// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Container/Ptr.h" #include "../Graphics/RenderSurface.h" #include "../Graphics/Texture.h" namespace Urho3D { class Image; class XMLFile; /// 2D texture resource. class URHO3D_API Texture2D : public Texture { URHO3D_OBJECT(Texture2D, Texture); public: /// Construct. explicit Texture2D(Context* context); /// Destruct. ~Texture2D() override; /// Register object factory. static void RegisterObject(Context* context); /// Load resource from stream. May be called from a worker thread. Return true if successful. bool BeginLoad(Deserializer& source) override; /// Finish resource loading. Always called from the main thread. Return true if successful. bool EndLoad() override; /// Mark the GPU resource destroyed on context destruction. void OnDeviceLost() override; /// Recreate the GPU resource and restore data if applicable. void OnDeviceReset() override; /// Release the texture. void Release() override; /// Set size, format, usage and multisampling parameters for rendertargets. Zero size will follow application window size. Return true if successful. /** Autoresolve true means the multisampled texture will be automatically resolved to 1-sample after being rendered to and before being sampled as a texture. Autoresolve false means the multisampled texture will be read as individual samples in the shader and is not supported on Direct3D9. */ bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC, int multiSample = 1, bool autoResolve = true); /// Set data either partially or fully on a mip level. Return true if successful. bool SetData(unsigned level, int x, int y, int width, int height, const void* data); /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only. bool SetData(Image* image, bool useAlpha = false); /// Get data from a mip level. The destination buffer must be big enough. Return true if successful. bool GetData(unsigned level, void* dest) const; /// Get image data from zero mip level. Only RGB and RGBA textures are supported. bool GetImage(Image& image) const; /// Get image data from zero mip level. Only RGB and RGBA textures are supported. SharedPtr GetImage() const; /// Return render surface. /// @property RenderSurface* GetRenderSurface() const { return renderSurface_; } protected: /// Create the GPU texture. bool Create() override; private: /// Handle render surface update event. void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData); /// Render surface. SharedPtr renderSurface_; /// Image file acquired during BeginLoad. SharedPtr loadImage_; /// Parameter file acquired during BeginLoad. SharedPtr loadParameters_; }; }