// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Container/RefCounted.h" #include "../../Container/Vector.h" #include "../../Graphics/GraphicsDefs.h" namespace Urho3D { class Graphics; class ShaderVariation; class VertexBuffer; /// Vertex declaration. class URHO3D_API VertexDeclaration : public RefCounted { public: /// Construct with vertex buffers and element masks to base declaration on. VertexDeclaration(Graphics* graphics, ShaderVariation* vertexShader, VertexBuffer** buffers); /// Destruct. virtual ~VertexDeclaration() override; /// Return input layout object corresponding to the declaration. void* GetInputLayout() const { return inputLayout_; } private: /// Input layout object. void* inputLayout_; }; }