType("ShadowBatchQueue", sizeof(ShadowBatchQueue), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_NAVIGATION // struct SimpleNavBuildData | File: ../Navigation/NavBuildData.h engine->RegisterObjectType("SimpleNavBuildData", sizeof(SimpleNavBuildData), asOBJ_VALUE | asGetTypeTraits()); #endif // struct SourceBatch | File: ../Graphics/Drawable.h engine->RegisterObjectType("SourceBatch", sizeof(SourceBatch), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_URHO2D // struct SourceBatch2D | File: ../Urho2D/Drawable2D.h engine->RegisterObjectType("SourceBatch2D", sizeof(SourceBatch2D), asOBJ_VALUE | asGetTypeTraits()); #endif // struct StaticModelGeometryData | File: ../Graphics/StaticModel.h engine->RegisterObjectType("StaticModelGeometryData", sizeof(StaticModelGeometryData), asOBJ_VALUE | asGetTypeTraits()); // struct StoredLogMessage | File: ../IO/Log.h engine->RegisterObjectType("StoredLogMessage", sizeof(StoredLogMessage), asOBJ_VALUE | asGetTypeTraits()); // struct TechniqueEntry | File: ../Graphics/Material.h engine->RegisterObjectType("TechniqueEntry", sizeof(TechniqueEntry), asOBJ_VALUE | asGetTypeTraits()); // struct TextureFrame | File: ../Graphics/ParticleEffect.h engine->RegisterObjectType("TextureFrame", 0, asOBJ_REF); #ifdef URHO3D_URHO2D // struct TileMapInfo2D | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectType("TileMapInfo2D", 0, asOBJ_REF); #endif // struct TouchState | File: ../Input/Input.h engine->RegisterObjectType("TouchState", 0, asOBJ_REF); // struct TrailPoint | File: ../Graphics/RibbonTrail.h engine->RegisterObjectType("TrailPoint", sizeof(TrailPoint), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_PHYSICS // struct TriangleMeshData | File: ../Physics/CollisionShape.h engine->RegisterObjectType("TriangleMeshData", 0, asOBJ_REF); #endif // struct VAnimEventFrame | File: ../Scene/ValueAnimation.h engine->RegisterObjectType("VAnimEventFrame", sizeof(VAnimEventFrame), asOBJ_VALUE | asGetTypeTraits()); // struct VAnimKeyFrame | File: ../Scene/ValueAnimation.h engine->RegisterObjectType("VAnimKeyFrame", sizeof(VAnimKeyFrame), asOBJ_VALUE | asGetTypeTraits()); #ifdef URHO3D_URHO2D // struct Vertex2D | File: ../Urho2D/Drawable2D.h engine->RegisterObjectType("Vertex2D", sizeof(Vertex2D), asOBJ_VALUE | asGetTypeTraits()); #endif // struct VertexBufferDesc | File: ../Graphics/Model.h engine->RegisterObjectType("VertexBufferDesc", sizeof(VertexBufferDesc), asOBJ_VALUE | asGetTypeTraits()); // struct VertexBufferMorph | File: ../Graphics/Model.h engine->RegisterObjectType("VertexBufferMorph", sizeof(VertexBufferMorph), asOBJ_VALUE | asGetTypeTraits()); // struct VertexElement | File: ../Graphics/GraphicsDefs.h engine->RegisterObjectType("VertexElement", sizeof(VertexElement), asOBJ_VALUE | asGetTypeTraits()); // struct ViewBatchInfo2D | File: ../Urho2D/Renderer2D.h // Not registered because have @nobind mark // struct WindowModeParams | File: ../Graphics/Graphics.h engine->RegisterObjectType("WindowModeParams", sizeof(WindowModeParams), asOBJ_VALUE | asGetTypeTraits()); // struct WorkItem | File: ../Core/WorkQueue.h // Not registered because have @nobind mark } }