// DO NOT EDIT. This file is generated // We need register default constructors before any members to allow using in Array #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../Container/Allocator.h" #include "../Container/HashBase.h" #include "../Container/LinkedList.h" #include "../Container/ListBase.h" #include "../Container/RefCounted.h" #include "../Container/Str.h" #include "../Container/VectorBase.h" #include "../Core/Attribute.h" #include "../Core/Condition.h" #include "../Core/Mutex.h" #include "../Core/Spline.h" #include "../Core/Timer.h" #include "../Core/Variant.h" #include "../Graphics/Animation.h" #include "../Graphics/AnimationState.h" #include "../Graphics/Batch.h" #include "../Graphics/DebugRenderer.h" #include "../Graphics/DecalSet.h" #include "../Graphics/Drawable.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsDefs.h" #include "../Graphics/Light.h" #include "../Graphics/Material.h" #include "../Graphics/Model.h" #include "../Graphics/OcclusionBuffer.h" #include "../Graphics/OctreeQuery.h" #include "../Graphics/ParticleEmitter.h" #include "../Graphics/RenderPath.h" #include "../Graphics/RibbonTrail.h" #include "../Graphics/ShaderVariation.h" #include "../Graphics/StaticModel.h" #include "../Graphics/View.h" #include "../IO/Log.h" #include "../IO/VectorBuffer.h" #include "../Input/Controls.h" #include "../Math/AreaAllocator.h" #include "../Math/BoundingBox.h" #include "../Math/Color.h" #include "../Math/Frustum.h" #include "../Math/Matrix2.h" #include "../Math/Matrix3.h" #include "../Math/Matrix3x4.h" #include "../Math/Matrix4.h" #include "../Math/Plane.h" #include "../Math/Polyhedron.h" #include "../Math/Quaternion.h" #include "../Math/Ray.h" #include "../Math/Rect.h" #include "../Math/Sphere.h" #include "../Math/StringHash.h" #include "../Math/Vector2.h" #include "../Math/Vector3.h" #include "../Math/Vector4.h" #ifdef URHO3D_NAVIGATION #include "../Navigation/NavBuildData.h" #endif #ifdef URHO3D_NAVIGATION #include "../Navigation/NavigationMesh.h" #endif #ifdef URHO3D_NETWORK #include "../Network/Connection.h" #endif #ifdef URHO3D_PHYSICS #include "../Physics/PhysicsWorld.h" #endif #include "../Resource/BackgroundLoader.h" #include "../Resource/Image.h" #include "../Resource/JSONValue.h" #include "../Resource/ResourceCache.h" #include "../Resource/XMLElement.h" #include "../Scene/Node.h" #include "../Scene/ReplicationState.h" #include "../Scene/Scene.h" #include "../Scene/SceneResolver.h" #include "../Scene/ValueAnimation.h" #include "../UI/Cursor.h" #include "../UI/FileSelector.h" #include "../UI/FontFace.h" #include "../UI/Text.h" #include "../UI/UIBatch.h" #ifdef URHO3D_URHO2D #include "../Urho2D/Drawable2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/ParticleEmitter2D.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/PhysicsWorld2D.h" #endif namespace Urho3D { void FakeAddRef(void* ptr); void FakeReleaseRef(void* ptr); // AreaAllocator::AreaAllocator() | File: ../Math/AreaAllocator.h static void AreaAllocator_AreaAllocator_void(AreaAllocator* ptr) { new(ptr) AreaAllocator(); } // BoundingBox::BoundingBox() noexcept | File: ../Math/BoundingBox.h static void BoundingBox_BoundingBox_void(BoundingBox* ptr) { new(ptr) BoundingBox(); } // Color::Color() noexcept | File: ../Math/Color.h static void Color_Color_void(Color* ptr) { new(ptr) Color(); } // Condition::Condition() | File: ../Core/Condition.h static void Condition_Condition_void(Condition* ptr) { new(ptr) Condition(); } // Controls::Controls() | File: ../Input/Controls.h static void Controls_Controls_void(Controls* ptr) { new(ptr) Controls(); } // Frustum::Frustum() noexcept=default | File: ../Math/Frustum.h static void Frustum_Frustum_void(Frustum* ptr) { new(ptr) Frustum(); } // HashBase::HashBase() | File: ../Container/HashBase.h static void HashBase_HashBase_void(HashBase* ptr) { new(ptr) HashBase(); } // HiresTimer::HiresTimer() | File: ../Core/Timer.h static void HiresTimer_HiresTimer_void(HiresTimer* ptr) { new(ptr) HiresTimer(); } // IntRect::IntRect() noexcept | File: ../Math/Rect.h static void IntRect_IntRect_void(IntRect* ptr) { new(ptr) IntRect(); } // IntVector2::IntVector2() noexcept | File: ../Math/Vector2.h static void IntVector2_IntVector2_void(IntVector2* ptr) { new(ptr) IntVector2(); } // IntVector3::IntVector3() noexcept | File: ../Math/Vector3.h static void IntVector3_IntVector3_void(IntVector3* ptr) { new(ptr) IntVector3(); } // JSONValue::JSONValue() | File: ../Resource/JSONValue.h static void JSONValue_JSONValue_void(JSONValue* ptr) { new(ptr) JSONValue(); } // ListBase::ListBase() | File: ../Container/ListBase.h static void ListBase_ListBase_void(ListBase* ptr) { new(ptr) ListBase(); } // Matrix2::Matrix2() noexcept | File: ../Math/Matrix2.h static void Matrix2_Matrix2_void(Matrix2* ptr) { new(ptr) Matrix2(); } // Matrix3::Matrix3() noexcept | File: ../Math/Matrix3.h static void Matrix3_Matrix3_void(Matrix3* ptr) { new(ptr) Matrix3(); } // Matrix3x4::Matrix3x4() noexcept | File: ../Math/Matrix3x4.h static void Matrix3x4_Matrix3x4_void(Matrix3x4* ptr) { new(ptr) Matrix3x4(); } // Matrix4::Matrix4() noexcept | File: ../Math/Matrix4.h static void Matrix4_Matrix4_void(Matrix4* ptr) { new(ptr) Matrix4(); } // Mutex::Mutex() | File: ../Core/Mutex.h static void Mutex_Mutex_void(Mutex* ptr) { new(ptr) Mutex(); } // Plane::Plane() noexcept | File: ../Math/Plane.h static void Plane_Plane_void(Plane* ptr) { new(ptr) Plane(); } // Polyhedron::Polyhedron() noexcept=default | File: ../Math/Polyhedron.h static void Polyhedron_Polyhedron_void(Polyhedron* ptr) { new(ptr) Polyhedron(); } // Quaternion::Quaternion() noexcept | File: ../Math/Quaternion.h static void Quaternion_Quaternion_void(Quaternion* ptr) { new(ptr) Quaternion(); } // Ray::Ray() noexcept=default | File: ../Math/Ray.h static void Ray_Ray_void(Ray* ptr) { new(ptr) Ray(); } // Rect::Rect() noexcept | File: ../Math/Rect.h static void Rect_Rect_void(Rect* ptr) { new(ptr) Rect(); } // SceneResolver::SceneResolver() | File: ../Scene/SceneResolver.h static void SceneResolver_SceneResolver_void(SceneResolver* ptr) { new(ptr) SceneResolver(); } // Sphere::Sphere() noexcept | File: ../Math/Sphere.h static void Sphere_Sphere_void(Sphere* ptr) { new(ptr) Sphere(); } // Spline::Spline() | File: ../Core/Spline.h static void Spline_Spline_void(Spline* ptr) { new(ptr) Spline(); } // String::String() noexcept | File: ../Container/Str.h static void String_String_void(String* ptr) { new(ptr) String(); } // StringHash::StringHash() noexcept | File: ../Math/StringHash.h static void StringHash_StringHash_void(StringHash* ptr) { new(ptr) StringHash(); } // Timer::Timer() | File: ../Core/Timer.h static void Timer_Timer_void(Timer* ptr) { new(ptr) Timer(); } // UIBatch::UIBatch() | File: ../UI/UIBatch.h static void UIBatch_UIBatch_void(UIBatch* ptr) { new(ptr) UIBatch(); } // Variant::Variant()=default | File: ../Core/Variant.h static void Variant_Variant_void(Variant* ptr) { new(ptr) Variant(); } // Vector2::Vector2() noexcept | File: ../Math/Vector2.h static void Vector2_Vector2_void(Vector2* ptr) { new(ptr) Vector2(); } // Vector3::Vector3() noexcept | File: ../Math/Vector3.h static void Vector3_Vector3_void(Vector3* ptr) { new(ptr) Vector3(); } // Vector4::Vector4() noexcept | File: ../Math/Vector4.h static void Vector4_Vector4_void(Vector4* ptr) { new(ptr) Vector4(); } // VectorBase::VectorBase() noexcept | File: ../Container/VectorBase.h static void VectorBase_VectorBase_void(VectorBase* ptr) { new(ptr) VectorBase(); } // VectorBuffer::VectorBuffer() | File: ../IO/VectorBuffer.h static void VectorBuffer_VectorBuffer_void(VectorBuffer* ptr) { new(ptr) VectorBuffer(); } // XMLElement::XMLElement() | File: ../Resource/XMLElement.h static void XMLElement_XMLElement_void(XMLElement* ptr) { new(ptr) XMLElement(); } // XPathQuery::XPathQuery() | File: ../Resource/XMLElement.h static void XPathQuery_XPathQuery_void(XPathQuery* ptr) { new(ptr) XPathQuery(); } // XPathResultSet::XPathResultSet() | File: ../Resource/XMLElement.h static void XPathResultSet_XPathResultSet_void(XPathResultSet* ptr) { new(ptr) XPathResultSet(); } // AllocatorBlock::AllocatorBlock() | Implicitly-declared static void AllocatorBlock_Constructor(AllocatorBlock* ptr) { new(ptr) AllocatorBlock(); } // AllocatorNode::AllocatorNode() | Implicitly-declared static void AllocatorNode_Constructor(AllocatorNode* ptr) { new(ptr) AllocatorNode(); } // AnimationKeyFrame::AnimationKeyFrame() | File: ../Graphics/Animation.h static void AnimationKeyFrame_AnimationKeyFrame_void(AnimationKeyFrame* ptr) { new(ptr) AnimationKeyFrame(); } // AnimationStateTrack::AnimationStateTrack() | File: ../Graphics/AnimationState.h static void AnimationStateTrack_AnimationStateTrack_void(AnimationStateTrack* ptr) { new(ptr) AnimationStateTrack(); } // AnimationTriggerPoint::AnimationTriggerPoint() | File: ../Graphics/Animation.h static void AnimationTriggerPoint_AnimationTriggerPoint_void(AnimationTriggerPoint* ptr) { new(ptr) AnimationTriggerPoint(); } // AsyncProgress::AsyncProgress() | Implicitly-declared static void AsyncProgress_Constructor(AsyncProgress* ptr) { new(ptr) AsyncProgress(); } // AttributeInfo::AttributeInfo()=default | File: ../Core/Attribute.h static void AttributeInfo_AttributeInfo_void(AttributeInfo* ptr) { new(ptr) AttributeInfo(); } // BackgroundLoadItem::BackgroundLoadItem() | Implicitly-declared static void BackgroundLoadItem_Constructor(BackgroundLoadItem* ptr) { new(ptr) BackgroundLoadItem(); } // Batch::Batch()=default | File: ../Graphics/Batch.h static void Batch_Batch_void(Batch* ptr) { new(ptr) Batch(); } // BatchGroup::BatchGroup() | File: ../Graphics/Batch.h static void BatchGroup_BatchGroup_void(BatchGroup* ptr) { new(ptr) BatchGroup(); } // BatchGroupKey::BatchGroupKey()=default | File: ../Graphics/Batch.h static void BatchGroupKey_BatchGroupKey_void(BatchGroupKey* ptr) { new(ptr) BatchGroupKey(); } // BatchQueue::BatchQueue() | Implicitly-declared static void BatchQueue_Constructor(BatchQueue* ptr) { new(ptr) BatchQueue(); } // BiasParameters::BiasParameters()=default | File: ../Graphics/Light.h static void BiasParameters_BiasParameters_void(BiasParameters* ptr) { new(ptr) BiasParameters(); } // CascadeParameters::CascadeParameters()=default | File: ../Graphics/Light.h static void CascadeParameters_CascadeParameters_void(CascadeParameters* ptr) { new(ptr) CascadeParameters(); } // CharLocation::CharLocation() | Implicitly-declared static void CharLocation_Constructor(CharLocation* ptr) { new(ptr) CharLocation(); } // ComponentReplicationState::ComponentReplicationState() | Implicitly-declared static void ComponentReplicationState_Constructor(ComponentReplicationState* ptr) { new(ptr) ComponentReplicationState(); } // CompressedLevel::CompressedLevel() | Implicitly-declared static void CompressedLevel_Constructor(CompressedLevel* ptr) { new(ptr) CompressedLevel(); } // CursorShapeInfo::CursorShapeInfo() | File: ../UI/Cursor.h static void CursorShapeInfo_CursorShapeInfo_void(CursorShapeInfo* ptr) { new(ptr) CursorShapeInfo(); } // DebugLine::DebugLine()=default | File: ../Graphics/DebugRenderer.h static void DebugLine_DebugLine_void(DebugLine* ptr) { new(ptr) DebugLine(); } // DebugTriangle::DebugTriangle()=default | File: ../Graphics/DebugRenderer.h static void DebugTriangle_DebugTriangle_void(DebugTriangle* ptr) { new(ptr) DebugTriangle(); } // Decal::Decal() | File: ../Graphics/DecalSet.h static void Decal_Decal_void(Decal* ptr) { new(ptr) Decal(); } // DecalVertex::DecalVertex()=default | File: ../Graphics/DecalSet.h static void DecalVertex_DecalVertex_void(DecalVertex* ptr) { new(ptr) DecalVertex(); } #ifdef URHO3D_PHYSICS // DelayedWorldTransform::DelayedWorldTransform() | Implicitly-declared static void DelayedWorldTransform_Constructor(DelayedWorldTransform* ptr) { new(ptr) DelayedWorldTransform(); } #endif #ifdef URHO3D_URHO2D // DelayedWorldTransform2D::DelayedWorldTransform2D() | Implicitly-declared static void DelayedWorldTransform2D_Constructor(DelayedWorldTransform2D* ptr) { new(ptr) DelayedWorldTransform2D(); } #endif // DirtyBits::DirtyBits()=default | File: ../Scene/ReplicationState.h static void DirtyBits_DirtyBits_void(DirtyBits* ptr) { new(ptr) DirtyBits(); } // FileSelectorEntry::FileSelectorEntry() | Implicitly-declared static void FileSelectorEntry_Constructor(FileSelectorEntry* ptr) { new(ptr) FileSelectorEntry(); } // FocusParameters::FocusParameters()=default | File: ../Graphics/Light.h static void FocusParameters_FocusParameters_void(FocusParameters* ptr) { new(ptr) FocusParameters(); } // FontGlyph::FontGlyph() | Implicitly-declared static void FontGlyph_Constructor(FontGlyph* ptr) { new(ptr) FontGlyph(); } // FrameInfo::FrameInfo() | Implicitly-declared static void FrameInfo_Constructor(FrameInfo* ptr) { new(ptr) FrameInfo(); } // GeometryDesc::GeometryDesc() | Implicitly-declared static void GeometryDesc_Constructor(GeometryDesc* ptr) { new(ptr) GeometryDesc(); } // HashIteratorBase::HashIteratorBase() | File: ../Container/HashBase.h static void HashIteratorBase_HashIteratorBase_void(HashIteratorBase* ptr) { new(ptr) HashIteratorBase(); } // HashNodeBase::HashNodeBase() | File: ../Container/HashBase.h static void HashNodeBase_HashNodeBase_void(HashNodeBase* ptr) { new(ptr) HashNodeBase(); } // IndexBufferDesc::IndexBufferDesc() | Implicitly-declared static void IndexBufferDesc_Constructor(IndexBufferDesc* ptr) { new(ptr) IndexBufferDesc(); } // InstanceData::InstanceData()=default | File: ../Graphics/Batch.h static void InstanceData_InstanceData_void(InstanceData* ptr) { new(ptr) InstanceData(); } // LightBatchQueue::LightBatchQueue() | Implicitly-declared static void LightBatchQueue_Constructor(LightBatchQueue* ptr) { new(ptr) LightBatchQueue(); } // LightQueryResult::LightQueryResult() | Implicitly-declared static void LightQueryResult_Constructor(LightQueryResult* ptr) { new(ptr) LightQueryResult(); } // LinkedListNode::LinkedListNode() | File: ../Container/LinkedList.h static void LinkedListNode_LinkedListNode_void(LinkedListNode* ptr) { new(ptr) LinkedListNode(); } // ListIteratorBase::ListIteratorBase() | File: ../Container/ListBase.h static void ListIteratorBase_ListIteratorBase_void(ListIteratorBase* ptr) { new(ptr) ListIteratorBase(); } // ListNodeBase::ListNodeBase() | File: ../Container/ListBase.h static void ListNodeBase_ListNodeBase_void(ListNodeBase* ptr) { new(ptr) ListNodeBase(); } #ifdef URHO3D_PHYSICS // ManifoldPair::ManifoldPair() | File: ../Physics/PhysicsWorld.h static void ManifoldPair_ManifoldPair_void(ManifoldPair* ptr) { new(ptr) ManifoldPair(); } #endif // MaterialShaderParameter::MaterialShaderParameter() | Implicitly-declared static void MaterialShaderParameter_Constructor(MaterialShaderParameter* ptr) { new(ptr) MaterialShaderParameter(); } // ModelMorph::ModelMorph() | Implicitly-declared static void ModelMorph_Constructor(ModelMorph* ptr) { new(ptr) ModelMorph(); } #ifdef URHO3D_NAVIGATION // NavAreaStub::NavAreaStub() | Implicitly-declared static void NavAreaStub_Constructor(NavAreaStub* ptr) { new(ptr) NavAreaStub(); } #endif #ifdef URHO3D_NAVIGATION // NavBuildData::NavBuildData() | File: ../Navigation/NavBuildData.h static void NavBuildData_NavBuildData_void(NavBuildData* ptr) { new(ptr) NavBuildData(); } #endif #ifdef URHO3D_NAVIGATION // NavigationGeometryInfo::NavigationGeometryInfo() | Implicitly-declared static void NavigationGeometryInfo_Constructor(NavigationGeometryInfo* ptr) { new(ptr) NavigationGeometryInfo(); } #endif #ifdef URHO3D_NAVIGATION // NavigationPathPoint::NavigationPathPoint() | Implicitly-declared static void NavigationPathPoint_Constructor(NavigationPathPoint* ptr) { new(ptr) NavigationPathPoint(); } #endif // NetworkState::NetworkState() | Implicitly-declared static void NetworkState_Constructor(NetworkState* ptr) { new(ptr) NetworkState(); } // NodeImpl::NodeImpl() | Implicitly-declared static void NodeImpl_Constructor(NodeImpl* ptr) { new(ptr) NodeImpl(); } // NodeReplicationState::NodeReplicationState() | Implicitly-declared static void NodeReplicationState_Constructor(NodeReplicationState* ptr) { new(ptr) NodeReplicationState(); } // OcclusionBatch::OcclusionBatch() | Implicitly-declared static void OcclusionBatch_Constructor(OcclusionBatch* ptr) { new(ptr) OcclusionBatch(); } // OcclusionBufferData::OcclusionBufferData() | Implicitly-declared static void OcclusionBufferData_Constructor(OcclusionBufferData* ptr) { new(ptr) OcclusionBufferData(); } // OctreeQueryResult::OctreeQueryResult() | File: ../Graphics/OctreeQuery.h static void OctreeQueryResult_OctreeQueryResult_void(OctreeQueryResult* ptr) { new(ptr) OctreeQueryResult(); } #ifdef URHO3D_NETWORK // PackageDownload::PackageDownload() | File: ../Network/Connection.h static void PackageDownload_PackageDownload_void(PackageDownload* ptr) { new(ptr) PackageDownload(); } #endif #ifdef URHO3D_NETWORK // PackageUpload::PackageUpload() | File: ../Network/Connection.h static void PackageUpload_PackageUpload_void(PackageUpload* ptr) { new(ptr) PackageUpload(); } #endif // Particle::Particle() | Implicitly-declared static void Particle_Constructor(Particle* ptr) { new(ptr) Particle(); } #ifdef URHO3D_URHO2D // Particle2D::Particle2D() | Implicitly-declared static void Particle2D_Constructor(Particle2D* ptr) { new(ptr) Particle2D(); } #endif // PerThreadSceneResult::PerThreadSceneResult() | Implicitly-declared static void PerThreadSceneResult_Constructor(PerThreadSceneResult* ptr) { new(ptr) PerThreadSceneResult(); } #ifdef URHO3D_PHYSICS // PhysicsRaycastResult::PhysicsRaycastResult() | Implicitly-declared static void PhysicsRaycastResult_Constructor(PhysicsRaycastResult* ptr) { new(ptr) PhysicsRaycastResult(); } #endif #ifdef URHO3D_URHO2D // PhysicsRaycastResult2D::PhysicsRaycastResult2D() | Implicitly-declared static void PhysicsRaycastResult2D_Constructor(PhysicsRaycastResult2D* ptr) { new(ptr) PhysicsRaycastResult2D(); } #endif #ifdef URHO3D_PHYSICS // PhysicsWorldConfig::PhysicsWorldConfig() | File: ../Physics/PhysicsWorld.h static void PhysicsWorldConfig_PhysicsWorldConfig_void(PhysicsWorldConfig* ptr) { new(ptr) PhysicsWorldConfig(); } #endif // RayQueryResult::RayQueryResult() | File: ../Graphics/OctreeQuery.h static void RayQueryResult_RayQueryResult_void(RayQueryResult* ptr) { new(ptr) RayQueryResult(); } // RefCount::RefCount() | File: ../Container/RefCounted.h static void RefCount_RefCount_void(RefCount* ptr) { new(ptr) RefCount(); } #ifdef URHO3D_NETWORK // RemoteEvent::RemoteEvent() | Implicitly-declared static void RemoteEvent_Constructor(RemoteEvent* ptr) { new(ptr) RemoteEvent(); } #endif // RenderPathCommand::RenderPathCommand() | Implicitly-declared static void RenderPathCommand_Constructor(RenderPathCommand* ptr) { new(ptr) RenderPathCommand(); } // RenderTargetInfo::RenderTargetInfo() | Implicitly-declared static void RenderTargetInfo_Constructor(RenderTargetInfo* ptr) { new(ptr) RenderTargetInfo(); } // ReplicationState::ReplicationState() | Implicitly-declared static void ReplicationState_Constructor(ReplicationState* ptr) { new(ptr) ReplicationState(); } // ResourceGroup::ResourceGroup() | File: ../Resource/ResourceCache.h static void ResourceGroup_ResourceGroup_void(ResourceGroup* ptr) { new(ptr) ResourceGroup(); } // ResourceRef::ResourceRef()=default | File: ../Core/Variant.h static void ResourceRef_ResourceRef_void(ResourceRef* ptr) { new(ptr) ResourceRef(); } // ResourceRefList::ResourceRefList()=default | File: ../Core/Variant.h static void ResourceRefList_ResourceRefList_void(ResourceRefList* ptr) { new(ptr) ResourceRefList(); } // ScenePassInfo::ScenePassInfo() | Implicitly-declared static void ScenePassInfo_Constructor(ScenePassInfo* ptr) { new(ptr) ScenePassInfo(); } // SceneReplicationState::SceneReplicationState() | Implicitly-declared static void SceneReplicationState_Constructor(SceneReplicationState* ptr) { new(ptr) SceneReplicationState(); } // ScratchBuffer::ScratchBuffer() | File: ../Graphics/Graphics.h static void ScratchBuffer_ScratchBuffer_void(ScratchBuffer* ptr) { new(ptr) ScratchBuffer(); } // ScreenModeParams::ScreenModeParams() | Implicitly-declared static void ScreenModeParams_Constructor(ScreenModeParams* ptr) { new(ptr) ScreenModeParams(); } // ShaderParameter::ShaderParameter()=default | File: ../Graphics/ShaderVariation.h static void ShaderParameter_ShaderParameter_void(ShaderParameter* ptr) { new(ptr) ShaderParameter(); } // ShadowBatchQueue::ShadowBatchQueue() | Implicitly-declared static void ShadowBatchQueue_Constructor(ShadowBatchQueue* ptr) { new(ptr) ShadowBatchQueue(); } #ifdef URHO3D_NAVIGATION // SimpleNavBuildData::SimpleNavBuildData() | File: ../Navigation/NavBuildData.h static void SimpleNavBuildData_SimpleNavBuildData_void(SimpleNavBuildData* ptr) { new(ptr) SimpleNavBuildData(); } #endif // SourceBatch::SourceBatch() | File: ../Graphics/Drawable.h static void SourceBatch_SourceBatch_void(SourceBatch* ptr) { new(ptr) SourceBatch(); } #ifdef URHO3D_URHO2D // SourceBatch2D::SourceBatch2D() | File: ../Urho2D/Drawable2D.h static void SourceBatch2D_SourceBatch2D_void(SourceBatch2D* ptr) { new(ptr) SourceBatch2D(); } #endif // StaticModelGeometryData::StaticModelGeometryData() | Implicitly-declared static void StaticModelGeometryData_Constructor(StaticModelGeometryData* ptr) { new(ptr) StaticModelGeometryData(); } // StoredLogMessage::StoredLogMessage()=default | File: ../IO/Log.h static void StoredLogMessage_StoredLogMessage_void(StoredLogMessage* ptr) { new(ptr) StoredLogMessage(); } // TechniqueEntry::TechniqueEntry() noexcept | File: ../Graphics/Material.h static void TechniqueEntry_TechniqueEntry_void(TechniqueEntry* ptr) { new(ptr) TechniqueEntry(); } // TrailPoint::TrailPoint()=default | File: ../Graphics/RibbonTrail.h static void TrailPoint_TrailPoint_void(TrailPoint* ptr) { new(ptr) TrailPoint(); } // VAnimEventFrame::VAnimEventFrame() | Implicitly-declared static void VAnimEventFrame_Constructor(VAnimEventFrame* ptr) { new(ptr) VAnimEventFrame(); } // VAnimKeyFrame::VAnimKeyFrame() | Implicitly-declared static void VAnimKeyFrame_Constructor(VAnimKeyFrame* ptr) { new(ptr) VAnimKeyFrame(); } #ifdef URHO3D_URHO2D // Vertex2D::Vertex2D() | Implicitly-declared static void Vertex2D_Constructor(Vertex2D* ptr) { new(ptr) Vertex2D(); } #endif // VertexBufferDesc::VertexBufferDesc() | Implicitly-declared static void VertexBufferDesc_Constructor(VertexBufferDesc* ptr) { new(ptr) VertexBufferDesc(); } // VertexBufferMorph::VertexBufferMorph() | Implicitly-declared static void VertexBufferMorph_Constructor(VertexBufferMorph* ptr) { new(ptr) VertexBufferMorph(); } // VertexElement::VertexElement() noexcept | File: ../Graphics/GraphicsDefs.h static void VertexElement_VertexElement_void(VertexElement* ptr) { new(ptr) VertexElement(); } // WindowModeParams::WindowModeParams() | Implicitly-declared static void WindowModeParams_Constructor(WindowModeParams* ptr) { new(ptr) WindowModeParams(); } void ASRegisterGenerated_Members_HighPriority(asIScriptEngine* engine) { // AreaAllocator::AreaAllocator() | File: ../Math/AreaAllocator.h engine->RegisterObjectBehaviour("AreaAllocator", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AreaAllocator_AreaAllocator_void), asCALL_CDECL_OBJFIRST); // BoundingBox::BoundingBox() noexcept | File: ../Math/BoundingBox.h engine->RegisterObjectBehaviour("BoundingBox", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BoundingBox_BoundingBox_void), asCALL_CDECL_OBJFIRST); // Color::Color() noexcept | File: ../Math/Color.h engine->RegisterObjectBehaviour("Color", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Color_Color_void), asCALL_CDECL_OBJFIRST); // Condition::Condition() | File: ../Core/Condition.h engine->RegisterObjectBehaviour("Condition", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Condition_Condition_void), asCALL_CDECL_OBJFIRST); // Controls::Controls() | File: ../Input/Controls.h engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Controls_Controls_void), asCALL_CDECL_OBJFIRST); // Frustum::Frustum() noexcept=default | File: ../Math/Frustum.h engine->RegisterObjectBehaviour("Frustum", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Frustum_Frustum_void), asCALL_CDECL_OBJFIRST); // HashBase::HashBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(HashBase_HashBase_void), asCALL_CDECL_OBJFIRST); // HiresTimer::HiresTimer() | File: ../Core/Timer.h engine->RegisterObjectBehaviour("HiresTimer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(HiresTimer_HiresTimer_void), asCALL_CDECL_OBJFIRST); // IntRect::IntRect() noexcept | File: ../Math/Rect.h engine->RegisterObjectBehaviour("IntRect", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(IntRect_IntRect_void), asCALL_CDECL_OBJFIRST); // IntVector2::IntVector2() noexcept | File: ../Math/Vector2.h engine->RegisterObjectBehaviour("IntVector2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(IntVector2_IntVector2_void), asCALL_CDECL_OBJFIRST); // IntVector3::IntVector3() noexcept | File: ../Math/Vector3.h engine->RegisterObjectBehaviour("IntVector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(IntVector3_IntVector3_void), asCALL_CDECL_OBJFIRST); // JSONValue::JSONValue() | File: ../Resource/JSONValue.h engine->RegisterObjectBehaviour("JSONValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(JSONValue_JSONValue_void), asCALL_CDECL_OBJFIRST); // ListBase::ListBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ListBase_ListBase_void), asCALL_CDECL_OBJFIRST); // Matrix2::Matrix2() noexcept | File: ../Math/Matrix2.h engine->RegisterObjectBehaviour("Matrix2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Matrix2_Matrix2_void), asCALL_CDECL_OBJFIRST); // Matrix3::Matrix3() noexcept | File: ../Math/Matrix3.h engine->RegisterObjectBehaviour("Matrix3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Matrix3_Matrix3_void), asCALL_CDECL_OBJFIRST); // Matrix3x4::Matrix3x4() noexcept | File: ../Math/Matrix3x4.h engine->RegisterObjectBehaviour("Matrix3x4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Matrix3x4_Matrix3x4_void), asCALL_CDECL_OBJFIRST); // Matrix4::Matrix4() noexcept | File: ../Math/Matrix4.h engine->RegisterObjectBehaviour("Matrix4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Matrix4_Matrix4_void), asCALL_CDECL_OBJFIRST); // Mutex::Mutex() | File: ../Core/Mutex.h engine->RegisterObjectBehaviour("Mutex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Mutex_Mutex_void), asCALL_CDECL_OBJFIRST); // Plane::Plane() noexcept | File: ../Math/Plane.h engine->RegisterObjectBehaviour("Plane", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Plane_Plane_void), asCALL_CDECL_OBJFIRST); // Polyhedron::Polyhedron() noexcept=default | File: ../Math/Polyhedron.h engine->RegisterObjectBehaviour("Polyhedron", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Polyhedron_Polyhedron_void), asCALL_CDECL_OBJFIRST); // Quaternion::Quaternion() noexcept | File: ../Math/Quaternion.h engine->RegisterObjectBehaviour("Quaternion", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Quaternion_Quaternion_void), asCALL_CDECL_OBJFIRST); // Ray::Ray() noexcept=default | File: ../Math/Ray.h engine->RegisterObjectBehaviour("Ray", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Ray_Ray_void), asCALL_CDECL_OBJFIRST); // Rect::Rect() noexcept | File: ../Math/Rect.h engine->RegisterObjectBehaviour("Rect", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Rect_Rect_void), asCALL_CDECL_OBJFIRST); // SceneResolver::SceneResolver() | File: ../Scene/SceneResolver.h engine->RegisterObjectBehaviour("SceneResolver", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(SceneResolver_SceneResolver_void), asCALL_CDECL_OBJFIRST); // Sphere::Sphere() noexcept | File: ../Math/Sphere.h engine->RegisterObjectBehaviour("Sphere", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Sphere_Sphere_void), asCALL_CDECL_OBJFIRST); // Spline::Spline() | File: ../Core/Spline.h engine->RegisterObjectBehaviour("Spline", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Spline_Spline_void), asCALL_CDECL_OBJFIRST); // String::String() noexcept | File: ../Container/Str.h engine->RegisterObjectBehaviour("String", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(String_String_void), asCALL_CDECL_OBJFIRST); // StringHash::StringHash() noexcept | File: ../Math/StringHash.h engine->RegisterObjectBehaviour("StringHash", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(StringHash_StringHash_void), asCALL_CDECL_OBJFIRST); // Timer::Timer() | File: ../Core/Timer.h engine->RegisterObjectBehaviour("Timer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Timer_Timer_void), asCALL_CDECL_OBJFIRST); // UIBatch::UIBatch() | File: ../UI/UIBatch.h engine->RegisterObjectBehaviour("UIBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(UIBatch_UIBatch_void), asCALL_CDECL_OBJFIRST); // Variant::Variant()=default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("Variant", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Variant_Variant_void), asCALL_CDECL_OBJFIRST); // Vector2::Vector2() noexcept | File: ../Math/Vector2.h engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Vector2_Vector2_void), asCALL_CDECL_OBJFIRST); // Vector3::Vector3() noexcept | File: ../Math/Vector3.h engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Vector3_Vector3_void), asCALL_CDECL_OBJFIRST); // Vector4::Vector4() noexcept | File: ../Math/Vector4.h engine->RegisterObjectBehaviour("Vector4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Vector4_Vector4_void), asCALL_CDECL_OBJFIRST); // VectorBase::VectorBase() noexcept | File: ../Container/VectorBase.h engine->RegisterObjectBehaviour("VectorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VectorBase_VectorBase_void), asCALL_CDECL_OBJFIRST); // VectorBuffer::VectorBuffer() | File: ../IO/VectorBuffer.h engine->RegisterObjectBehaviour("VectorBuffer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VectorBuffer_VectorBuffer_void), asCALL_CDECL_OBJFIRST); // XMLElement::XMLElement() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XMLElement", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(XMLElement_XMLElement_void), asCALL_CDECL_OBJFIRST); // XPathQuery::XPathQuery() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XPathQuery", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(XPathQuery_XPathQuery_void), asCALL_CDECL_OBJFIRST); // XPathResultSet::XPathResultSet() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XPathResultSet", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(XPathResultSet_XPathResultSet_void), asCALL_CDECL_OBJFIRST); // AllocatorBlock::AllocatorBlock() | Implicitly-declared engine->RegisterObjectBehaviour("AllocatorBlock", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AllocatorBlock_Constructor), asCALL_CDECL_OBJFIRST); // AllocatorNode::AllocatorNode() | Implicitly-declared engine->RegisterObjectBehaviour("AllocatorNode", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AllocatorNode_Constructor), asCALL_CDECL_OBJFIRST); // AnimationKeyFrame::AnimationKeyFrame() | File: ../Graphics/Animation.h engine->RegisterObjectBehaviour("AnimationKeyFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AnimationKeyFrame_AnimationKeyFrame_void), asCALL_CDECL_OBJFIRST); // AnimationStateTrack::AnimationStateTrack() | File: ../Graphics/AnimationState.h engine->RegisterObjectBehaviour("AnimationStateTrack", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AnimationStateTrack_AnimationStateTrack_void), asCALL_CDECL_OBJFIRST); // AnimationTriggerPoint::AnimationTriggerPoint() | File: ../Graphics/Animation.h engine->RegisterObjectBehaviour("AnimationTriggerPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AnimationTriggerPoint_AnimationTriggerPoint_void), asCALL_CDECL_OBJFIRST); // AsyncProgress::AsyncProgress() | Implicitly-declared engine->RegisterObjectBehaviour("AsyncProgress", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AsyncProgress_Constructor), asCALL_CDECL_OBJFIRST); // AttributeInfo::AttributeInfo()=default | File: ../Core/Attribute.h engine->RegisterObjectBehaviour("AttributeInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(AttributeInfo_AttributeInfo_void), asCALL_CDECL_OBJFIRST); // BackgroundLoadItem::BackgroundLoadItem() | Implicitly-declared engine->RegisterObjectBehaviour("BackgroundLoadItem", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BackgroundLoadItem_Constructor), asCALL_CDECL_OBJFIRST); // Batch::Batch()=default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("Batch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Batch_Batch_void), asCALL_CDECL_OBJFIRST); // BatchGroup::BatchGroup() | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("BatchGroup", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BatchGroup_BatchGroup_void), asCALL_CDECL_OBJFIRST); // BatchGroupKey::BatchGroupKey()=default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("BatchGroupKey", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BatchGroupKey_BatchGroupKey_void), asCALL_CDECL_OBJFIRST); // BatchQueue::BatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("BatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BatchQueue_Constructor), asCALL_CDECL_OBJFIRST); // BiasParameters::BiasParameters()=default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(BiasParameters_BiasParameters_void), asCALL_CDECL_OBJFIRST); // CascadeParameters::CascadeParameters()=default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CascadeParameters_CascadeParameters_void), asCALL_CDECL_OBJFIRST); // CharLocation::CharLocation() | Implicitly-declared engine->RegisterObjectBehaviour("CharLocation", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CharLocation_Constructor), asCALL_CDECL_OBJFIRST); // ComponentReplicationState::ComponentReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("ComponentReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ComponentReplicationState_Constructor), asCALL_CDECL_OBJFIRST); // CompressedLevel::CompressedLevel() | Implicitly-declared engine->RegisterObjectBehaviour("CompressedLevel", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CompressedLevel_Constructor), asCALL_CDECL_OBJFIRST); // CursorShapeInfo::CursorShapeInfo() | File: ../UI/Cursor.h engine->RegisterObjectBehaviour("CursorShapeInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CursorShapeInfo_CursorShapeInfo_void), asCALL_CDECL_OBJFIRST); // DebugLine::DebugLine()=default | File: ../Graphics/DebugRenderer.h engine->RegisterObjectBehaviour("DebugLine", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DebugLine_DebugLine_void), asCALL_CDECL_OBJFIRST); // DebugTriangle::DebugTriangle()=default | File: ../Graphics/DebugRenderer.h engine->RegisterObjectBehaviour("DebugTriangle", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DebugTriangle_DebugTriangle_void), asCALL_CDECL_OBJFIRST); // Decal::Decal() | File: ../Graphics/DecalSet.h engine->RegisterObjectBehaviour("Decal", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Decal_Decal_void), asCALL_CDECL_OBJFIRST); // DecalVertex::DecalVertex()=default | File: ../Graphics/DecalSet.h engine->RegisterObjectBehaviour("DecalVertex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DecalVertex_DecalVertex_void), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_PHYSICS // DelayedWorldTransform::DelayedWorldTransform() | Implicitly-declared engine->RegisterObjectBehaviour("DelayedWorldTransform", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DelayedWorldTransform_Constructor), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_URHO2D // DelayedWorldTransform2D::DelayedWorldTransform2D() | Implicitly-declared engine->RegisterObjectBehaviour("DelayedWorldTransform2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DelayedWorldTransform2D_Constructor), asCALL_CDECL_OBJFIRST); #endif // DirtyBits::DirtyBits()=default | File: ../Scene/ReplicationState.h engine->RegisterObjectBehaviour("DirtyBits", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DirtyBits_DirtyBits_void), asCALL_CDECL_OBJFIRST); // FileSelectorEntry::FileSelectorEntry() | Implicitly-declared engine->RegisterObjectBehaviour("FileSelectorEntry", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(FileSelectorEntry_Constructor), asCALL_CDECL_OBJFIRST); // FocusParameters::FocusParameters()=default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(FocusParameters_FocusParameters_void), asCALL_CDECL_OBJFIRST); // FontGlyph::FontGlyph() | Implicitly-declared engine->RegisterObjectBehaviour("FontGlyph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(FontGlyph_Constructor), asCALL_CDECL_OBJFIRST); // FrameInfo::FrameInfo() | Implicitly-declared engine->RegisterObjectBehaviour("FrameInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(FrameInfo_Constructor), asCALL_CDECL_OBJFIRST); // GeometryDesc::GeometryDesc() | Implicitly-declared engine->RegisterObjectBehaviour("GeometryDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(GeometryDesc_Constructor), asCALL_CDECL_OBJFIRST); // HashIteratorBase::HashIteratorBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashIteratorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(HashIteratorBase_HashIteratorBase_void), asCALL_CDECL_OBJFIRST); // HashNodeBase::HashNodeBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashNodeBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(HashNodeBase_HashNodeBase_void), asCALL_CDECL_OBJFIRST); // IndexBufferDesc::IndexBufferDesc() | Implicitly-declared engine->RegisterObjectBehaviour("IndexBufferDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(IndexBufferDesc_Constructor), asCALL_CDECL_OBJFIRST); // InstanceData::InstanceData()=default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("InstanceData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(InstanceData_InstanceData_void), asCALL_CDECL_OBJFIRST); // LightBatchQueue::LightBatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("LightBatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(LightBatchQueue_Constructor), asCALL_CDECL_OBJFIRST); // LightQueryResult::LightQueryResult() | Implicitly-declared engine->RegisterObjectBehaviour("LightQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(LightQueryResult_Constructor), asCALL_CDECL_OBJFIRST); // LinkedListNode::LinkedListNode() | File: ../Container/LinkedList.h engine->RegisterObjectBehaviour("LinkedListNode", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(LinkedListNode_LinkedListNode_void), asCALL_CDECL_OBJFIRST); // ListIteratorBase::ListIteratorBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListIteratorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ListIteratorBase_ListIteratorBase_void), asCALL_CDECL_OBJFIRST); // ListNodeBase::ListNodeBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListNodeBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ListNodeBase_ListNodeBase_void), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_PHYSICS // ManifoldPair::ManifoldPair() | File: ../Physics/PhysicsWorld.h engine->RegisterObjectBehaviour("ManifoldPair", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ManifoldPair_ManifoldPair_void), asCALL_CDECL_OBJFIRST); #endif // MaterialShaderParameter::MaterialShaderParameter() | Implicitly-declared engine->RegisterObjectBehaviour("MaterialShaderParameter", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(MaterialShaderParameter_Constructor), asCALL_CDECL_OBJFIRST); // ModelMorph::ModelMorph() | Implicitly-declared engine->RegisterObjectBehaviour("ModelMorph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ModelMorph_Constructor), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_NAVIGATION // NavAreaStub::NavAreaStub() | Implicitly-declared engine->RegisterObjectBehaviour("NavAreaStub", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NavAreaStub_Constructor), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_NAVIGATION // NavBuildData::NavBuildData() | File: ../Navigation/NavBuildData.h engine->RegisterObjectBehaviour("NavBuildData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NavBuildData_NavBuildData_void), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_NAVIGATION // NavigationGeometryInfo::NavigationGeometryInfo() | Implicitly-declared engine->RegisterObjectBehaviour("NavigationGeometryInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NavigationGeometryInfo_Constructor), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_NAVIGATION // NavigationPathPoint::NavigationPathPoint() | Implicitly-declared engine->RegisterObjectBehaviour("NavigationPathPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NavigationPathPoint_Constructor), asCALL_CDECL_OBJFIRST); #endif // NetworkState::NetworkState() | Implicitly-declared engine->RegisterObjectBehaviour("NetworkState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NetworkState_Constructor), asCALL_CDECL_OBJFIRST); // NodeImpl::NodeImpl() | Implicitly-declared engine->RegisterObjectBehaviour("NodeImpl", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NodeImpl_Constructor), asCALL_CDECL_OBJFIRST); // NodeReplicationState::NodeReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("NodeReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(NodeReplicationState_Constructor), asCALL_CDECL_OBJFIRST); // OcclusionBatch::OcclusionBatch() | Implicitly-declared engine->RegisterObjectBehaviour("OcclusionBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(OcclusionBatch_Constructor), asCALL_CDECL_OBJFIRST); // OcclusionBufferData::OcclusionBufferData() | Implicitly-declared engine->RegisterObjectBehaviour("OcclusionBufferData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(OcclusionBufferData_Constructor), asCALL_CDECL_OBJFIRST); // OctreeQueryResult::OctreeQueryResult() | File: ../Graphics/OctreeQuery.h engine->RegisterObjectBehaviour("OctreeQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(OctreeQueryResult_OctreeQueryResult_void), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_NETWORK // PackageDownload::PackageDownload() | File: ../Network/Connection.h engine->RegisterObjectBehaviour("PackageDownload", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PackageDownload_PackageDownload_void), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_NETWORK // PackageUpload::PackageUpload() | File: ../Network/Connection.h engine->RegisterObjectBehaviour("PackageUpload", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PackageUpload_PackageUpload_void), asCALL_CDECL_OBJFIRST); #endif // Particle::Particle() | Implicitly-declared engine->RegisterObjectBehaviour("Particle", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Particle_Constructor), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_URHO2D // Particle2D::Particle2D() | Implicitly-declared engine->RegisterObjectBehaviour("Particle2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Particle2D_Constructor), asCALL_CDECL_OBJFIRST); #endif // PerThreadSceneResult::PerThreadSceneResult() | Implicitly-declared engine->RegisterObjectBehaviour("PerThreadSceneResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PerThreadSceneResult_Constructor), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_PHYSICS // PhysicsRaycastResult::PhysicsRaycastResult() | Implicitly-declared engine->RegisterObjectBehaviour("PhysicsRaycastResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PhysicsRaycastResult_Constructor), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_URHO2D // PhysicsRaycastResult2D::PhysicsRaycastResult2D() | Implicitly-declared engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PhysicsRaycastResult2D_Constructor), asCALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_PHYSICS // PhysicsWorldConfig::PhysicsWorldConfig() | File: ../Physics/PhysicsWorld.h engine->RegisterObjectBehaviour("PhysicsWorldConfig", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(PhysicsWorldConfig_PhysicsWorldConfig_void), asCALL_CDECL_OBJFIRST); #endif // RayQueryResult::RayQueryResult() | File: ../Graphics/OctreeQuery.h engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(RayQueryResult_RayQueryResult_void), asCALL_CDECL_OBJFIRST); // RefCount::RefCount() | File: ../Container/RefCounted.h engine->RegisterObjectBehaviour("RefCount", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(RefCount_RefCount_void), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_NETWORK // RemoteEvent::RemoteEvent() | Implicitly-declared engine->RegisterObjectBehaviour("RemoteEvent", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(RemoteEvent_Constructor), asCALL_CDECL_OBJFIRST); #endif // RenderPathCommand::RenderPathCommand() | Implicitly-declared engine->RegisterObjectBehaviour("RenderPathCommand", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(RenderPathCommand_Constructor), asCALL_CDECL_OBJFIRST); // RenderTargetInfo::RenderTargetInfo() | Implicitly-declared engine->RegisterObjectBehaviour("RenderTargetInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(RenderTargetInfo_Constructor), asCALL_CDECL_OBJFIRST); // ReplicationState::ReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("ReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ReplicationState_Constructor), asCALL_CDECL_OBJFIRST); // ResourceGroup::ResourceGroup() | File: ../Resource/ResourceCache.h engine->RegisterObjectBehaviour("ResourceGroup", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ResourceGroup_ResourceGroup_void), asCALL_CDECL_OBJFIRST); // ResourceRef::ResourceRef()=default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("ResourceRef", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ResourceRef_ResourceRef_void), asCALL_CDECL_OBJFIRST); // ResourceRefList::ResourceRefList()=default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("ResourceRefList", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ResourceRefList_ResourceRefList_void), asCALL_CDECL_OBJFIRST); // ScenePassInfo::ScenePassInfo() | Implicitly-declared engine->RegisterObjectBehaviour("ScenePassInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ScenePassInfo_Constructor), asCALL_CDECL_OBJFIRST); // SceneReplicationState::SceneReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("SceneReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(SceneReplicationState_Constructor), asCALL_CDECL_OBJFIRST); // ScratchBuffer::ScratchBuffer() | File: ../Graphics/Graphics.h engine->RegisterObjectBehaviour("ScratchBuffer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ScratchBuffer_ScratchBuffer_void), asCALL_CDECL_OBJFIRST); // ScreenModeParams::ScreenModeParams() | Implicitly-declared engine->RegisterObjectBehaviour("ScreenModeParams", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ScreenModeParams_Constructor), asCALL_CDECL_OBJFIRST); // ShaderParameter::ShaderParameter()=default | File: ../Graphics/ShaderVariation.h engine->RegisterObjectBehaviour("ShaderParameter", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ShaderParameter_ShaderParameter_void), asCALL_CDECL_OBJFIRST); // ShadowBatchQueue::ShadowBatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("ShadowBatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ShadowBatchQueue_Constructor), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_NAVIGATION // SimpleNavBuildData::SimpleNavBuildData() | File: ../Navigation/NavBuildData.h engine->RegisterObjectBehaviour("SimpleNavBuildData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(SimpleNavBuildData_SimpleNavBuildData_void), asCALL_CDECL_OBJFIRST); #endif // SourceBatch::SourceBatch() | File: ../Graphics/Drawable.h engine->RegisterObjectBehaviour("SourceBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(SourceBatch_SourceBatch_void), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_URHO2D // SourceBatch2D::SourceBatch2D() | File: ../Urho2D/Drawable2D.h engine->RegisterObjectBehaviour("SourceBatch2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(SourceBatch2D_SourceBatch2D_void), asCALL_CDECL_OBJFIRST); #endif // StaticModelGeometryData::StaticModelGeometryData() | Implicitly-declared engine->RegisterObjectBehaviour("StaticModelGeometryData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(StaticModelGeometryData_Constructor), asCALL_CDECL_OBJFIRST); // StoredLogMessage::StoredLogMessage()=default | File: ../IO/Log.h engine->RegisterObjectBehaviour("StoredLogMessage", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(StoredLogMessage_StoredLogMessage_void), asCALL_CDECL_OBJFIRST); // TechniqueEntry::TechniqueEntry() noexcept | File: ../Graphics/Material.h engine->RegisterObjectBehaviour("TechniqueEntry", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(TechniqueEntry_TechniqueEntry_void), asCALL_CDECL_OBJFIRST); // TrailPoint::TrailPoint()=default | File: ../Graphics/RibbonTrail.h engine->RegisterObjectBehaviour("TrailPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(TrailPoint_TrailPoint_void), asCALL_CDECL_OBJFIRST); // VAnimEventFrame::VAnimEventFrame() | Implicitly-declared engine->RegisterObjectBehaviour("VAnimEventFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VAnimEventFrame_Constructor), asCALL_CDECL_OBJFIRST); // VAnimKeyFrame::VAnimKeyFrame() | Implicitly-declared engine->RegisterObjectBehaviour("VAnimKeyFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VAnimKeyFrame_Constructor), asCALL_CDECL_OBJFIRST); #ifdef URHO3D_URHO2D // Vertex2D::Vertex2D() | Implicitly-declared engine->RegisterObjectBehaviour("Vertex2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Vertex2D_Constructor), asCALL_CDECL_OBJFIRST); #endif // VertexBufferDesc::VertexBufferDesc() | Implicitly-declared engine->RegisterObjectBehaviour("VertexBufferDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VertexBufferDesc_Constructor), asCALL_CDECL_OBJFIRST); // VertexBufferMorph::VertexBufferMorph() | Implicitly-declared engine->RegisterObjectBehaviour("VertexBufferMorph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VertexBufferMorph_Constructor), asCALL_CDECL_OBJFIRST); // VertexElement::VertexElement() noexcept | File: ../Graphics/GraphicsDefs.h engine->RegisterObjectBehaviour("VertexElement", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(VertexElement_VertexElement_void), asCALL_CDECL_OBJFIRST); // WindowModeParams::WindowModeParams() | Implicitly-declared engine->RegisterObjectBehaviour("WindowModeParams", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(WindowModeParams_Constructor), asCALL_CDECL_OBJFIRST); } }