// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Graphics/Drawable.h" #include "../IO/VectorBuffer.h" #include "../Math/Color.h" #include "../Math/Matrix3x4.h" #include "../Math/Rect.h" namespace Urho3D { class IndexBuffer; class VertexBuffer; /// One billboard in the billboard set. /// @fakeref struct URHO3D_API Billboard { /// Position. Vector3 position_; /// Two-dimensional size. If BillboardSet has fixed screen size enabled, this is measured in pixels instead of world units. Vector2 size_; /// UV coordinates. Rect uv_; /// Color. Color color_; /// Rotation. float rotation_; /// Direction (For direction based billboard only). Vector3 direction_; /// Enabled flag. bool enabled_; /// Sort distance. Used internally. float sortDistance_; /// Scale factor for fixed screen size mode. Used internally. float screenScaleFactor_; }; /// %Billboard component. class URHO3D_API BillboardSet : public Drawable { URHO3D_OBJECT(BillboardSet, Drawable); public: /// Construct. explicit BillboardSet(Context* context); /// Destruct. ~BillboardSet() override; /// Register object factory. static void RegisterObject(Context* context); /// Process octree raycast. May be called from a worker thread. void ProcessRayQuery(const RayOctreeQuery& query, PODVector& results) override; /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. void UpdateBatches(const FrameInfo& frame) override; /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update). void UpdateGeometry(const FrameInfo& frame) override; /// Return whether a geometry update is necessary, and if it can happen in a worker thread. UpdateGeometryType GetUpdateGeometryType() override; /// Set material. /// @property void SetMaterial(Material* material); /// Set number of billboards. /// @property void SetNumBillboards(unsigned num); /// Set whether billboards are relative to the scene node. Default true. /// @property void SetRelative(bool enable); /// Set whether scene node scale affects billboards' size. Default true. /// @property void SetScaled(bool enable); /// Set whether billboards are sorted by distance. Default false. /// @property void SetSorted(bool enable); /// Set whether billboards have fixed size on screen (measured in pixels) regardless of distance to camera. Default false. /// @property void SetFixedScreenSize(bool enable); /// Set how the billboards should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ). /// @property void SetFaceCameraMode(FaceCameraMode mode); /// Set minimal angle between billboard normal and look-at direction. /// @property void SetMinAngle(float angle); /// Set animation LOD bias. /// @property void SetAnimationLodBias(float bias); /// Mark for bounding box and vertex buffer update. Call after modifying the billboards. void Commit(); /// Return material. /// @property Material* GetMaterial() const; /// Return number of billboards. /// @property unsigned GetNumBillboards() const { return billboards_.Size(); } /// Return all billboards. PODVector& GetBillboards() { return billboards_; } /// Return billboard by index. /// @property{get_billboards} Billboard* GetBillboard(unsigned index); /// Return whether billboards are relative to the scene node. /// @property bool IsRelative() const { return relative_; } /// Return whether scene node scale affects billboards' size. /// @property bool IsScaled() const { return scaled_; } /// Return whether billboards are sorted. /// @property bool IsSorted() const { return sorted_; } /// Return whether billboards are fixed screen size. /// @property bool IsFixedScreenSize() const { return fixedScreenSize_; } /// Return how the billboards rotate in relation to the camera. /// @property FaceCameraMode GetFaceCameraMode() const { return faceCameraMode_; } /// Return minimal angle between billboard normal and look-at direction. /// @property float GetMinAngle() const { return minAngle_; } /// Return animation LOD bias. /// @property float GetAnimationLodBias() const { return animationLodBias_; } /// Set material attribute. void SetMaterialAttr(const ResourceRef& value); /// Set billboards attribute. void SetBillboardsAttr(const VariantVector& value); /// Set billboards attribute for network replication. void SetNetBillboardsAttr(const PODVector& value); /// Return material attribute. ResourceRef GetMaterialAttr() const; /// Return billboards attribute. VariantVector GetBillboardsAttr() const; /// Return billboards attribute for network replication. const PODVector& GetNetBillboardsAttr() const; protected: /// Recalculate the world-space bounding box. void OnWorldBoundingBoxUpdate() override; /// Mark billboard vertex buffer to need an update. void MarkPositionsDirty(); /// Billboards. PODVector billboards_; /// Animation LOD bias. float animationLodBias_; /// Animation LOD timer. float animationLodTimer_; /// Billboards relative flag. bool relative_; /// Scale affects billboard scale flag. bool scaled_; /// Billboards sorted flag. bool sorted_; /// Billboards fixed screen size flag. bool fixedScreenSize_; /// Billboard rotation mode in relation to the camera. FaceCameraMode faceCameraMode_; /// Minimal angle between billboard normal and look-at direction. float minAngle_; private: /// Resize billboard vertex and index buffers. void UpdateBufferSize(); /// Rewrite billboard vertex buffer. void UpdateVertexBuffer(const FrameInfo& frame); /// Calculate billboard scale factors in fixed screen size mode. void CalculateFixedScreenSize(const FrameInfo& frame); /// Geometry. SharedPtr geometry_; /// Vertex buffer. SharedPtr vertexBuffer_; /// Index buffer. SharedPtr indexBuffer_; /// Transform matrices for position and billboard orientation. Matrix3x4 transforms_[2]; /// Buffers need resize flag. bool bufferSizeDirty_; /// Vertex buffer needs rewrite flag. bool bufferDirty_; /// Force update flag (ignore animation LOD momentarily). bool forceUpdate_; /// Update billboard geometry type. bool geometryTypeUpdate_; /// Sorting flag. Triggers a vertex buffer rewrite for each view this billboard set is rendered from. bool sortThisFrame_; /// Whether was last rendered from an ortho camera. bool hasOrthoCamera_; /// Frame number on which was last sorted. unsigned sortFrameNumber_; /// Previous offset to camera for determining whether sorting is necessary. Vector3 previousOffset_; /// Billboard pointers for sorting. Vector sortedBillboards_; /// Attribute buffer for network replication. mutable VectorBuffer attrBuffer_; }; }