// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #ifdef URHO3D_IK #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../IK/IKSolver.h" namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_IK(asIScriptEngine* engine) { // enum IKSolver::Algorithm | File: ../IK/IKSolver.h engine->RegisterEnum("IKAlgorithm"); engine->RegisterEnumValue("IKAlgorithm", "ONE_BONE", IKSolver::ONE_BONE); engine->RegisterEnumValue("IKAlgorithm", "TWO_BONE", IKSolver::TWO_BONE); engine->RegisterEnumValue("IKAlgorithm", "FABRIK", IKSolver::FABRIK); // enum IKSolver::Feature | File: ../IK/IKSolver.h engine->RegisterEnum("IKFeature"); engine->RegisterEnumValue("IKFeature", "JOINT_ROTATIONS", IKSolver::JOINT_ROTATIONS); engine->RegisterEnumValue("IKFeature", "TARGET_ROTATIONS", IKSolver::TARGET_ROTATIONS); engine->RegisterEnumValue("IKFeature", "UPDATE_ORIGINAL_POSE", IKSolver::UPDATE_ORIGINAL_POSE); engine->RegisterEnumValue("IKFeature", "UPDATE_ACTIVE_POSE", IKSolver::UPDATE_ACTIVE_POSE); engine->RegisterEnumValue("IKFeature", "USE_ORIGINAL_POSE", IKSolver::USE_ORIGINAL_POSE); engine->RegisterEnumValue("IKFeature", "CONSTRAINTS", IKSolver::CONSTRAINTS); engine->RegisterEnumValue("IKFeature", "AUTO_SOLVE", IKSolver::AUTO_SOLVE); } // This function is called after ASRegisterGenerated() void ASRegisterManualLast_IK(asIScriptEngine* engine) { // Algorithm IKSolver::GetAlgorithm() const | File: ../IK/IKSolver.h engine->RegisterObjectMethod("IKSolver", "IKAlgorithm get_algorithm() const", asMETHOD(IKSolver, GetAlgorithm), asCALL_THISCALL); // void IKSolver::SetAlgorithm(Algorithm algorithm) | File: ../IK/IKSolver.h engine->RegisterObjectMethod("IKSolver", "void set_algorithm(IKAlgorithm)", asMETHOD(IKSolver, SetAlgorithm), asCALL_THISCALL); } } #endif // def URHO3D_IK