// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Math/Polyhedron.h" namespace Urho3D { // explicit IntVector2::IntVector2(const int *data) noexcept | File: ../Math/Vector2.h void ConstructIntVector2ArrayInit(CScriptArray* data, IntVector2* ptr); // const int* IntVector2::Data() const | File: ../Math/Vector2.h CScriptArray* IntVector2Data(IntVector2* ptr); #define REGISTER_MANUAL_PART_IntVector2(T, className) \ /* explicit IntVector2::IntVector2(const int *data) noexcept | File: ../Math/Vector2.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(int[]&)", asFUNCTION(ConstructIntVector2ArrayInit), asCALL_CDECL_OBJLAST); \ /* const int* IntVector2::Data() const | File: ../Math/Vector2.h */ \ engine->RegisterObjectMethod(className, "int[]& get_data() const", asFUNCTION(IntVector2Data), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit Vector2::Vector2(const float *data) noexcept | File: ../Math/Vector2.h void ConstructVector2ArrayInit(CScriptArray* data, Vector2* ptr); // const float* Vector2::Data() const | File: ../Math/Vector2.h CScriptArray* Vector2Data(Vector2* ptr); #define REGISTER_MANUAL_PART_Vector2(T, className) \ /* explicit Vector2::Vector2(const float *data) noexcept | File: ../Math/Vector2.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(float[]&)", asFUNCTION(ConstructVector2ArrayInit), asCALL_CDECL_OBJLAST); \ /* const float* Vector2::Data() const | File: ../Math/Vector2.h */ \ engine->RegisterObjectMethod(className, "float[]& get_data() const", asFUNCTION(Vector2Data), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit IntVector3::IntVector3(const int *data) noexcept | File: ../Math/Vector3.h void ConstructIntVector3ArrayInit(CScriptArray* data, IntVector3* ptr); // const int* IntVector3::Data() const | File: ../Math/Vector3.h CScriptArray* IntVector3Data(IntVector3* ptr); #define REGISTER_MANUAL_PART_IntVector3(T, className) \ /* explicit IntVector3::IntVector3(const int *data) noexcept | File: ../Math/Vector3.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(int[]&)", asFUNCTION(ConstructIntVector3ArrayInit), asCALL_CDECL_OBJLAST); \ /* const int* IntVector3::Data() const | File: ../Math/Vector3.h */ \ engine->RegisterObjectMethod(className, "int[]& get_data() const", asFUNCTION(IntVector3Data), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit Vector3::Vector3(const float *data) noexcept | File: ../Math/Vector3.h void ConstructVector3ArrayInit(CScriptArray* data, Vector3* ptr); // const float* Vector3::Data() const | File: ../Math/Vector3.h CScriptArray* Vector3Data(Vector3* ptr); #define REGISTER_MANUAL_PART_Vector3(T, className) \ /* explicit Vector3::Vector3(const float *data) noexcept | File: ../Math/Vector3.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(float[]&)", asFUNCTION(ConstructVector3ArrayInit), asCALL_CDECL_OBJLAST); \ /* const float* Vector3::Data() const | File: ../Math/Vector3.h */ \ engine->RegisterObjectMethod(className, "float[]& get_data() const", asFUNCTION(Vector3Data), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit Vector4::Vector4(const float *data) noexcept | File: ../Math/Vector4.h void ConstructVector4ArrayInit(CScriptArray* data, Vector4* ptr); // const float* Vector4::Data() const | File: ../Math/Vector4.h CScriptArray* Vector4Data(Vector4* ptr); #define REGISTER_MANUAL_PART_Vector4(T, className) \ /* explicit Vector4::Vector4(const float *data) noexcept | File: ../Math/Vector4.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(float[]&)", asFUNCTION(ConstructVector4ArrayInit), asCALL_CDECL_OBJLAST); \ /* const float* Vector4::Data() const | File: ../Math/Vector4.h */ \ engine->RegisterObjectMethod(className, "float[]& get_data() const", asFUNCTION(Vector4Data), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit IntRect::IntRect(const int *data) noexcept | File: ../Math/Rect.h void ConstructIntRectArrayInit(CScriptArray* data, IntRect* ptr); // const int* IntRect::Data() const | File: ../Math/Rect.h CScriptArray* IntRectData(IntRect* ptr); #define REGISTER_MANUAL_PART_IntRect(T, className) \ /* explicit IntRect::IntRect(const int *data) noexcept | File: ../Math/Rect.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(int[]&)", asFUNCTION(ConstructIntRectArrayInit), asCALL_CDECL_OBJLAST); \ /* const int* IntRect::Data() const | File: ../Math/Rect.h */ \ engine->RegisterObjectMethod(className, "int[]& get_data() const", asFUNCTION(IntRectData), asCALL_CDECL_OBJLAST); // ======================================================================================== // explicit Color::Color(const float *data) noexcept | File: ../Math/Color.h void ConstructColorArrayInit(CScriptArray* data, Color* ptr); // const float* Color::Data() const | File: ../Math/Color.h CScriptArray* ColorData(Color* ptr); #define REGISTER_MANUAL_PART_Color(T, className) \ /* explicit Color::Color(const float *data) noexcept | File: ../Math/Color.h */ \ engine->RegisterObjectBehaviour(className, asBEHAVE_CONSTRUCT, "void f(float[]&)", asFUNCTION(ConstructColorArrayInit), asCALL_CDECL_OBJLAST); \ /* const float* Color::Data() const | File: ../Math/Color.h */ \ engine->RegisterObjectMethod(className, "float[]& get_data() const", asFUNCTION(ColorData), asCALL_CDECL_OBJLAST); // ======================================================================================== #define REGISTER_MANUAL_PART_Ray(T, className) \ /* float Ray::HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=nullptr, Vector3 *outBary=nullptr) const | File: ../Math/Ray.h */ \ engine->RegisterObjectMethod(className, "float HitDistance(const Vector3&in, const Vector3&in, const Vector3&in) const", asMETHODPR(T, HitDistance, (const Vector3&, const Vector3&, const Vector3&, Vector3*, Vector3*) const, float), asCALL_THISCALL); // ======================================================================================== // Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h Vector3 FrustumGetVertex(unsigned index, Frustum* ptr); #define REGISTER_MANUAL_PART_Frustum(T, className) \ /* Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h */ \ engine->RegisterObjectMethod(className, "Vector3 get_vertices(uint) const", asFUNCTION(FrustumGetVertex), asCALL_CDECL_OBJLAST); // ======================================================================================== // Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h unsigned PolyhedronGetNumFaces(Polyhedron* ptr); // Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h CScriptArray* PolyhedronGetFace(unsigned index, Polyhedron* ptr); #define REGISTER_MANUAL_PART_Polyhedron(T, className) \ /* Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h */ \ engine->RegisterObjectMethod(className, "uint get_numFaces() const", asFUNCTION(PolyhedronGetNumFaces), asCALL_CDECL_OBJLAST); \ /* Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h */ \ engine->RegisterObjectMethod(className, "Array@ get_face(uint) const", asFUNCTION(PolyhedronGetFace), asCALL_CDECL_OBJLAST); }